Content

Vanilla Harpies' Hunting Ground: deck recipe

This page notes Fast Harpie Deck profile, including essential cards and the best character and skill to use the deck.
update 26/06/2017

Overview

Vanilla Harpie decks uses normal Harpies, and Mai's exclusive skill Harpies' Hunting Ground. The combination of Order to Charge, and the ability to destroy your opponent's backrow, makes it quite versatile, which can then be often updated with newer cards from new boxes.

SkillHarpie's Hunting Ground
Essential cards
CostBudget - Expensive
Pack
(Box reset)
(Unnecessary)
(Unnecessary)
(Recommended)
(Recommended)

Example deck

Knight of the Red LotusSphere KuribohSphere KuribohHarpie Lady 1BirdfaceBlazing Inpachi
Sonic DuckSonic DuckSonic DuckHarpie LadyHarpie LadyOrder to Charge
Order to ChargeEnemy ControllerEnemy ControllerMirror WallMirror WallSoul Resurrection
Windstorm of EtaquaTragedy--------

Set skill

[Skill] descriptionUser
Harpies' Hunting Ground
Begin the Duel with the Field Spell Harpies' Hunting Ground on the top of your deck.

Mai

How to use

General strategy

Generally, the way you play Harpie decks is to simply summon the Harpies to destroy your opponent's backrow before attacking their monsters. This will allow you to attack your opponent's monster without having to worry about their spell/trap cards. If your opponent summons a stronger monster with a higher attack, then you use Order to Charge to take them down.

Harpie's Hunting Ground

Harpies' Hunting Ground is what makes Harpie decks quite strong, but it can potentially be a weakness as well. Since Harpie decks are quite common, people have been bringing cards to counter this field spell. If your opponent has no spell/trap card, summoning a Harpie monster will activate its ability, forcing you to choose your own card. Cards like Security Orb, and Wild Tornado are also getting more common, making you think twice instead of blindly choosing to destroy your opponent's spell/trap card(s).

Vanilla Harpie

The non-effect Harpie monsters are often used because of Order to Charge, which is a really good card that allows you to confidently summon this card, despite its low attack. It can be used to destroy most monster your opponent summons, and can be activated during their turn. But you can use the other different Harpie monsters, which offers different effects and can be useful depending on your playstyle.

Special summoning from the grave

The effect of Harpies' Hunting Ground is activated even when your Harpie monsters are special summoned from the graveyard.

  • Knight of the Red Lotus can be tribute summoned, or special summoned. It can activate its ability once per turn, so if you want to attack your opponent's monster, it's better to use the lower level first, in case it gets destroyed. This is so you can special summon it again on your next turn.
  • Soul Resurrection can only special summon normal monsters in defense position. Use it at the end of your opponent's turn to make sure it doesn't get attacked/destroyed, and allows you to switch to attack position on your next turn.

Other vanilla beaters

Since you can only put 3 Harpie monsters, you will need to use other monsters in the deck. If you want to use Order to Charge, it's better to put normal monsters like Sonic Duck, or Blazing Inpachi since they have high attack. They both have low defense, but it won't matter that much if you have an Order to Charge at the ready.

Tips for using the deck

  • Summon a Harpie monster if your opponent sets spell/trap cards, so you can destroy a spell/trap card your opponent controls by the effect of the field spell.
  • If you don't want to risk destroying your opponent's Wild Tornado, or Security Orb, then it's better to destroy their field spell instead, or destroy your own Wild Tornado.
  • Guard the "Harpie's Hunting Ground" field spell against Twister or other spell removal by using counter trap cards, or bring Minefieldriller.

Other useful cards

CardExplanation
Harpie Lady Sisters
Harpie Lady Sisters
Put 1 copy of this card if you feel like the deck is running slow.
The Atmosphere
The Atmosphere
Surviving for a turn is not difficult because of the spell/trap cards in the deck, making it easier to summon this.
Elegant Egotist
Elegant Egotist
2 or 3 copies of this card with 1 Harpie Lady Sisters to increase the chance of getting it.
Big Bang Shot
Big Bang Shot
Useful when you equip it to your monsters or banish your opponent's monster when you destroy it with a harpie.
Adhesion Trap Hole
Adhesion Trap Hole
Weakens your opponent's monster to ensure that you can destroy it with any monster.
Wild Tornado
Wild Tornado
Can be used to destroy any face up card when you have a harpie card with the hunting ground still active.
Minefieldriller
Minefieldriller
If your field spell gets destroyed, you can return it to your hand using this card.
Symbols of Duty
Symbols of Duty
Can be used to special summon any monster from your graveyard, or your opponent's graveyard.
Harpie Lady 1
Harpie Lady 1
Increases your other monsters' attacks.

Other example decks

Comments

Hot New Top
Anonymous
anyway good tips for countering this deck??
always meet it in platinum @@
<< Anonymous
FreaqqShow Reply
Keep your backrow on your hand until they summoned 2 or 3 harpies or you destroyed HHG.
Besides from that there is not much you can do, except 4-stared ladybug of doom and De-Spell (very good against this deck, because it has many good spell cards).
<< Anonymous
Anonymous Reply
any trap/spell can counter the effect of HHG??
<< Anonymous
Anonymous Reply
Use wild tornado as bait.. It works as spell removal and also if it is destroyed by a harpy you can destroy the harpy of the field spell
<< Anonymous
Anonymous Reply
most hhg cant get over high atk with brute strength they usually rely on spell/trap so if you can get a high monster and evade counters your good to go
Anonymous
I'm having an issue with Harpie's Hunting Ground. Almost cried when I finally got it but it forces me to destroy a spell or trap card in the field, including it! i find myself not being able to summon harpie ladies in order to keep it. Any recommendations?
<< Anonymous
Anonymous Reply
This is the greatest weakness of this deck. Ur Just gonna have to deal with It...If u dont have a Card to destroy, u Will have to destroy hhg or simply DONT summon a harpie.
Id put a lot of spell/trap cards so i can always have something tô target when i need to. Wild tornado is a great Card to have in this deck mainly because of thia
<< Anonymous
OEK Reply
you can always set the harpie then flip summon but considering you only run 3 in a deck chances you draw it as only monster are slim, it happens from time to time honestly but no deck opens perfect everytime
Anonymous
I got Harpie's Last Will over 10 times now... Still no Harpie's Hunting Ground.
Anonymous
I faced 5 🔥ers in a row who used this 🔥ing deck.
<< Anonymous
ohoo Reply
I faced it 6 times in a row, 8 times in the last 10 matches. But got 6 wins, and KOG anyway.
<< Anonymous
D. Raider Reply
Deck or GTFO
anonymous
so I only have 1 order to charge. what else can I add in there to help vs big tributes and other monsters that will try to attack over my monsters?
<< Anonymous(anonymous)
Anonymous Reply
Big bang shot is super versatile in harpie deck. I have 3 OTC but I use 2 OTC and 1 BBS because it's so versatile.
<< Anonymous(anonymous)
Ohoo Reply
I prefer Wild Tornado. Great at mirror matches. Useful against Relinquished and Weevil.
<< Anonymous(anonymous)
Anonymous Reply
Why not both ? Big bang and wild tornado
<< Anonymous(anonymous)
OEK Reply
E-cons boi they may be rare but there free
Anonymous
I just got my third birdface, but still no harpie's hunting ground..
Anonymous
Only have one otc no enemy controller
Anonymous
Is adding a riryoku a good idea?
<< Anonymous
ohoo Reply
Riryoku is a good card, but is a bad idea agaist Kariboh, Enemy Controler, Etaqua...
ohoo
What is the best deck we can do without Ultimate Rising cards? I am getting KOG with this deck, what do you think?
<< Anonymous(ohoo)
Demoniyo Reply
Ohoo add me Facebook I'll help you....Rynel Magada
<< Anonymous(ohoo)
FreaqqShow Reply
Remove Amazoness' Sage and the 2nd Wall Tornado.
Add a 3rd econ and a 2nd mirror wall or metalmorph (I recommend 2 mw, 1 metalmorph and 1 windstorm)
<< Anonymous(ohoo)
Ohoo Reply
I really can't see metalmorph as a good card in this deck, if someone can explain me why it is good, I will be pleased. I am farming for the third EC. There are so many mirror games agaist HHG that I have a good use for 2 Wild Tornados. I don't like Amazon sage, I tried other options on this slot, it is sometimes useful, but not that good. Well, it is 2x KOG with this deck, I will keep my lucky.
<< Anonymous(ohoo)
FreaqqShow Reply
Metalmorph is good because once HHG is down, your monsters are kind of weak and you don't have OTC to deal with stronger enemy monsters.
I used to not like metalmorph at all but at the moment I think it's very good card.
But mirror wall works very well, too.
Imico
My take on the Harpie deck. What do y'all think?
<< Anonymous(Imico)
Anonymous Reply
Practically the deck I run except instead of HHG I run switcheroo and relinquished.
retro77
My HHG deck, any recommendations?
Anonymous
What cha thinking?
<< Anonymous
Vali Reply
Awesome deck bro, but i personally don't like the proportion. there are too much spell/traps in your deck, swap 1 or 2 of those supportive cards for 1 or 2 more level 4 monsters. Having that proportion and a bit of dead draw chance (because of the Lady Sisters) make your deck a bit risky IMO.
<< Anonymous
FreaqqShow Reply
Nimm 1 Wilden Tornado und Göttlicher Zorn raus, außerdem 1 Kugel-Kuriboh.
Füg ne zweite Feindkontrolle dazu und wenn du ihn hast, einen zweiten Vogelkopf.
Dann noch ne vierte Falle dazu, entweder Metalwandler oder ne zweite Spiegelwand.

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