The Frogs have good special summoning abilities, making them useful as a tribute fodder to bring out the Monarchs. Not using the Monarch spells/traps allows the use of the extra deck, enabling some XYZ plays for more follow ups, or recovering certain cards so that the Monarchs can be used again.
Simorgh of Darkness
|DARK Winged Beast ★8|
ATK 2900 / DEF 2000
|Infernity Destruction [UR]|
|While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn.|
● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not).
● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card.
Has a good special summoning effect that allows it to be revived many times, but will only work if you tribute summon Caius or Raiza because of their elements. Its negating effect is pretty strong since you can stop enemy combos or prevent any battle traps as you're attacking.
Raiza is also a Winged Beast type monster, so you have the option to tribute Raiza or Simorgh itself if you want to negate a spell/trap. If you can do another tribute summon, the better choice is to tribute itself since you can revive Simorgh right away. But if you need a high ATK beater, then tribute the Raiza.
Simorgh will mostly be special summoned instead of tribute summoning itself since it can be costly due to its high lvl. But you can get 2 monsters out somewhat easily if you can do the Treeborn Frog and Enemy Controller combo, or Boxer Veil with a Treeborn Frog.
These level 6 Monarchs have the same ATK and DEF, and their only effect only works when they are tribute summoned. Both Caius and Raiza offer good forms of card removals since you can do it on a monster or a spell/trap.
Use Battlin' Boxer Veil or any other handtrap to help control the damage that you take so that you can destiny draw the monster that you need.
Getting 2 of them on the field will let you XYZ into a Bounzer or M7.
This is one of the main ways to get rid of an opponent's monster. If your opponent's LP is low enough, you can banish itself to inflict some effect damage to win the duel.
Being able to destroy 2 on summon is good against opponents that have many spells/traps, but there are plenty of decks that don't play any traps, which is why you don't want to put too many of Mobius.
Removes a card on the field, and lets you know the card they will draw next. Best case scenario is if you can return a useless spell/trap, or a high level monster that they can't easily summon. This can end up giving you a free turn.
Dark Dust Spirit
|EARTH Zombie ★6|
ATK 2200 / DEF 1800
|Truth Universe [UR]|
|Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.|
Best used if you at least have Battlin' Boxer Veil in hand. It goes back to your hand during the end phase which can leave you defenseless, and tribute summoning this won't bring out Simorgh.
Unlike the other Monarchs, Dark Dust Spirit can activate its effect when flipped face-up. This allows it to activate its effect when you tribute set this card and your opponent attacks it. Doing it this way will make it so that your opponent can't chain it with most cards since its done during the damage step.
|DARK Machine ★6|
ATK 1600 / DEF 2800
|Galactic Origin [UR]|
|During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If this card is Special Summoned this way, it is unaffected by other card effects, but loses 500 DEF during each player's Standby Phase.|
A pretty good defensive option to have since it has high DEF, and most decks used often have multiple special summons. Being a level 6 also means that it can be used to XYZ into a rank 6 with the other Monarchs.
You can choose to summon this during the end phase if you want to ensure that it doesn't get destroyed, or if you have a Boxer Veil in hand. Having 2 monsters will let you tribute for Simorgh.
The Frogs are used in the deck because they have an easy or continuous special summoning effect to make tribute summoning easier.
|WATER Aqua ★2|
ATK 1000 / DEF 500
|Gaia Genesis [UR]|
|You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.|
Special summon this by discarding any Frog card, or Mobius if you're desperate, and activate its effect to send Ronintoadin from deck to grave. Then you can activate Ronintoadin from grave to special summon it.
After you send a frog from deck to grave, you can return the swap frog so you can send another card again. With Swap Frog and Ronintoadin on the field, you can XYZ into a rank 2, or be used as a tribute for your Monarchs.
If you want to make a slower and safer play, you can send Treeborn Frog instead. This can help set up some Enemy Controller play as well.
The effect of returning a monster back to your hand can also be used on your Monarchs, allowing you to re-use your Monarch's tribute summon effect again.
Its special summon effect is not limited to once per turn, allowing you to keep bringing it back as long as you have a frog to banish in the grave. Swap Frog is the way to fuel the grave, and also send Ronintoadin from deck to grave.
It can keep special summoning itself during the standby phase as long as you have no spell/trap cards. You can send this from deck to grave using Swap Frog, but Ronintoadin is the first priority since it allows you to make a faster play.
If you have Enemy Controller in hand, when Treeborn Frog is special summoned during the standby phase, you can activate Enemy Controller to tribute the Treeborn to take control of your opponents monster. Once the effect resolves, Treeborn Frog will activate again in the graveyard to special summon itself. This will give you 2 monsters on the field to help block attacks, or to help tribute into Simorgh.
Considerably better than Sphere Kuriboh or Kiteroid since this deck wants to use Destiny Draw. Being special summonable also helps with tribute summoning compared to the other handtraps.
Hieratic Sun Dragon Overlord of Heliopolis
|LIGHT Dragon ★8|
ATK 3000 / DEF 2500
|Infinite Ray [UR]|
|2 Level 8 monsters|
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.
In the event that you have 2 Simorghs on the field and the enemy has no back row, or you don't plan on negating a back row card, you can XYZ into this to get rid of your opponent's monster to secure some games.
Constellar Ptolemy M7
|LIGHT Machine ★6|
ATK 2700 / DEF 2000
|Infinite Ray [UR]|
Selection Box Vol.03 Mini [UR] [UR]
|2 Level 6 monsters|
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.
Helps with monster removal, or to return your own Frogs or Monarchs back to hand to re-use them.
|EARTH Warrior ★6|
ATK 2700 / DEF 1000
|Shining Hope [R]|
|2 Level 6 monsters|
Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.
Useful to bring out against decks that share the same monster type. Can be a good wall to protect yourself, but not super reliable since most decks have plenty of removals themselves.
Photon Strike Bounzer
|LIGHT Warrior ★6|
ATK 2700 / DEF 2000
|Photons of Galaxy [SR]|
|2 Level 6 monsters|
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
A good monster to bring out once you have the upper hand. The Monarchs don't have other effects after they are tributed, so going into Bounzer helps you control the field to ensure your opponent can't perform combos that rely on monster effects.
Number 45: Crumble Logos the Prophet of Demolition
|EARTH Zombie ★2|
ATK 2200 / DEF 0
|Shark Fang [R]|
|2 or more Level 2 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
The level 2 XYZs are summonable with the frogs, and it can be easy to bring out because of Swap Frog and Ronintoadin's effect. Starting with Number 45 can be a decent play since it will force your opponent to activate some cards if they don't want to get negated.
If it ends up getting locked by cards like Fiendish Chain or Forbidden Chalice, you can tribute it away. If it gets destroyed, you'll most likely be able to special summon Ronintoadin again because the materials are sent back to the grave.
Herald of Pure Light
|LIGHT Fairy ★2|
ATK 600 / DEF 1000
|Tori Meadows at Lvl 33 and 35 [UR]|
|2 Level 2 monsters|
You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
An easy way to recycle any of the Monarch cards so you can tribute summon again right away, or to get any of the frogs back.
A defensive card to help with stalling the duel in case you get a bad hand.
A pretty good monster to consider bringing since its effect will work right away when it's tribute summoned, preventing your opponent from being able to use their set traps, essentially locking down spell/trap zones for your opponent.
However, there are many powerful spells like Forbidden Chalice or Book of Moon to stop it, and there are plenty of decks that don't even have any set back row at all, so this might not be useful against some matchups.
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