Silent Swordsman generally have characteristics that either negates Spells or immune to it. The OTK version of the build has a goal to make use of Secret Pass to the Treasures on Silent Swordsman Lv3, with Backup Rider and Silent Sword Slash to power up its attack. Silent Sword Slash is a very powerful Spell to make your Silent Swordsman immune to any effect for that turn, at the same time providing a permanent ATK boost, and this card’s activation cannot be negated by your opponent. You can also banish Silent Sword Slash from your Graveyard to search for any Silent Swordsman monster from your Deck.
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Skill | Grit / Restart / Duel, standby! |
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Essential cards | |
Cost | Expensive/Mid-Expensive |
Pack (Box reset) | Galactic Origin |
Primal Burst | |
Valiant Souls |
[Skill] description | User |
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Grit If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below 1 for one time only. This Skill will only activate once per Duel. | Jesse Anderson |
[Skill] description | User |
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Duel, standby! Gives 1 more card in each player's starting hand. | Tea Gardner |
The OTK version of the Silent Swordsman Deck revolves around using either the Dark World draw engine, Dark World Dealings and Snoww, Unlight of Dark World, or the Bamboo draw engine, which is less effective at the moment compared to Dark World draw engine, to quickly get the cards required for your Silent Swordsman to OTK. Cursed Bamboo Sword also allows your Silent Swordsman to direct attack by returning another Bamboo Sword from the Field to your hand. This is an alternative to Secret Pass to the Treasures, should you are forced to use Silent Sword Slash early to protect your Silent Swordsman.
The other version using Silent Swordsman Lv5 as main beater, with Sangan as search engine to retrieve Silent Swordsman Lv3 from your Deck. This deck uses Level Up! To quickly get Silent Swordsman Lv5 to the Field, and mainly uses Silent Sword Slash as backrow protection. It offers (optional) tech cards like Offerings to the Doom and Treacherous Trap Hole, to destroy your opponent’s monsters, and Cosmic Cyclone to remove your opponent’s troublesome Spell/Traps, like Amazoness Onslaught for example.
Two very important cards in any deck that relies on Dark World draw engine. You can use Dark World Dealings’ effect to discard Snoww, in order to draw 1 card, then Snoww can activate its effect after being discard this way, to search another Snoww or Dark World Dealings from your Deck. This helps you draw the cards you need faster and more consistently.
Silent Swordsman Lv3 has a base attack of 1000 which allows you to use Secret Pass to the Treasures on it easily. You must use Secret Pass in the Treasures first, before attempting to use any other ATK boost Spells on your Silent Swordsman Lv3. Silent Sword Slash can be activated in response to your opponent’s card effects which might attempt to destroy your Silent Swordsman, such as Treacherous Trap Hole, to prevent your Silent Swordsman from being destroyed. You generally do not worry about Enemy Controller or Forbidden Chalice, or any other staple Spells because Silent Swordsman Lv3 will negate them. However, Spellbook of Fate does not target, so your Silent Swordsman Lv3 may be banished by its effect, unless you chain Silent Sword Slash to your opponent’s Spellbook of Fate. In the event of you unable to use Secret Pass to the Treasures, you are still able to overpower your opponent’s monsters as Silent Sword Slash’s ATK boost is permanent, and generally do not worry about opponent taking control of it via Enemy Controller. In some situations you were not able to OTK successfully, you can also set Silent Sword Slash and use it during your opponent’s turn should they attempt to use monster/trap effects on your Silent Swordsman, or even try to overpower it, it can act as a protection/power increase even during the damage step.
This card acts as another ATK increase card to be used in conjunction with Silent Sword Slash to greatly boost your Silent Swordsman Lv3, but its effect only lasts for that turn it was used. You can keep Silent Sword Slash in your hand, use Backup Rider first, to boost your Silent Swordsman Lv3 to possibly 4000 ATK, and enter Battle Phase and attempt to direct attack with Silent Swordsman Lv3. This is to force your opponent to attempt to use any card effects to disrupt your Silent Swordsman’s attack, and then you can chain Silent Sword Slash to their activation.
Another important accessory card in your draw engine to allow more consistency and draw power.
This alternative can be used to substitute Secret Pass to the Treasures’ effects, even when your Silent Swordsman Lv3 had increased beyond 1000 ATK, allowing it to attack directly.
These are the most appropriate skills to be used with a standard Silent Swordsman Deck, for the OTK version you will need Duel, Standby! To quickly draw into the cards you need.
Card | Explanation |
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Feast of the Wild LV5 | The strength of this card is that it allows you to Special Summon up to 2 Silent Swordsman Lv5 from your Hand or Graveyard, but your Silent Swordsman Lv5 will have its spell immunity effect stripped. You can use this with Level Up! To quickly Special Summon Silent Swordsman Lv7 to the Field |
Fusion Sword Murasame Blade | This card grants any of your Silent Swordsman monsters 800 ATK, and it cannot be destroyed by card effects while equipped to Silent Swordsman. |
Release Restraint Wave | To be used together with Fusion Sword Murasame Blade, you can efficiently remove your opponents’ set Spell/Trap. |
Assault Armor | Allows your Silent Swordsman to attack twice during the same Battle Phase. |
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