[Skill] description | User |
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Destiny Draw Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel. | Yami Yugi |
True King Agnimazud, the Vanisher | FIRE Wyrm ★9 ATK 2900 / DEF 1900 |
Selection Box Vol.05 [UR] | |
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or Graveyard, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn. |
It's a powerful boss monster since it has a non-targeting monster removal effect. The cost of summoning isn't a big issue in this deck since your Fire King monsters have effects when destroyed.
Ideally, you want to use a Fire King High Avatar Garunix or Sacred Phoenix of Nephthys for Wipe Monster and Backrow.
Arvata is good too since it can special summon a monster from your graveyard. The special summoned monster is negated so it's mostly just to have another monster on the field for tribute or help with Xyz/OTK.
Fire King High Avatar Garunix | FIRE Winged Beast ★8 ATK 2700 / DEF 1700 |
Return of the Fire Kings [UR] | |
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix". |
Fire King is a high-risk high-reward type of deck which is exemplified by their boss monster, Fire King High Avatar Garunix. High Avatar Garunix only revives himself during your Standby Phase, which is usually on your next turn leaving the field unprotected. But when he does comeback he wipes out all other monsters on the field easily setting up an OTK.
In most cases the best monster to float into would be Arvata. The effect negation can deter Desperado Barrel Dragon's removal effect. Arvata will also float into another monster to catch a subsequent attack.
Fire King Avatar Arvata | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Rage of Volcano [SR] | |
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn. |
Aravata is a great monster to have onboard, mainly due of its ability to negate monster effects. This lets you stop enemy search effects such as Cyber Dragon Core, or prevents them from getting powerful monster onboard with effects such as Spiritual Beast Tamer Winda. Destroying another FIRE monster after using the negation effect gives Arvata some extra utility. Ideally, you use this to destroy High Avatar Garunix or Barong in your hand to get their effects off on the next turn.
The monster revived by Arvata only has its effect negated on the field. Luckily most Fire King monster effects activate from the graveyard to bypass this. So you can revive High Avatar Garunix with Arvata then have it revive itself on the next Standby Phase.
Fire King Avatar Barong | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Blades of Spirit [R] | |
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong". |
Barong searches any Fire King card, making it your most versatile search effect. The turn Barong is destroyed, put Yaksha or Arvata onboard; so that you have some way of destroying the card you searched during the opponent's turn.
A sample combo you can perform is:
(Requires Barong, Fire King Island, and Circle of the Fire Kings onhand)
Similar to Yaksha, Barong can also be Special Summoned in case of a field wipe by Fire King Island, so your field isn't left defenseless.
Sacred Phoenix of Nephthys | FIRE Winged Beast ★8 ATK 2400 / DEF 1600 |
Dawn of Destiny [UR] | |
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field. |
Similar to High Avatar Garunix, but instead of wiping monsters Nephthys wipes backrow. Not searchable by Fire King Island but can be searched by Onslaught.
Battlin Boxer Veil | FIRE Warrior ★4 ATK 0 / DEF 1800 |
Rage of Volcano [R] | |
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. |
Keep Veil in your hand until you take your first large amount of damage. Then Special Summon him to effectively nullify the damage from that attack, and getting a body on board to catch a subsequent attack. If Veil survives till your next turn, you can use it as Xyz material.
Fire King Island | Field Spell |
Dawn of Destiny [R] | |
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. |
Fire King Island's first effect is a good way to trigger the effects of Fire Kings. As stated above this effect can combo well with Yaksha.
The second effect lets you Special Summon High Avatar Garunix from your hand without cost. This is good for field presence especially if you don't have Kiteroid onhand to protect you while you wait for High Avatar Garunix to revive on your next turn.
Onslaught of the Fire Kings | Normal Spell |
Return of the Fire Kings [SR] | |
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn. |
Use Onslaught to Special Summon High Avatar Garunix from the deck. This is the best way to search High Avatar Garunix and you can still use him to battle before he self-destructs during your End Phase. This self-destruction is actually beneficial since it will also prepare High Avatar Garunix' self-revival on your next turn.
Circle of the Fire Kings | Quick Spell |
Return of the Fire Kings [UR] | |
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn. |
Lets you destroy a Fire King to later activate its effect without leaving your field empty. You can destroy High Avatar Garunix and revive High Avatar Garunix for no overall loss in field presence while preparing to wipe out your opponent's monsters the next turn.
Book of Moon is generally a great tech card. Arvata only negates activated monster effects, so if you want to turn off continuous effects you can put them face-down. Book of Moon can be used defensively to put an attacking enemy monster face-down, or offensively to expose weak DEF stats.
This deck has above average Xyz summon capabilites mainly due to teching in Rekindling. Because of this, fill your Extra Deck with the best Rank-4s you have.
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Number C39: Utopia Ray | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Infinite Ray [UR] | |
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. |
Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.
Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
Reserve Utopia until you plan to make Utopia Ray.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is great at preventing the opponent from using resources from the graveyard such as The White Stone of Ancients and all Noble Arms. But making Spider Shark usually take priority.
Make sure to toggle your chain to "ON" instead of "AUTO" then use Abyss Dweller's effect at the start of the opponent's turn for best results.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Diamond Dire Wolf excels in this Deck more than any other Deck that toolboxes it due to the fact Fire Kings like to be destroyed.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
If you don't need a permanent removal like Diamond Dire Wolf, or can't use destruction effects against the monster you want to remove, make Malevolent Sin. This monster also grows into stronger beater as it battles easily attacking over most monsters after a few turns.
Notably, when temporarily banishing an Xyz monster with Malevolent Sin's effect, the Xyz monster comes back with no materials attached. This can be used strategically against threats such as Number 37: Hope Woven Dragon Spider Shark and Abyss Dweller.
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
Roach can be used as additional monster suppression alongside Arvata. Firstly, Roach actually destroys the negated monster while Arvata does not. Roach also destroys the monster upon summoning, removing the monster even before it becomes a problem. Arvata on the other hand covers Roach's weaknesses such as being unable to deal with low-Level monsters and Xyzs.
Fire King Avatar Garunix | FIRE Winged Beast ★4 ATK 700 / DEF 1700 |
Return of the Fire Kings [SR] | |
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck. |
Usually you'll be using this floating effect to fetch Arvata. Set Fire King Avatar Garunix to have it be destroyed by the opponent during battle to activate its effect.
Fire King Avatar Yaksha | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Dawn of Destiny [R] | |
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn. |
Yaksha combos with Fire King Island to search and destroy High Avatar Garunix in one combo. Use Fire King Island to destroy Yaksha and search High Avatar Garunix. This will trigger Yaksha's effect letting you destroy the recently searched High Avatar Garunix.
If you don't draw Fire King Island, set Yaksha. Let your opponent destroy Yaksha so you can destroy a High Avatar Garunix from your hand.
Even though Fire Kings like to be destroyed, Fire King Island wiping your monster zone upon leaving the field is just too much. This can give your opponent an opportunity to OTK you just by getting rid of Fire King Island. This can be somewhat mitigated by Special Summoning Yaksha from the hand so you don't take all the direct attacks.
Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Except for High Avatar Garunix, the ATK stats in this deck are quite low so teching Sphere Kuriboh as a defensive option is a good choice. This will also help you when you get field wiped by your own Fire King Island.
Kiteroid | WIND Machine ★1 ATK 200 / DEF 400 |
Card Trader [SR] | |
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0. |
Unlike Veil, Kiteroid actually nullifies the damage so you can use it against attacks that would've been lethal. One Kiteroid can nullify damage twice; once from the hand and another time while in the graveyard.
Fire Formation - Tenki | Continuous Spell |
Eternal Stream [SR] | |
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn. |
Most of your Fire King monsters are Beast-Warriors which you can fetch with Tenki. The usual search target would be Arvata because of his powerful negation effect.
Rekindling | Normal Spell |
Rage of Volcano [UR] | |
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase. |
Amazing Xyz enabler. Most of your Main Deck monsters are level-4 with 200 DEF, so simply activating Rekindling will almost always net you at least one Xyz monster. The downside is nothing to worry about as long as you use up the monsters you revived as Xyz material or other purposes.
Hieratic Sun Dragon Overlord of Heliopolis | LIGHT Dragon ★8 ATK 3000 / DEF 2500 |
Infinite Ray [UR] | |
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field. |
Summon Heliopolis by using two High Avatar Garunix as material. With the removal targets only being limited by the resources you control, Heliopolis is able to wipe out the enemy field and attack directly for 3000 damage. Keep in mind this cost is a tribute so it won't activate the effects of Fire Kings.
Brotherhood of the Fire Fist - Tiger King | FIRE Beast-Warrior ★4 ATK 2200 / DEF 1800 |
Eternal Stream [UR] | |
2 Level 4 Beast-Warrior-Type monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position. |
Upon summoning Tiger King, you get to fetch Tenki which results in fetching another Beast-Warrior monster, great for resource gain. The mass effect negation is very powerful because it can shut off powerful effects, like Cyber Slash Harpie Lady. This won't interfere with any of your monster effects because Arvata is a Beast-Warrior and High Avatar Garunix won't be on the field when Tiger King activate his effect. Lastly, Tiger King floats into two Level-4 monsters letting you set up your next Xyz play. However, you do need to clog your entire backrow for this to work.
Number 32: Shark Drake | WATER Fish ★4 ATK 2800 / DEF 2100 |
Shark Fang [UR] | |
3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase. |
Shark Drake uses up all three monsters revived by Rekindling to make. The result is a monster that can aggressive beatdown enemy monsters and deal damage with its decently high ATK.
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