[Skill] description | User |
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The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | ![]() Common |
![]() Fire King High Avatar Garunix | FIRE Winged Beast ★8 ATK 2700 / DEF 1700 |
Return of the Fire Kings [UR] | |
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix". |
Fire King is a high-risk high-reward type of deck which is exemplified by their boss monster, Fire King High Avatar Garunix. High Avatar Garunix only revives himself during your Standby Phase, which is usually on your next turn leaving the field unprotected. But when he does comeback he wipes out all other monsters on the field easily setting up an OTK.
In most cases the best monster to float into would be Arvata. The effect negation can deter Desperado Barrel Dragon's removal effect. Arvata will also float into another monster to catch a subsequent attack.
![]() Fire King Avatar Arvata | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Rage of Volcano [SR] | |
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn. |
Aravata is a great monster to have onboard, mainly due of its ability to negate monster effects. This lets you stop enemy search effects such as Cyber Dragon Core, or prevents them from getting powerful monster onboard with effects such as Spiritual Beast Tamer Winda. Destroying another FIRE monster after using the negation effect gives Arvata some extra utility. Ideally, you use this to destroy High Avatar Garunix or Barong in your hand to get their effects off on the next turn.
The monster revived by Arvata only has its effect negated on the field. Luckily most Fire King monster effects activate from the graveyard to bypass this. So you can revive High Avatar Garunix with Arvata then have it revive itself on the next Standby Phase.
![]() Fire King Avatar Barong | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Blades of Spirit [R] | |
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong". |
Barong searches any Fire King card, making it your most versatile search effect. The turn Barong is destroyed, put Yaksha or Arvata onboard; so that you have some way of destroying the card you searched during the opponent's turn.
A sample combo you can perform is:
(Requires Barong, Fire King Island, and Circle of the Fire Kings onhand)
Similar to Yaksha, Barong can also be Special Summoned in case of a field wipe by Fire King Island, so your field isn't left defenseless.
![]() Fire King Avatar Garunix | FIRE Winged Beast ★4 ATK 700 / DEF 1700 |
Return of the Fire Kings [SR] | |
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck. |
![]() Fire King Island | Field Spell |
Dawn of Destiny [R] | |
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. |
Fire King Island's first effect is a good way to trigger the effects of Fire Kings. As stated above this effect can combo well with Yaksha.
The second effect lets you Special Summon High Avatar Garunix from your hand without cost. This is good for field presence especially if you don't have Kiteroid onhand to protect you while you wait for High Avatar Garunix to revive on your next turn.
![]() Onslaught of the Fire Kings | Normal Spell |
Return of the Fire Kings [SR] | |
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn. |
Use Onslaught to Special Summon High Avatar Garunix from the deck. This is the best way to search High Avatar Garunix and you can still use him to battle before he self-destructs during your End Phase. This self-destruction is actually beneficial since it will also prepare High Avatar Garunix' self-revival on your next turn.
![]() Rekindling | Normal Spell |
Rage of Volcano [UR] | |
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase. |
Amazing Xyz enabler. Most of your Main Deck monsters are level-4 with 200 DEF, so simply activating Rekindling will almost always net you at least one Xyz monster. The downside is nothing to worry about as long as you use up the monsters you revived as Xyz material or other purposes.
![]() Book of Moon | Quick Spell |
Selection Box Vol.04 [UR] | |
Target 1 face-up monster on the field; change that target to face-down Defense Position. |
This deck has above average Xyz summon capabilites mainly due to teching in Rekindling. Because of this, fill your Extra Deck with the best Rank-4s you have.
![]() Number C39: Utopia Ray | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Infinite Ray [UR] | |
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. |
![]() Maestroke the Symphony Djinn | DARK Fiend ★4 ATK 1800 / DEF 2300 |
Shark Fang [UR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead. |
Flipping monsters face-down is a good way to turn off effects and expose weak DEF stats. Additionally, Maestroke's inherent protection allows it to survive a field wipe by High Avatar Garunix or Fire King Island.
![]() Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
![]() Vylon Disigma | LIGHT Fairy ★4 ATK 2500 / DEF 2100 |
Rage of Volcano [SR] | |
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster. |
Generally a better way to spend all three revived monsters at once. Disigma's effect gets rid of an enemy monster on the spot, and turns Disigma into a removal option against monsters with that attribute.
![]() Gagaga Samurai | EARTH Warrior ★4 ATK 1900 / DEF 1600 |
Shining Hope [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation. |
Summon Samurai to deal massive direct damage with his double attack effect. You can also give the double attack to Cowboy and maximize Cowboy's attack position effect. With Rekindling, getting these two Xyz monsters onboard becomes very feasible.
![]() Number 50: Blackship of Corn | DARK Plant ★4 ATK 2100 / DEF 1500 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect. |
With only 2100 ATK there isn't really much Blackship of Corn can destroy. But when you do find the opportunity to use its effect the 1000 LP burn can be quite significant.
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Diamond Dire Wolf excels in this Deck more than any other Deck that toolboxes it due to the fact Fire Kings like to be destroyed.
![]() Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Except for High Avatar Garunix, the ATK stats in this deck are quite low so putting Sphere Kuriboh as a defensive option is a good choice. This will also help you when you get field wiped by your own Fire King Island.
![]() Sacred Phoenix of Nephthys | FIRE Winged Beast ★8 ATK 2400 / DEF 1600 |
Dawn of Destiny [UR] | |
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field. |
Similar to High Avatar Garunix, but instead of wiping monsters Nephthys wipes backrow. Not searchable by Fire King Island but can be searched by Onslaught.
![]() Fire King Avatar Yaksha | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Dawn of Destiny [R] | |
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn. |
Yaksha combos with Fire King Island to search and destroy High Avatar Garunix in one combo. Use Fire King Island to destroy Yaksha and search High Avatar Garunix. This will trigger Yaksha's effect letting you destroy the recently searched High Avatar Garunix.
If you don't draw Fire King Island, set Yaksha. Let your opponent destroy Yaksha so you can destroy a High Avatar Garunix from your hand.
Even though Fire Kings like to be destroyed, Fire King Island wiping your monster zone upon leaving the field is just too much. This can give your opponent an opportunity to OTK you just by getting rid of Fire King Island. This can be somewhat mitigated by Special Summoning Yaksha from the hand so you don't take all the direct attacks.
![]() Circle of the Fire Kings | Quick Spell |
Return of the Fire Kings [UR] | |
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn. |
Lets you destroy a Fire King to later activate its effect without leaving your field empty. You can destroy High Avatar Garunix and revive High Avatar Garunix for no overall loss in field presence while preparing to wipe out your opponent's monsters the next turn.
![]() Evilswarm Ouroboros | DARK Dragon ★4 ATK 2750 / DEF 1950 |
Selection Box Vol.04 [SR] | |
3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target. |
![]() Number 32: Shark Drake | WATER Fish ★4 ATK 2800 / DEF 2100 |
Shark Fang [UR] | |
3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase. |
Shark Drake uses up all three monsters revived by Rekindling to make. The result is a monster that can aggressive beatdown enemy monsters and deal damage with its decently high ATK.
![]() Gagaga Cowboy | EARTH Warrior ★4 ATK 1500 / DEF 2400 |
Gagaga XYZ [UR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent. |
Cowboy is one of the most common monsters to add in a Rank-4 toolbox. The attack position effect can help you attack over stronger enemy monsters. While the defense position effect can steal you some wins if the opponent is down to their last 800 LP.
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