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Crystrons are by far the most complex archetype Duel Links currently has to offer, offering access to quick-play (Spell-Speed 2) Synchro options during your opponent’s main phase or battle phase and two skills supporting it.
Mystic Depths or Level Duplication?
[Skill] description | User |
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Mythic Depths Begins Duel with the Field Spell "Umi" activated. | Mako Tsunami |
Mystic Depths directly supports Citadel Whale and Sea Stealth Attack, removing the need to include Umi (or any other spell / trap that counts as umi on the field). Level Duplication allows you to copy the level of a monster in your hand to anyone on your side of the field, giving you more options with your Synchro plays, most notably to turn a monster into level 3 to Special Summon Psychic Wheeleder.
[Skill] description | User |
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Level Duplication Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel. | Common |
Level Duplication makes OTK’s easier in certain scenarios, but Mystic Depths allows you to exert more control over the board and enables various plays utilizing Sea Stealth Attack.
Sea Stealth Attack | Continuous Trap |
Abyss Encounter [SR] | |
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. |
The main drawback of SSA lies in the inherent danger of Umi getting hit by a Cosmic Cyclone, thus disabling the combo, the worst case scenario that can occur. But even in this type of situation you will still be able to use SSA as a target for the destruction effect of your Crystron monsters instead of destroying the monster activating its effect, allowing you to get more monsters onto the field for your Synchro plays. However not every deck runs Cosmic Cyclones (e.g. Shiranui bring triple Spectralsword most of the time) and even if it does, it’s not always guaranteed your opponent pulls one in their starting hand.
Citadel Whale | WATER Fish ★7 ATK 2350 / DEF 2150 |
Abyss Encounter [SR] | |
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. |
With the disadvantages addressed, Whale + SSA bring the following benefits to your board:
Citadel Whale can protect ANY Water monster from single targeting effects (e.g. Karma Cut).
Unlike with Synchro or XYZ summons, Citadel Whale can also use facedown defense position monsters for its Special Summon. This aspect is extremely important, as you can clear your board of monsters hit by Floodgate Trap Hole. Plus, if your monsters are bound by Fiendish Chain you can simply tribute them off, unclogging your board and also clogging up your opponent’s backrow with a card that has no further use.
SSA automatically destroys enemy monsters at the start of the damage step, if you battle with a level 5 or higher Water monster, which includes Sulfefnir, Citadel Whale and all your Water Synchro monsters, also bypassing all flip effects and effects upon flipping up a monster.
Permanent ATK or DEF reductions can be reset by banishing the corresponding monster.
You can save your level 4 or lower Water monster simply by banishing it.
You can combine Tuners with SSA: For example, you can use Citree + Sulfefnir to Synchro Summon Samurai Destroyer, but banish Citree before the Synchro Summon takes place. You will have Sulfefnir on the board with Citree being banished (which returns in the end phase), giving you decent protection and plenty of follow-up plays for your turn.
Crystron Citree | WATER Machine ★2 ATK 500 / DEF 500 |
Cybernetic Rebellion [SR] | |
During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn. |
Crystron Sulfefnir | WATER Machine ★5 ATK 2000 / DEF 1500 |
Cybernetic Rebellion [UR] | |
If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn. |
In a Citadel Whale version, it is highly recommended to run Genex Undine in addition to Scrap Recycler. Aside from Crystron Monsters, it can also pitch Citadel Whale into your graveyard. However, you will only be able to use its effect, if you still have copies of Genex Controller in your main deck, which is why i included two of those.
Its drawback aside, Genex Undine is the better "searcher" because it can send both Crystrons and Citadel Whale to the graveyard, plus you get to add Genex Controller to your hand. Crystrons have several ways to Special Summon monsters, which is why having a simple level 3 normal tuner in your hand is actually not a bad thing.
Genex Undine | WATER Aqua ★3 ATK 1200 / DEF 600 |
Selection Box Vol. 03 [UR] Stardust Acceleration [UR] | |
When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the Graveyard; add 1 "Genex Controller" from your Deck to your hand. |
Genex Controller | DARK Machine ★3 ATK 1400 / DEF 1200 |
Stardust Acceleration [R] | |
As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions. |
Scrap Recycler | EARTH Machine ★3 ATK 900 / DEF 1200 |
Espa Roba [SR] Special Pack Vol. 02 [SR] | |
When this card is Normal or Special Summoned: You can send 1 Machine-Type monster from your Deck to the Graveyard. Once per turn: You can shuffle 2 Level 4 EARTH Machine-Type monsters from your Graveyard into the Deck; draw 1 card. |
Crystron Thystvern | WATER Machine ★3 ATK 1500 / DEF 1500 |
Spirit of the Beast [SR] | |
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn. |
Crystron Smiger | WATER Machine ★3 ATK 1000 / DEF 1800 |
Cybernetic Rebellion [SR] | |
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn. |
Crystron Rosenix | WATER Machine ★4 ATK 1800 / DEF 1000 |
Cybernetic Rebellion [R] | |
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn. |
Crystron Prasiortle | WATER Machine ★2 ATK 500 / DEF 2000 |
Cybernetic Rebellion [N] | |
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasirator" effect per turn, and only once that turn. |
I geared my Extra Deck more towards Machine-Type Synchro Monsters because it gives you more options both for your turn and during your opponent’s turn. During your turn you can only Special Summon Machine-Type Synchro Monsters after using the destruction effects of any of the following Crystron monsters: Thystvern, Smiger, Rosenix, Prasiortle. Having too many non-Machine type Synchro monsters can hinder the Synchro plays during your turn. Additionally, you will have more options for Quick-Play Synchros during your opponent’s turn.
Brionac, Dragon of the Ice Barrier | WATER Sea Serpent ★6 ATK 2300 / DEF 1400 |
Aerial Assault [UR] | |
1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn. |
I specifically left out Black Rose Dragon. The board wipe is a very powerful tool, but conflicts with SSA+ Umi, because you cannot protect them from destruction caused by your own card effects.
Brionac, Dragon of the Ice Barrier’s main purpose is to return monsters to the hand. Hardly useful versus backrow since it simply can be set again next turn. Probably better suited for a Level Duplication build, since that Skill focuses more on OTK.
Powered Inzektron | LIGHT Machine ★6 ATK 2500 / DEF 1600 |
Secrets of the Ancients [SR] | |
1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage. |
Crystron Ametrix | WATER Machine ★5 ATK 2500 / DEF 1500 |
Cybernetic Rebellion [R] | |
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it. |
I included Powered Inzektron, because it supports Crystrons nicely as it is a Machine-Type Synchro. If you feel like Ametrix won’t be enough to protect you, you can set up a Powered Inzektron Synchro Summon for your opponent’s turn, which eliminates any danger of taking lethal damage.
Coral Dragon | WATER Dragon ★6 ATK 2400 / DEF 500 |
Chronicle of Glory [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn. |
Coral Dragon gives you access to single-target destruction and can easily be used to extend your Synchro plays to either of the following monsters, plus you get to draw a card. :
Samurai Destroyer | EARTH Machine ★7 ATK 2600 / DEF 1400 |
Dark Dimension [R] | |
1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. |
Due to it being a Water monster, it also profits from SSA + Umi being on the board.
Vermillion Dragon Mech | FIRE Machine ★9 ATK 2700 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand. |
Vermillion Dragon Mech gives you further access to targeting card destruction, but uses different resources than Coral Dragon, promoting the synergy between the two. You can even Special Summon it as a Quick-Play Synchro with Rion if Powered Inzektron is banished or with Citree if Samurai Destroyer is present in the graveyard.
Crystron Quariongandrax | WATER Machine ★9 ATK 3000 / DEF 3000 |
Cybernetic Rebellion [UR] | |
2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field. |
Crystron Quariongandrax is one of your most powerful options you can bring to the board. Even so, you should carefully think about when to summon it, since it can disrupt the opponent’s graveyard enabling you to banish cards like Shirunai Spectralsword. However if the deck you are facing has no strong graveyard set-up, feel free to exclusively use it versus monsters on the board.
You can summon it via the following level combos:
As for the level 3 Tuners you have the following options to fill the spot(s): Genex Controller, Psychic Wheeleder and / or Crystron Rion.
Crystron Rion | WATER Machine ★3 ATK 500 / DEF 500 |
Cybernetic Rebellion [N] | |
During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn. |
Psychic Wheeleder | EARTH Psychic ★3 ATK 600 / DEF 0 |
Dimension of the Wizards [UR] | |
If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn. |
While it is a very powerful archetype, it is probably one of the most expensive ones to play and it takes time to learn the combos and most importantly, speed up your plays as much as possible, so you won’t lose to the countdown timer instead of actually getting beaten by your opponent. Invoker is definitely the hardest match-up, due to the inherent danger of Crystrons in the graveyard being banished, who are vital for your plays plus Cocytus is hard to deal with. Caution is advised before jumping into this archetype before considering the circumstances.
This archetype has already faced one nerf, with 2 cards sharing a spot on the semi-limited list, plus it’s not as common as certain other metadecks due to its complexity. I cannot imagine a follow-up nerf coming anytime soon, but take this guess with a grain of salt.
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