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Nephthys: deck recipe [Feb 7]

Duel Links Nephthys deck, Nephthys in the current meta, how to use.
update 09/02/2023

Overview

“Nephthys” is an archetype that was originally introduced in the Mini BOX Dawn of Destiny back in July 2017. If we exclude the addition of Dark Nephthys in Primal Burst, this is the first time this archetype is receiving any support, but it's also worth noting that none of these new cards even existed prior to August 2018.

The “Nephthys” archetype, similarly to “Fire King”, primarily focuses on destroying its controller's cards in order to trigger various effects.

This is a pretty standard deck that revolves around Topologic Bomber Dragon and the original Sacred Phoenix of Nephthys with Kozmo Engine Spam, but there are quite a few ways to take advantage of some of these cards.

Required Card Boxes

Main Deck

Dawn of Destiny Absolute Inferno Future Circuit

Extra Deck

Future Circuit Lord of Borrel Selection Box Vol.02 Super Mini

Example Deck

Standard Version

Devotee of NephthysDevotee of NephthysSacred Phoenix of NephthysKozmo TincanKozmo TincanManju of the Ten Thousand Hands
Manju of the Ten Thousand HandsManju of the Ten Thousand HandsKozmo ForerunnerKozmo ForerunnerKozmo ForerunnerKozmo Sliprider
Kozmo SlipriderKozmo StrawmanDisciple of NephthysDisciple of NephthysKozmo DOG FighterMatriarch of Nephthys
Rebirth of NephthysRebirth of Nephthys----
The Phantom Knights of Cursed JavelinBorreload DragonTopologic Bomber DragonKnightmare UnicornNephthys, the Sacred PreserverNephthys, the Sacred Preserver
Knightmare PhoenixSecurity Dragon----

Set Skill

[Skill] descriptionUser
LP Boost α
Increases starting Life Points by 1000.
Common
Common

How to Play

Devotee of Nephthys

Devotee is a Level 2 Ritual Monster, so it's quite easy to Summon with Rebirth of Nephthys. Upon being Ritual Summoned, Devotee allows you to Special Summon a “Nephthys” monster from your Deck. You can't Special Summon another Devotee or a Cerulean Sacred Phoenix of Nephthys, but you can Summon Sacred Phoenix of Nephthys or Disciple of Nephthys.

If you do Special Summon a monster from your Deck via this effect, Devotee will be destroyed during the End Phase, which will allow you to activate its second time effect on your next turn.

You can Special Summon Devotee from your Graveyard by destroying a “Nephthys” card in your hand. Use this effect to trigger Sacred Phoenix of Nephthys or Disciple of Nephthys's effect.

Devotee of Nephthys
Devotee of Nephthys
WIND Winged Beast ★2
ATK 1200 / DEF 1200
Absolute Inferno [SR]
You can Ritual Summon this card with “Rebirth of Nephthys”. You can only use each of the following effects of “Devotee of Nephthys” once per turn
● If this card is Ritual Summoned: You can Special Summon 1 “Nephthys” monster from your Deck, also destroy this card during the End Phase.
● If this card is in your GY: You can destroy 1 “Nephthys” card in your hand, and if you do, Special Summon this card.
Rebirth of Nephthys
Rebirth of Nephthys
Ritual Spell
Absolute Inferno [N]
This card can be used to Ritual Summon any “Nephthys” Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed “Devotee of Nephthys” or “Cerulean Sacred Phoenix of Nephthys”, you can destroy 1 card on the field.

Sacred Phoenix of Nephthys

Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
FIRE Winged Beast ★8
ATK 2400 / DEF 1600
Dawn of Destiny [UR]
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field.

Since this card can be easily searched by Disciple of Nephthys and Special Summoned from the Deck via Devotee, it would be better to run just one or two copies of it. Activate Topologic Bomber Dragon's effect to destroy Sacred Phoenix every turn while also destroying any eventual monster they have to continuously wipe away your opponent’s back row.

Manju of the Ten Thousand Hands

Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT Fairy ★4
ATK 1400 / DEF 1000
Maximum Gustav [SR]
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.

To help get a ritual spell or monster from the deck. It's also a level 4, which can be used to ritual summon Devotee of Nephthys in hand, but it's usually just used as a beater or LINK Monster Material instead.

Disciple of Nephthys

Disciple of Nephthys
Disciple of Nephthys
WIND Spellcaster ★2
ATK 0 / DEF 2000
Absolute Inferno [R]
During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 “Nephthys” monster from your Deck to your hand, except “Disciple of Nephthys”. During the Standby Phase of your next turn after this card was destroyed by a card effect and sent to your GY: You can add 1 “Nephthys” Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.

By destroying a card in your hand, Disciple of Nephthys allows you to add another “Nephthys” monster from your Deck to your hand. Disciple of Nephthys can search Devotee of Nephthys, Matriarch of Nephthys, and Sacred Phoenix of Nephthys, so it's actually a superior option compared to Senju of the Thousand Hands.

If you destroy Sacred Phoenix of Nephthys to activate Disciple's effect, it will Special Summon itself from the Graveyard during your next Standby Phase, wiping out all Spell and Trap Cards on the field.

Matriarch of Nephthys
Matriarch of Nephthys
WIND Spellcaster ★2
ATK 600 / DEF 600
Absolute Inferno [N]
You can target 1 Level 4 or lower “Nephthys” monster in your GY, except “Matriarch of Nephthys”; destroy 1 card in your hand, and if you do, Special Summon that target in Defense Position, but negate its effects. During the Standby Phase of your next turn after this card was destroyed by a card effect and sent to your GY: You can Special Summon this card. You can only use each effect of “Matriarch of Nephthys” once per turn.

Kozmo Engine

Kozmo Tincan
Kozmo Tincan
LIGHT Psychic ★1
ATK 0 / DEF 0
Future Circuit [UR]
(Quick Effect): You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the GY.
Kozmo Forerunner
Kozmo Forerunner
LIGHT Machine ★7
ATK 2800 / DEF 1400
Future Circuit [R]
Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.
Kozmo Sliprider
Kozmo Sliprider
LIGHT Machine ★5
ATK 2300 / DEF 800
Future Circuit [R]
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
Kozmo Strawman
Kozmo Strawman
LIGHT Psychic ★2
ATK 500 / DEF 1800
Future Circuit [R]
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.
Kozmo DOG Fighter
Kozmo DOG Fighter
LIGHT Machine ★6
ATK 2000 / DEF 2400
Future Circuit [N]
Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.

Extra Decks

The Phantom Knights of Cursed Javelin
The Phantom Knights of Cursed Javelin
DARK Warrior ★2
ATK 1600 / DEF 0
Yuto at Lvl 21 and 30 [UR]
2 Level 2 monsters
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.
Borreload Dragon
Borreload Dragon
DARK Dragon
ATK 3000 / LINK 4
Lord of Borrel [UR]
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
Topologic Bomber Dragon
Topologic Bomber Dragon
DARK Cyberse
ATK 3000 / LINK 4
Starter/Special Set Bundle Sale [UR]
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to half that monster's original ATK.
Knightmare Unicorn
Knightmare Unicorn
DARK Fiend
ATK 2200 / DEF 3
Future Circuit [UR]
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Nephthys, the Sacred Preserver
Nephthys, the Sacred Preserver
FIRE Winged Beast
ATK 1200 / LINK 2
Lord of Borrel [SR]
2 "Nephthys" monsters
You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects;
● Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
● Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.
Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Security Dragon
Security Dragon
LIGHT Cyberse
ATK 1100 / DEF 2
Selection Box Vol.02 Super Mini [SR]
2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.

Other Cards Option

Cerulean Sacred Phoenix of Nephthys

Cerulean Sacred Phoenix of Nephthys
Cerulean Sacred Phoenix of Nephthys
FIRE Winged Beast ★8
ATK 3000 / DEF 1000
Absolute Inferno [UR]
You can Ritual Summon this card with “Rebirth of Nephthys”. You can only use each of the following effects of “Cerulean Sacred Phoenix of Nephthys” once per turn.
● During your Main Phase: You can destroy “Nephthys” cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.
● During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY.

Cerulean Sacred Phoenix is a 3000 ATK Level 8 monster that you can Summon using the original Sacred Phoenix of Nephthys or, even better, another Cerulean Sacred Phoenix. If you Tribute Cerulean Sacred Phoenix or Devotee of Nephthys with Rebirth of Nephthys, the Ritual Spell will allow you to destroy a card on the field. You can use Chronicler of Nephthys to then get Cerulean Sacred Phoenix and Devotee back to your hand.

Once per turn, Cerulean Sacred Phoenix allows you to destroy any number of “Nephthys” cards in your hand and/or face-up on your side of the field to destroy an equal amount of monsters your opponent controls. You can destroy a face-up Awakening of Nephthys to Special Summon a Sacred Phoenix of Nephthys or one of your Ritual Monsters if they were properly Summoned before.

If it was destroyed by battle or card effect, Cerulean Sacred Phoenix of Nephthys will Special Summon itself from the Graveyard during your next Standby Phase (if it was properly Summoned before). Cerulean Phoenix is essentially a better version of the original Sacred Phoenix: better offensive stats, a better reviving effect and an additional removal effect that has great synergy with the rest of the archetype.

Comments

Hot New Top
Anonymous
How do you obtain 3 devotees of nephthys? The box only has 2. I already checked my tickets for card trade and didn't see it.
<< Anonymous
Anonymous Reply
You have to reset the box and get packs again
<< Anonymous
Anonymous Reply
Thank you! I feel dumb not realizing that's what resetting box meant
<< Anonymous
Anonymous Reply
No problem. You could also use offers like the 3 packs + 1 sr if you want to spend real money for a chance of getting it as the sr
Anonymous
How about nephthys x Silent Magician ? Pls kindly share the deck if you have one
<< Anonymous
ValleCula Reply
I actually made one, but never ended up posting it on the website.

My idea was to send Silent Burning to the GY with Disciple, add Cerulean or Devoteee, banish Silent Burning to search Silent Magician, Ritual Summon and Tribute Disciple for Silent Magician. The idea was interesting, but it was way too incosistent.
Anonymous
This replay will give you knowledge about how to build and play Yubel Nephthys deck >> https://duellinks.konami.net/att/0267c9811c209b4ad5babe3971d121128cd100b791
<< Anonymous
Anonymous Reply
You got a decklist link for that? Trying to see what cards I do and don't have yet
Olfff
Hi, thank you for the guide and decklist, just oe question, why 2 cerulean and not 3 ? is two really enough for the deck to run ? I'm a bit afraid of the brick potential. I already have 2 but wonder if i should keep digging for the third cerulean.
<< Anonymous(Olfff)
Anonymous Reply
having 3 would brick more if anything so 2 plus 2 original nepthys seems fine
<< Anonymous
sparky Reply
my deck bricks less and runs smoother since i run 3 cerulean. also add in kuribos and treacherous traphole and one copy of the nephthys awakening
<< Anonymous
Urj Reply
Definitely run 3 Cerulean, you want to activate the ritual destroy effect, while still having another cerulean available. Can even do it again, the non-targeting is so valuable.
Anonymous
Speaking of ritual. I hope Konami implements Impcantation really soon. If not, than any other ritual archetype would be nice. Specifically, Nekroz.
Lovely Aster
How about combining this stuff with amazoness?
<< Anonymous(Lovely Aster)
Anonymous Reply
Why? Why would you do that? There is no synergy at all.
<< Anonymous
Lovely Aster Reply
I got bored and bought two ceruleans and I'm looking for something fun and different to use with them.
Anonymous
Since myself and I could also guess quite a few don’t have a set of sonic bird, I’m hoping to see if they’re a possibily cheaper version to run.

Anything else think a traduit fire king island engine might still work in this build? Interested in ideas
<< Anonymous
Anonymous Reply
*traditional
<< Anonymous
Anonymous Reply
The Island is a very bad card that can lose you a game.
Anonymous
Great. I have 3 Senju and 3 Gishki chain. But now i need Sonic bird, which i have zero of...bahahaha
Anonymous
Ultra Expensive
Dean
Actually, this deck seems to be quite competitive. I like it, maybe I'm going to try it soon I'm just missing a couple of rituals
Anonymous
Should I invest 15k gems into getting this deck (and this box in general), or reset to get buster whelp deck??
<< Anonymous
ValleCula Reply
>would buster blade be cheaper though?
Not really, they should require the same amount of gems since you need to reset a Mini BOX twice in both cases.
Plus you need at least 2 Buster Blader, DDS and one Dark Paladin
<< Anonymous(ValleCula)
Anonymous Reply
Go for the Buster blader mate
200% more of fire from your opponent
<< Anonymous
Anonymous Reply
buster blader is pretty solid to go for (especially with all of the Koaki decks in Legend).
Honestly you could save gems and use your moms credit card on Gears. Less than $20, that’s essentially mowing the lawn once.
<< Anonymous
Anonymous Reply
I don't that 15k gems is enough to build this deck.
Anonymous
This might be more expensive than wallet control. Ahahahah
<< Anonymous
ValleCula Reply
Well, I took out Canadia and you don't have to play Sonic Bird, although it does notably increase the consistency of the deck.

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