Fire King High Avatar Garunix
|FIRE Winged Beast ★8|
ATK 2700 / DEF 1700
|Return of the Fire Kings [UR]|
|During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".|
Fire King is a high-risk high-reward type of deck which is exemplified by their boss monster, Fire King High Avatar Garunix. High Avatar Garunix only revives himself during your Standby Phase, which is usually on your next turn leaving the field unprotected. But when he does comeback he wipes out all other monsters on the field easily setting up an OTK.
The only target for High Avatar Garunix' floating in this build is Yaksha, which can sometimes be enough to prevent your opponent from pushing anymore damage. Better yet if you have another High Avatar Garunix onhand when Yaksha is destroyed, Yaksha can destroy that High Avatar Garunix letting you monster wipe your opponent when your turn comes.
Fire King Avatar Yaksha
|FIRE Beast-Warrior ★4|
ATK 1800 / DEF 200
|Dawn of Destiny [R]|
|If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.|
Yaksha combos with Fire King Island to search and destroy High Avatar Garunix in one combo. Use Fire King Island to destroy Yaksha and search High Avatar Garunix. This will trigger Yaksha's effect letting you destroy the recently searched High Avatar Garunix.
If you don't draw Fire King Island, set Yaksha. Let your opponent destroy Yaksha so you can destroy a High Avatar Garunix from your hand.
Even though Fire Kings like to be destroyed, Fire King Island wiping your monster zone upon leaving the field is just too much. This can give your opponent an opportunity to OTK you just by getting rid of Fire King Island. This can be somewhat mitigated by Special Summoning Yaksha from the hand so you don't take all the direct attacks.
Fire King Island
|Dawn of Destiny [R]|
|If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.|
● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.
Fire King Island's first effect is a good way to trigger the effects of Fire Kings. As stated above this effect can combo well with Yaksha.
The second effect lets you Special Summon High Avatar Garunix from your hand without cost. This is good for field presence especially if you don't have Kiteroid onhand to protect you while you wait for High Avatar Garunix to revive on your next turn.
Use these cards to protect yourself while waiting for High Avatar Garunix to revive.
|DARK Fiend ★1|
ATK 300 / DEF 200
|The Ultimate Rising [UR]|
|When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.|
|WIND Machine ★1|
ATK 200 / DEF 400
|Card Trader [SR]|
|Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.|
Onslaught of the Fire Kings
|Return of the Fire Kings [SR]|
|If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.|
Use Onslaught to Special Summon High Avatar Garunix from the deck. This is the best way to search High Avatar Garunix and you can still use him to battle before he self-destructs during your End Phase. This self-destruction is actually beneficial since it will also prepare High Avatar Garunix' self-revival on your next turn.
Fire Kings are already great at monsters removal thanks to High Avatar Garunix. Cosmic Cyclone provides backrow removal for a safer OTK. The activation cost also contributes to your Skill's activation requirement.
Bad Aim lets you destroy a card for no cost. Activating a card or effect is a big part of the game so you won't encounter instances where Bad Aim can't be activated.
Bad Aim can be used to destroy High Avatar Garunix when your opponent is about to remove him with a non-destruction effect. Or you can use Bad Aim as a Spell/Trap remover.
Sacred Phoenix of Nephthys
|Similar to High Avatar Garunix but instead of wiping monsters Nephthys wipes backrow. Not searchable by Fire King Island but can be searched by Onslaught.|
Fire King Avatar Garunix
|Floats into High Avatar Garunix.|
Fire King Avatar Barong
|Searches any Fire King card. But the search only occurs during your next Standby Phase which is kinda slow.|
Circle of the Fire Kings
|Lets you destroy a Fire King to later activate its effect without leaving your field empty. You can destroy High Avatar Garunix and revive High Avatar Garunix for no overall loss in field presence while preparing to wipe out your opponent's monsters the next turn.|