Content

Malefic: deck recipe [Mar 9]

Duel Links Malefic deck, Malefic in the current meta, how to use.
update 09/03/2023

Required Card Boxes

Main Deck

Truth Universe Chaotic Soldiers Selection Box Vol.04 Mini Selection Box Vol.06

Extra Deck

Stardust Acceleration Blazing Rose Aerial Assault Truth Universe Fantastic Arc Stars of Synchro Ruddy Rose Burning

Example Deck

Standard Version

Malefic Cyber End DragonMalefic Cyber End DragonMalefic Paradigm DragonMalefic Paradigm DragonMalefic Paradigm DragonMalefic Stardust Dragon
Malefic Stardust DragonMalefic Stardust DragonMalefic Red-Eyes Black DragonMalefic Paradox GearMalefic Paradox GearMalefic Paradox Gear
Malefic Parallel GearMalefic Parallel GearMalefic Parallel GearBook of MoonMalefic TerritoryMalefic Selector
Malefic SelectorMalefic SelectorIce Dragons PrisonIce Dragons PrisonCompulsory Evacuation DeviceMalefic Claw Stream
Cyber End DragonRuddy Rose DragonVermillion Dragon MechStardust DragonRavenous Crocodragon ArchethysAssault Blackwing - Onimaru the Divine Thunder
Malefic Paradox DragonNumber 68: Sanaphond the Sky Prison----

Set Skill

[Skill] descriptionUser
Territory of Malice
Return 1 "Malefic" card from your hand to the Deck, and add 1 "Malefic Territory" to your hand from outside of your Deck. Then, you can add 1 "Malefic World" to the bottom of your Deck from outside of your Deck.

This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains no monsters other than "Malefic" monsters and Dragon-Type monsters. This Skill can only be used once per Duel.
Paradox
Paradox

How to Play

Free Summon & Field Spell Protection

Malefic Stardust Dragon
Malefic Stardust Dragon
DARK Dragon ★8
ATK 2500 / DEF 2000
Truth Universe [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck and cannot be Special Summoned by other ways. There can only be 1 face-up "Malefic" monster on the field. Face-up Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

One of the Core Cards which can be special summoned easily by banishing Stardust Dragon from your Extra Deck. It's Field Spell Protection is very important for this Deck to run smoothly since this Deck is really rely on Malefic World. Besides of that, it also can be used along with Malefic Parallel Gear for Synchro Summoning Level 10 Synchro Monsters like Ruddy Rose Dragon for Graveyard Disruption or Malefic Paradox Dragon for High ATK stats OTK.

Synchro Summon

Malefic Paradox Gear is a good Combo Extender which can easily performs 1 Card Synchro Summon Combo by tributing itself for bringing out Parallel Gear with extra 1 "Malefic" monster added from your Deck to your hand, then you can pull out Synchro Monsters regarding the "Malefic" monsters that you add from your Deck:

Besides of that, Paradox Gear also can be used as Substitute Cost for special summoning any 1 of Malefic Monsters which will allows you to easily summon them even though there is no any certain monster that is required for that Malefic Monster.

Malefic Paradox Gear
Malefic Paradox Gear
DARK Machine ★1
ATK 0 / DEF 0
Truth Universe [UR]
If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.
Malefic Parallel Gear
Malefic Parallel Gear
DARK Machine ★2
ATK / DEF
Truth Universe [R]
When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 "Malefic" monster in your hand.

Other Malefic Monsters

Malefic Paradigm Dragon
Malefic Paradigm Dragon
DARK Dragon ★10
ATK 4000 / DEF 4000
Paradox at Lvl 10, 21 and 35 [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.

An High ATK Stats Malefic Monsters that can be easily Summoned by banishing Malefic Paradox Dragon from your Extra Deck while there is no other Paradigm Dragon on your Field. Paradigm Dragon will allows you to Recycle and Special Summon 1 of the banished Level 8 Synchro Monster which is Stardust Dragon that are used for Special Summoning Malefic Stardust Dragon in this case. But keep in mind that, you can only attack with "Malefic" monsters after you using this effect.

Malefic Cyber End Dragon
Malefic Cyber End Dragon
DARK Machine ★10
ATK 4000 / DEF 2800
Paradox at Lvl 14, 25 and 40 [UR]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

A Big Beater with 4000 ATK stat that can be special summoned easily by just banishing Cyber End Dragon from your Extra Deck. You can synchro summoning Assault Blackwing - Onimaru the Divine Thunder by using this card from your hand with Malefic Parallel Gear but remember that Onimaru which special summoned by this effect will not have ATK Boost Effect.

Malefic Truth Dragon
Malefic Truth Dragon
DARK Dragon ★12
ATK 5000 / DEF 5000
Truth Universe [R]
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If a "Malefic" monster you control, except "Malefic Truth Dragon", is destroyed by battle or by card effect: You can pay half your Life Points; Special Summon this card from your hand or Graveyard. There can only be 1 "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle: Destroy all face-up monsters your opponent controls.

Boss Monster with 5000 ATK stats that can be special summoned from your hand or Graveyard when 1 of your "Malefic" monster is destroyed by battle or card effect. While Truth Dragon destroys an opponent's monster by battle, it can also wipe out all of your opponent's Face-Up monsters

Malefic Territory & Malefic World

Thanks to the Skill, Territory of Malice which will makes you to add Extra Malefic Territory directly to your hand. Malefic Territory's effect can allows you to activate "Malefic World" directly from your Deck and also act as Field Protection from being targeted like Cosmic Cyclone which cannot be protected by Malefic Stardust Dragon's effect.

Malefic Territory also allows you to have More Than 1 "Malefic" monsters with different names on your field and declares attack with those "Malefic" monsters which will inflict massive ammount of Battle Damage.

Malefic World
Malefic World
Field Spell
Truth Universe [R]
While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Shuffle the rest back into your Deck.
Malefic Territory
Malefic Territory
Continuous Spell
Truth Universe [SR]
When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.

Searcher

Malefic Selector
Malefic Selector
Normal Spell
Truth Universe [R]
Banish 2 "Malefic" cards from your Graveyard; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.

Main Searcher for adding 2 different names "Malefic" cards from your Deck quickly by banishing 2 "Malefic" cards from your Graveyard. This effect will allows you to get Core Cards as soon as possible for combo setup.

Malefic Claw Stream

Malefic Claw Stream
Malefic Claw Stream
Normal Trap
Truth Universe [R]
Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it.

A decent monster removal while you control a Face-Up "Malefic" monster which will disrupt your opponent's combo easily.

Techs

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Book of Moon is an extremely versatile card that fits the control aspect of this deck. Flipping a monster face-down exposes weak DEF stats and is a good way of turning off continuous effects. Additionally, combos that involve Synchros and Xyz require the monster to be face up so this is a good way to disrupt them.

Ice Dragons Prison
Ice Dragons Prison
Normal Trap
Selection Box Vol.06 [UR]
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

Ice Dragon's Prison can be a useful tech choice in the Malefic deck to remove threats from your opponent's field and add a monster to your side. It also has the added benefit of banishing a monster from both players' fields if they have the same type, which can help clear the board and set up future plays. However, it can be situational and may not always be the most effective option.

Compulsory Evacuation Device
Compulsory Evacuation Device
Normal Trap
Selection Box Vol.04 Mini [UR]
Target 1 monster on the field; return that target to the hand.

Very powerful monster removal card that can disrupt your opponent's combo easily.

Extra Decks

Cyber End Dragon
Cyber End Dragon
LIGHT Machine ★10
ATK 4000 / DEF 2800
Zane Truesdale [UR]
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Summon Material for Malefic Cyber End Dragon.

Ruddy Rose Dragon
Ruddy Rose Dragon
FIRE Dragon ★10
ATK 3200 / DEF 2400
Ruddy Rose Burning [UR]
1 Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.

Enhance Ver. of Black Rose Dragon but banish all cards from the GYs instead of wiping out the board when Ruddy Rose Dragon is synchro summoned.

This effect might be good for removing sources from your opponent's graveyard which is very effective against the Decks that mostly rely on GY like The Phantom Knights, Galaxy and Burning Abyss. However, this will also affect to your GY as well, so you need to think wisely before activate this effect.

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
Selection Box Vol. 03 [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

Vermillion Dragon Mech can be a good addition to a Malefic deck in Duel Links. Its effect allows you to banish a Tuner monster from your hand, field, or Graveyard to target and destroy any card on the field once per turn. This can be a powerful way to clear your opponent's cards and make way for your Malefic monsters to attack.

Additionally, if Vermillion Dragon Mech is destroyed by a card effect and sent to the Graveyard, its effect allows you to add one of your banished Tuners (Malefic Parallel Gear in this case) back to your hand. This can help you to recover resources and keep your plays going even if your Synchro monster is destroyed.

Stardust Dragon
Stardust Dragon
WIND Dragon ★8
ATK 2500 / DEF 2000
Selection Box Vol. 03 [UR]
Stardust Acceleration [UR]
1 Tuner + 1 or more non-Tuner monsters During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard.

Summon Material for Malefic Stardust Dragon. Keep in mind that although Stardust Dragon can be revived by Paradigm Dragon, you cannot special summon from your Graveyard during the End Phase if you activate Stardust's card destruction negation effect by tributing itself since this card is not Synchro Summoned Properly.

Ravenous Crocodragon Archethys
Ravenous Crocodragon Archethys
WATER Fish ★9
ATK 1000 / DEF 1000
Stars of Synchro [SR]
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.

● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

A Level 9 Synchro "Slifer the Sky Dragon" with max 2 Free Card Draw while Ravenous Crocodragon is Synchro Summoned. Ravenous Crocodragon's Speed 2 removal effect uses cost from hand card, but use this effect wisely to prevent your hand sources losing. Overall its a decent beater with a targeting removal effect.

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

Onimaru is a 3000 ATK beater immune to destruction effects. But even if you don't summon him with Synchro monsters as materials, he's still a powerful beater with destruction immunity.

Malefic Paradox Dragon
Malefic Paradox Dragon
DARK Dragon ★10
ATK 4000 / DEF
Truth Universe [R]
"Malefic Parallel Gear" + 1 non-Tuner "Malefic" monster
When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.

A Level 10 "Malefic" Synchro Monster with 4000 ATK stats and Synchro Monsters (either player's Graveyard) revival effect which will allows you to deal massive amount of Battle Damage with these monsters.

Number 68: Sanaphond the Sky Prison
Number 68: Sanaphond the Sky Prison
DARK Rock ★8
ATK 2100 / DEF 2700
Infinite Ray [R]
Fantastic Arc [R]
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

Sanaphond is another powerful Rank-8 you can make. The Deck does a lot of discarding, so late game Sanaphond should easily reach 3000+ ATK. The detach effect is also very powerful, doubling as both protection and graveyard control.

Other Cards Option

Other Techs

Void Trap Hole
Void Trap Hole
Normal Trap
Resonance of Contrast [SR]
Selection Box Vol. 01 Mini [SR]
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.

Void Trap Hole is a great answer to Elemental HERO Sunrise, Ruddy Rose Dragon, Meklord Astro Dragon Triskelion and many other monsters that are very popular in the current meta.

This Trap Card can negate the effects of an opponent’s monster with 2000 ATK or more that was Special Summoned and then destroy it.

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
Special Set Bundle Sale [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Flipping monsters face-down is a good way to disrupt your opponent's combo by turning off effects and exposing weak stats. Also, face-down monsters cannot be used as Synchro or Xyz material.

Bottomless Trap Hole
Bottomless Trap Hole
Normal Trap
Selection Box Vol.05 [UR]
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

Easily to get rid of Big Beater monsters while they are being summoned, also banish instead of putting them to the Graveyard which will prevent those Monsters from recycling and triggering their floating or graveyard effect.

Other Extra Decks

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
Ruddy Rose Burning [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Can only be special summoned by Ruddy Rose Dragon's effect in this Deck.

Comments

Hot New Top
Anonymous
With the new skills and cards, this deck could be really fun. But it requires a lot of URs from a bad box.
<< Anonymous
Anonymous Reply
The box itself is not bad. It contains many of the D/D/D cards. But right now it's probably too late to invest in D/D/D anyway and the Malefic cards themselves aren't worth it too.
<< Anonymous
Anonymous Reply
It is, most d/d/d have been already reprinted, even if you attempted to build a few you'd hit de ad end since you need the SD one way or another.
MangakaJ96
Took me a bit to realize why Malefic Red-Eyes is in the standard deck despite no copies of the of original Red-Eyes present. The reason is Malefic Parallel Gear allowing the use of Malefics in the hand as Synchro Material.
<< Anonymous(MangakaJ96)
Anonymous Reply
You can also use paradox gear from your graveyard as tribute for the summon of any malefic monster that requires its original counterpart to be sent to the gv from your deck.
<< Anonymous
MangakaJ96 Reply
Nice
Anonymous
This works pretty well for me.
Anonymous
What's the point adding Melody and Selector when you already have Malefic World?? Better replace it with backrow removal or TTH so you can trigger Truth Dragon's summoning condition
<< Anonymous
Anonymous Reply
pardon, what is TTH?
<< Anonymous
Anonymous Reply
Treacherous Trap Hole
<< Anonymous
Anonymous Reply
Search for tuner
Aluran
Witness perfection
not KoG
3 times Cosmic Cyclone in every deck.
<< Anonymous(not KoG)
Anonymous Reply
Cosmic is the best card in the game and has been for awhile.
<< Anonymous
Anonymous Reply
And will remain. Glad i used my dream tickets to grab them.
<< Anonymous
Anonymous Reply
I really don’t see the appeal to them seeing as most decks work without any back row whatsoever and with 3 in your deck your basically hoping to survive off 1000 life points. That’s perfectly fine with decks like Aromage or Cyber Dragons but those deck already have great backrow control without it. In my opinion it’s overhyped but if you having fun with 3 CC then I’m happy for you.
<< Anonymous
Anonymous Reply
Your goal is not to use all 3 of them, you run 3 cosmic to draw them early and use them to remove backrow and then activate your skills. A lot of the best decks are quite backrow heavy such as shiranui and invoked, not to mention WoD/drowning is still being used to catch people off.
Anonymous
Shiranui just got better.
<< Anonymous
Anonymous Reply
why and how?
<< Anonymous
Anonymous Reply
Shiranui squiresaga laughs at malefic territory.
<< Anonymous
not KoG Reply
Shiranui busts the Malefic balls blue.
Anonymous
Are 3 copies of Pradox Gear a must?
<< Anonymous
Anonymous Reply
You will need it to summon Malefic Rainbow without bricking yourself with the original Rainbow Dragon, so yes.
Anonymous
Love this deck
Anonymous
Buster Blader GG
Anonymous
Malefic = unga unga deck
lenovogreeceg770
oo yeah

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