Heroes are a versatile deck that properly utilizes the extra deck to handle various situations. Depending on what you want to focus on, they can go with fusion, Masked Heroes, or XYZ. With the help of Stratos, the deck can be pretty consistent, but he's also considered a core card in many versions of HEROes.
[Skill] description | User |
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Wounded Hero Play 1 "Elemental HERO" monster in ATK position from your deck that equal or lower than the total of battle or effect damage that you take in the duel. This Skill can only be used once per duel. | Jaden/Yubel |
The Vision HEROes in this deck are used to get a bunch of HERO monsters out on the field quickly.
Faris alone can start a combo that Special Summons two monsters from the deck. Special Summon Faris by discarding a HERO, preferably Malicious. Use Faris' effect to put an Increase in your Spell/Trap zone, then tribute Faris to Special Summon Increase. Increase Special Summons Vyon from your deck which mills a HERO to the graveyard. This is your main combo and from this, you can make various boss monsters depending on the match-up.
Vision HERO Vyon is usually seen when Special Summoned by Increase, letting you mill a HERO monster from your deck. You can send Celestial or Malicious to the graveyard to prepare their effects. Or you can mill extra copies of Faris or Vyon, which you will banish to search Polymerization.
Vision HERO Faris | DARK Warrior ★5 ATK 1600 / DEF 1800 |
Fortress of Gears [UR] Selection Box Vol.03 Mini [UR] | |
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn. |
Vision HERO Increase | DARK Warrior ★3 ATK 900 / DEF 1100 |
Fortress of Gears [SR] Selection Box Vol.03 Mini [SR] | |
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn. |
Vision HERO - Vyon | DARK Warrior ★4 ATK 1000 / DEF 1200 |
Destiny Rulers [R] | |
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand. |
Elemental HERO Stratos | WIND Warrior ★4 ATK 1800 / DEF 300 |
Shark Fang [UR] Selection Box Vol. 03 [UR] | |
When this card is Normal or Special Summoned: You can activate 1 of these effects. ● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand. |
When Elemental HERO Stratos is Normal or Special Summoned, you can destroy Spell/Trap Cards on the field up to the number of other "HERO" monsters you control or add 1 “HERO” monster from your Deck to your hand. Usually Stratos will be used to fetch other HEROes, but having the option to pop backrow is nice.
With Neos Fusion, you can first put Brave Neos on the field before summoning Stratos. Then upon summoning Stratos destroy an enemy backrow. The removal effect does not target so your opponent won't know which one you'll hit. This makes it difficult for them to chain the card about to be removed.
Elemental HERO Liquid Soldier | WATER Warrior ★4 ATK 1400 / DEF 1300 |
Shining Sunrise [SR] | |
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn. |
Helps put another monster on the field by reviving another "HERO" monster from your Graveyard. Special summoning Stratos will then let you destroy 1 spell/trap card your opponent controls or Blazeman to search out Polymerization for Fusion Summoning Combo.
While he is used as Fusion Material no matter it is sent to the Graveyard or banished, you can gains extra 2 Cards draw, then discard 1 card. You can use this effect to increase your hand resources and discard 1 "Elemental HERO" monster for graveyard setup after you Fusion Summon monster by using this card with another "Elemental HERO" monster.
Elemental HERO Solid Soldier | EARTH Warrior ★4 ATK 1300 / DEF 1100 |
Valhalla Calling [SR] | |
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn. |
Helps put another monster on the field so you can make a rank 4. Special summoning Stratos will then let you search out another pieces of HERO monster or destroy 1 spell/trap card your opponent controls.
Elemental HERO Blazeman | FIRE Warrior ★4 ATK 1200 / DEF 1800 |
Hero Rising [SR] | |
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn. |
Polymerization Searcher when he is Normal Summoned. Blazeman's second effect works good with Liquid Soldier, here is the combo example:
Sending 1 "Elemental HERO" monster like Stratos to the graveyard with Blazeman Effect.
Next turn, normal summon Liquid Soldier then activates his effect to special summon Stratos from your Graveyard.
Use Stratos' effect to search out another "Elemental HERO" monsters or destroy your opponent's backrow regarding the amount of your "HERO" monsters except himself.
Miracle Fusion | Normal Spell |
Revolution Beginning [UR] | |
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. |
You can put monsters into the graveyard pretty easily through Neos Fusion, which will allow you to use those monsters to summon another strong monster to the field.
With limited space in the extra deck, there are some couple of fusion monsters that you can put in the deck. You can use this card to Fusion Summon The Shining, Nova Master, Escuridao, Sunrise or Great Tornado.
Vision HERO Adoration | DARK Warrior ★8 ATK 2800 / DEF 2100 |
Shark Fang [SR] Selection Box Vol. 03 [SR] | |
2 "HERO" monsters Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase. |
Adoration can be made with Increase and Vyon if you don't have any other HEROes on hand. His free debuff effect is good for getting rid of high-stat monsters and pushing damage, especially if you control another Extra Deck monster. However, you do need to control another HERO monster to use this effect.
Vision HERO Trinity | DARK Warrior ★8 ATK 2500 / DEF 2000 |
Destiny Rulers [R] | |
3 "HERO" monsters During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly. |
Trinity has extremely high stats upon summoning, and the ability to attack three times lets him easily OTK if your opponent controls at least two monsters. Because of this he should be summoned when your opponent doesn't have backrow, letting him freely attack. However, he is extremely costly to summon and you should never summon him on the first turn.
Elemental HERO The Shining | LIGHT Warrior ★8 ATK 2600 / DEF 2100 |
Lords of Shining [UR] | |
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand. |
Since the only way to banish Elemental HERO monsters is through Miracle Fusion, this will at least have 3200 ATK when summoned. This is also the only way to recover banished cards, so it's worth keeping in mind in case your monsters get hit with something like Karma Cut.
Elemental HERO Great Tornado | WIND Warrior ★8 ATK 2800 / DEF 2200 |
Tornado of Phantoms [UR] | |
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. |
Summon by using Stratos, or Blazeman copying Stratos, as Fusion material. Great Tornado has a good ATK stat making him a decent beater but his main feature is his effect upon summoning. Halving the ATK of all enemy monsters effective makes even the strongest monster as weak as a low-leveled monster. After that, your beaters should be able to deal with them.
Elemental HERO Sunrise | LIGHT Warrior ★7 ATK 2500 / DEF 1200 |
Shining Sunrise [UR] | |
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it. |
Sunrise will boost up all Monsters you control by 200 ATK for each different Attribute. You can search out 1 "Miracle Fusion" from your Deck and add it to your hand for another Fusion Monsters summoning while it is Special Summoned. His Card Removal effect will allows you to destroy 1 card your opponent control while another "HERO" monsters you control attack or attacked.
Reinforcement of the Army | Normal Spell |
Starter/Special Set Bundle Sale [UR] | |
Add 1 Level 4 or lower Warrior monster from your Deck to your hand. |
Elemental HEROes Searcher.
Warning Point | Normal Trap |
Link Revolution [UR] | |
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. |
Great Discruptive Trap by negating 1 face-up monster's effect with block attack while it is Summoned, also prevent it from being using as Extra Deck Summon material.
Crackdown | Continuous Trap |
Selection Box Vol.02 Super Mini [UR] | |
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card. |
Snatch 1 monster your opponent control is not only a great disruption to your opponent but also can use that monster for your Xyz or Fusion Summoning.
Compulsory Evacuation Device | Normal Trap |
Selection Box Vol.04 Mini [UR] | |
Target 1 monster on the field; return that target to the hand. |
Very powerful monster removal card that can disrupt your opponent's combo easily.
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] Selection Box Vol.03 Mini [UR] [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.
Leviair the Sea Dragon | WIND Sea Serpent ★3 ATK 1800 / DEF 1600 |
Voltage of the Metal [UR] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field. |
Bring back 1 of your banished HERoes monsters for another Combo Setup or Beater.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] Selection Box Vol.03 Mini [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Destroy itself and 1 card your opponent controls. You can make a Dire Wolf and destroy an opponent's spell/trap before you Normal Summon to have a safer and uninterrupted play.
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