Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
If this card would be destroyed, you can destroy another face-up Six Samurai” monster instead.
Weak ATK and DEF stats.
Must control a different “Six Samurai” monster in order to use its effect.
Cannot declare attack the turn you use its effect.
You can have both The Six Samurai - Kamon and Hand of the Six Samurai on the Field, use Kamon’s effect to destroy opponent’s face-up Spell/Trap card, and then use Hand of Six Samurai to tribute The Six Samurai - Kamon to destroy 1 of your opponent’s monster, potentially opening the path for a direct attack.
Currently the meta has profound usage of Field Spells and face-up continuous Spell/Traps, therefore Kamon may be able to Shine in the meta.
You need to have any of the listed monsters together with The Six Samurai - Kamon on the Field, in order to use The Six Samurai - Kamon’s effect.
Powerful Rebirth is able to bring back The Six Samurai - Kamon from the Graveyard should it be destroyed. Wall of Disruption is commonly used to protect all Six Samurai monsters because of their lack of ATK power against the current popular meta monsters.