This deck is able to generate card advantage through Brohunder and Thunder Sea Horse and then take control of the field with various removal effects. Once your opponent's resources are depleted, a few direct attacks from Morphtronic Radion will be enough to finish then off.
Skill | Balance / Mythic Depths |
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Essential cards | |
Cost | Expensive |
Pack (Box reset) | Crimson Kingdom |
Servants of Kings | |
Clash of Wings | |
Gaia Genesis | |
Power of Bravery |
[Skill] description | User |
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Balance Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. | Akiza Izinski |
When Normal Summoned, Brohunder allows you to add a Level 4 LIGHT monster from your Deck to your hand. If you add Thunder Sea Horse to your hand, you can activate its effect and discard it to add two copies of Morphtronic Radion, Brohunder or Thunder Sea Horse to your hand.
You have thinned your Deck by three cards with this play and you now won’t have much trouble activating cards like Morphtronic Accelerator and Ultimate Providence.
While in Attack Position, Morphtronic Radion increases the ATK of “Morphtronic” monsters you control by 800, whereas, while in Defense Position, it increases their DEF by 1000.
Morphtronic Radion is affected itself by its effect, which means that, while alone on the field, it has 1800 ATK in Attack and 1900 DEF in Defense. If multiple copies of Morphtronic Radion are present on your side of the field, their effects will stack.
By shuffling Morphtronic Radion back into your Deck, Morphtronic Accelerator allows you to destroy a card on the field and then draw a card.
Since it's so easy to add Radion to your hand, you can fully take advantage of this Spell Card and the fact that you shuffle back the monster into the Deck actually gives you a chance to activate Thunder Sea Horse's effect once again. (Keep in mind that Morphtronic Accelerator's effect does target.)
Offerings to the Doomed gives you more monster removal in the form of a Quick-Play Spell. While you do have to skip your next Draw Phase when you activate this card, Thunder Sea Horse and Brohunder can make up for that with their effects.
This Quick-Play Spell can be used for protection or even to make an aggressive play by Tributing one of your monsters to take control of one of your opponent's monsters. Great card against Blue-Eyes since they usually run little to no protection.
Widespread Ruin is a great Battle Trap against Masked HEROes, whereas Wall of Disruption punishes Vampires and other decks that focus on swarming the field.
[Skill] description | User |
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Balance Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. | Akiza Izinski |
Balance can guarantee you a starting hand with at least a Monster, a Spell and a Trap Card, it's a great Skill for Control decks such as this.
[Skill] description | User |
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Mythic Depths Begins Duel with the Field Spell "Umi" activated. | Mako Tsunami |
Umi increases the ATK of your monsters by 200, allowing you to OTK your opponent more easily after clearing their side of the field.
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