At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.
How to Get
Allows you to activate trap cards from the hand.
You can only activate The Trap card when Jetroid is selected as an attack target.
If you summon Jetroid in attack position it may give away what you are trying to do.
You must keep a space in your spell/trap zone open to use Jetroid’s effect.
When Jetroid is attacked you can chain multiple trap cards in your hand. This could be better than setting them on the field because keeping them in your hand is often much safer than on the field where they are vulnerable to destruction.
Here are some popular trap cards that can be used into any deck and are useful when your opponent attacks.
Jetroid has a decent amount of defense while most high attack monsters have very weak defense. You could use this to your advantage by activating Inverse Universe from your hand when your opponent attacks your attack position Jetroid.
I was expecting this to be a one-of rather than a drop. (Same with Armoroid, actually.) But it's not like Jetroid's an amazing card anyway, so investing in it before this event was probably unwise to begin with. (I don't think they expired before now did they?)
well yes not amazing card, picked it just because it was freshly added and somehow blinded by amazon meta (pick gyroid means ez banish) and i wanted to play handtrap roid too.
got countered by konami feelsbad.
How exactly to activate the jetroid effect?
i've tried many times n let the opponent attack it while i'm keeping some traps in hand, but nothing happened..
To the guy saying all 3 S/T zones were empty: That is a clear indication he had no Traps. They will set Traps if they control less than 2 S/Ts. I doubt Jetroid changes that, though I suppose it's plausible.
As for whether to purchase Jetroid... I'd probably go under the assumption that it'll only be available as a single copy in the Syrus event, not a drop.
ohhh he had set spells and i had just Straight Flush him to make 100% sure he could save himself... i had taken alot of tries to make all the things set up inline BUT it was worth it to see him lose even though he had a hand that could legitlly save him in two ways (though one was just a bounce and both monsters would of died but the other one was a insta win)