Attribute | LIGHT |
Monster Type | Spellcaster |
Card type | Effect |
Card Effect Type | Trigger Effect / Continuous Effect |
Level | ★4 |
Passcode | 02525268 |
ATK | 1600 |
DEF | 2000 |
Archetypes | Prophecy |
Supports | Spellcaster |
Counters | Spell Counter |
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your side of the field for each of those monsters instead.
Pack | Dimension of the Wizards [SR] |
Level-up reward | -- |
Victory against | -- |
Card trader | -- |
Other | -- |
Rating | B |
Magical Citadel of Endymion gains Spell Counters whenever a Spell Card is activated which can fuel Defender’s effect. Additionally when card with Spell Counters is destroyed, the Spell Counters on that card are transferred to Magical Citadel of Endymion. Magical Citadel of Endymion even has an innate protection effect which protects it from being destroyed by removing one Spell Counter.
Use these cards to put Spell Counters on Magical Citadel of Endymion which fuels the effect of any card that uses Spell counters including Defender, the Magical Knight.
These cards have effects that put Spell Counters on themselves when another action is performed.(Usually a when a Spell card is activated.) Defender, the Magical Knight can remove Spell counters from anywhere on the field to protect your Spellcaster monsters.
If you have enough Spell Counters on the field you can use Legendary Flame Magician to wipe the board while Defender, the Magical Knight protects your monsters from Legendary Flame Magician’s effect.
When your Spellcaster monster battles, you can activate Magician’s Circle to special summon Defender, the Magical Knight from your deck and instantly protect your Spellcaster monsters. Provided that there are Spell counters already present on the field.
Monster/Spell/Trap categories | Redirects destruction |
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