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The Six Samurai - Yaichi | Deck and Rulings

This page notes details of The Six Samurai - Yaichi (WATER/Warrior/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 02/09/2021

The Six Samurai - Yaichi

The Six Samurai - Yaichi
AttributeWATER
Monster TypeWarrior
Card typeEffect
Card Effect TypeIgnition Effect / Condition / Continuous Effect
Level★3
Passcode64398890
ATK1300
DEF800
ArchetypesSix Samurai
Supports ArchetypesSix Samurai

text

Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

How to Get / Rarity

PackBlades of Spirits [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating-/10

Pros

  • Can destroy a set spell/trap once per turn, every turn. Allows you to target your own set cards as well.
  • Can protect itself if you have another Six Samurai monster.

Cons

  • Requires another face-up Six Samurai monsters with a different name so you can destroy set spell/trap cards.
  • Low attack and defense.
  • Not useful outside of a Six Samurai deck.

Tips

Since it has low attack and defense, you'll need to rely on defensive spells or traps to keep it alive. Powerful Rebirth can be good since it can be used on your other level 4 or lower Six Samurai monsters, but Super Rush headlong can destroy your opponent's attacking monster, or destroy your opponent's monster when you attack. Other standard defensive card will always work as well, like Windstorm of Etaqua, Mirror Wall, etc.

All of the Six Samurai monsters are warrior-type monsters, so using The A. Forces will help boost their attack, which can be devastating if you can swarm the field. Swiftstrike Armor can be a little slow, but it can potentially let you get an extra summon during your turns, allowing you to get 2 monsters out on the field. It can also be used with Reload since all of the monsters you get after using Reload can be special summoned with Swifstrike Armor.

Since you can target your own set spell/trap cards, you COULD use it to destroy cards like Wild Tornado to destroy your opponent's monster, or Dark Coffin for its effects. Bringing cards like these can be useful when you back row destroying cards get pretty common.

Rulings

Decks

Six Samurai

Classifications

Monster/Spell/Trap categoriesDestroys face-down Spell Cards / Destroys face-down Trap Cards / Redirects destruction

Comments

Anonymous
This effect is bugged, when it activates the trap card that should be destroyed can be activated by the opponent. Thus no card is really ever destroyed it just triggers all their traps so it sucks with this bug.
<< Anonymous
Anonymous Reply
It's not a bug, this card is just plain bad.

It works as intended - "that target" means the card must remain Set at resolution of Yaichi's effect.

But due to how chaining works, everyone can just chain the targeted card to Yaichi's effect, rendering Yaichi's effect pointless.
<< Anonymous
Anonymous Reply
Not all Spell/Trap can be chained. Wall of Disruption for example, since it can only be activated in response to an attack.

But nowadays, most staple Spell/Trap cards can be chained to this card, so yeah, this card is still useless.
Anonymous
The ability is so strong it's on a three star monster
Anonymous
This ability is too powerful for a 4 star monster. Meanwhile Ice Barrier Samurai gets destroyed if it's hit with ECON, Etaqua or any effect which moves it to defence mode.
Derp
Damn

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Wow you're very fun at parties huh
^Yeah, pretty much similar to sixsam dual wield. There can't be two x-saber on the OP field
I have some bad news for you that involves Infenities then.
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