“Nephthys” is an archetype that was originally introduced in the Mini BOX Dawn of Destiny back in July 2017. If we exclude the addition of Dark Nephthys in Primal Burst, this is the first time this archetype is receiving any support, but it's also worth noting that none of these new cards even existed prior to August 2018.
The “Nephthys” archetype, similarly to “Fire King”, primarily focuses on destroying its controller's cards in order to trigger various effects.
This is a pretty standard deck that revolves around Topologic Bomber Dragon and the original Sacred Phoenix of Nephthys with Kozmo Engine Spam, but there are quite a few ways to take advantage of some of these cards.
[Skill] description | User |
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LP Boost α Increases starting Life Points by 1000. | Common |
Devotee is a Level 2 Ritual Monster, so it's quite easy to Summon with Rebirth of Nephthys. Upon being Ritual Summoned, Devotee allows you to Special Summon a “Nephthys” monster from your Deck. You can't Special Summon another Devotee or a Cerulean Sacred Phoenix of Nephthys, but you can Summon Sacred Phoenix of Nephthys or Disciple of Nephthys.
If you do Special Summon a monster from your Deck via this effect, Devotee will be destroyed during the End Phase, which will allow you to activate its second time effect on your next turn.
You can Special Summon Devotee from your Graveyard by destroying a “Nephthys” card in your hand. Use this effect to trigger Sacred Phoenix of Nephthys or Disciple of Nephthys's effect.
Devotee of Nephthys | WIND Winged Beast ★2 ATK 1200 / DEF 1200 |
Absolute Inferno [SR] | |
You can Ritual Summon this card with “Rebirth of Nephthys”. You can only use each of the following effects of “Devotee of Nephthys” once per turn ● If this card is Ritual Summoned: You can Special Summon 1 “Nephthys” monster from your Deck, also destroy this card during the End Phase. ● If this card is in your GY: You can destroy 1 “Nephthys” card in your hand, and if you do, Special Summon this card. |
Rebirth of Nephthys | Ritual Spell |
Absolute Inferno [N] | |
This card can be used to Ritual Summon any “Nephthys” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed “Devotee of Nephthys” or “Cerulean Sacred Phoenix of Nephthys”, you can destroy 1 card on the field. |
Sacred Phoenix of Nephthys | FIRE Winged Beast ★8 ATK 2400 / DEF 1600 |
Dawn of Destiny [UR] | |
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field. |
Since this card can be easily searched by Disciple of Nephthys and Special Summoned from the Deck via Devotee, it would be better to run just one or two copies of it. Activate Topologic Bomber Dragon's effect to destroy Sacred Phoenix every turn while also destroying any eventual monster they have to continuously wipe away your opponent’s back row.
Manju of the Ten Thousand Hands | LIGHT Fairy ★4 ATK 1400 / DEF 1000 |
Maximum Gustav [SR] | |
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. |
To help get a ritual spell or monster from the deck. It's also a level 4, which can be used to ritual summon Devotee of Nephthys in hand, but it's usually just used as a beater or LINK Monster Material instead.
Disciple of Nephthys | WIND Spellcaster ★2 ATK 0 / DEF 2000 |
Absolute Inferno [R] | |
During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 “Nephthys” monster from your Deck to your hand, except “Disciple of Nephthys”. During the Standby Phase of your next turn after this card was destroyed by a card effect and sent to your GY: You can add 1 “Nephthys” Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn. |
By destroying a card in your hand, Disciple of Nephthys allows you to add another “Nephthys” monster from your Deck to your hand. Disciple of Nephthys can search Devotee of Nephthys, Matriarch of Nephthys, and Sacred Phoenix of Nephthys, so it's actually a superior option compared to Senju of the Thousand Hands.
If you destroy Sacred Phoenix of Nephthys to activate Disciple's effect, it will Special Summon itself from the Graveyard during your next Standby Phase, wiping out all Spell and Trap Cards on the field.
Matriarch of Nephthys | WIND Spellcaster ★2 ATK 600 / DEF 600 |
Absolute Inferno [N] | |
You can target 1 Level 4 or lower “Nephthys” monster in your GY, except “Matriarch of Nephthys”; destroy 1 card in your hand, and if you do, Special Summon that target in Defense Position, but negate its effects. During the Standby Phase of your next turn after this card was destroyed by a card effect and sent to your GY: You can Special Summon this card. You can only use each effect of “Matriarch of Nephthys” once per turn. |
Kozmo Tincan | LIGHT Psychic ★1 ATK 0 / DEF 0 |
Future Circuit [UR] | |
(Quick Effect): You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the GY. |
Kozmo Forerunner | LIGHT Machine ★7 ATK 2800 / DEF 1400 |
Future Circuit [R] | |
Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck. |
Kozmo Sliprider | LIGHT Machine ★5 ATK 2300 / DEF 800 |
Future Circuit [R] | |
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. |
Kozmo Strawman | LIGHT Psychic ★2 ATK 500 / DEF 1800 |
Future Circuit [R] | |
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. |
Kozmo DOG Fighter | LIGHT Machine ★6 ATK 2000 / DEF 2400 |
Future Circuit [N] | |
Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. |
The Phantom Knights of Cursed Javelin | DARK Warrior ★2 ATK 1600 / DEF 0 |
Yuto at Lvl 21 and 30 [UR] | |
2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn. |
Borreload Dragon | DARK Dragon ATK 3000 / LINK 4 |
Lord of Borrel [UR] | |
3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn. |
Topologic Bomber Dragon | DARK Cyberse ATK 3000 / LINK 4 |
Starter/Special Set Bundle Sale [UR] | |
2+ Effect Monsters If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to half that monster's original ATK. |
Knightmare Unicorn | DARK Fiend ATK 2200 / DEF 3 |
Future Circuit [UR] | |
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. |
Nephthys, the Sacred Preserver | FIRE Winged Beast ATK 1200 / LINK 2 |
Lord of Borrel [SR] | |
2 "Nephthys" monsters You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects; ● Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. ● Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects. |
Knightmare Phoenix | FIRE Fiend ATK 1900 / DEF 2 |
Future Circuit [SR] | |
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
Security Dragon | LIGHT Cyberse ATK 1100 / DEF 2 |
Selection Box Vol.02 Super Mini [SR] | |
2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn. |
Cerulean Sacred Phoenix of Nephthys | FIRE Winged Beast ★8 ATK 3000 / DEF 1000 |
Absolute Inferno [UR] | |
You can Ritual Summon this card with “Rebirth of Nephthys”. You can only use each of the following effects of “Cerulean Sacred Phoenix of Nephthys” once per turn. ● During your Main Phase: You can destroy “Nephthys” cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls. ● During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY. |
Cerulean Sacred Phoenix is a 3000 ATK Level 8 monster that you can Summon using the original Sacred Phoenix of Nephthys or, even better, another Cerulean Sacred Phoenix. If you Tribute Cerulean Sacred Phoenix or Devotee of Nephthys with Rebirth of Nephthys, the Ritual Spell will allow you to destroy a card on the field. You can use Chronicler of Nephthys to then get Cerulean Sacred Phoenix and Devotee back to your hand.
Once per turn, Cerulean Sacred Phoenix allows you to destroy any number of “Nephthys” cards in your hand and/or face-up on your side of the field to destroy an equal amount of monsters your opponent controls. You can destroy a face-up Awakening of Nephthys to Special Summon a Sacred Phoenix of Nephthys or one of your Ritual Monsters if they were properly Summoned before.
If it was destroyed by battle or card effect, Cerulean Sacred Phoenix of Nephthys will Special Summon itself from the Graveyard during your next Standby Phase (if it was properly Summoned before). Cerulean Phoenix is essentially a better version of the original Sacred Phoenix: better offensive stats, a better reviving effect and an additional removal effect that has great synergy with the rest of the archetype.
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