Using Kaibaman, you can special summon Blue-Eyes very easily without using monsters for tribute summon. Part of what makes this card good is because it can be obtain from the card trader instead of packs, making it easy to obtain and having more than 1 copy, as well as special summoning a high attack monster compared to Black Dragon's Chick.
Last Gamble Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
What makes this deck strong is using BEWD together with Champion's Vigilance. With just 3 cards, you can summon a high attack monster that can prevent your opponent from summoning monsters, or negate a spell/trap card to prevent their plays.
Starting the duel
Early in the duel, you can either summon BEWD right away with Champion's Vigilance if you have them, or set a Blue Dragon Summoner to get a BEWD. Once you manage to get BEWD and champion's vigilance, you can regain board control by preventing your opponent from summoning so you can direct attack, or use it to negate traps your opponent might use that can stop your attack.
Playing it safe
Setting a champion vigilance early before you summon BEWD can be good to get it ready for when you summon the dragon, but there's always a risk of it being locked by Sergeant Electro, or Nobleman of Extermination. If you want to play it safe, set it once you summon BEWD and don't attack if you are unsure if your opponent has a Mirror Wall or any other defensive cards.
Hello, I made my own version of a kaibaman deck and managed to get 100 wins with it.
What cards should I replace with (my first) 2 econs? All cards have seen their usefulness at some point. Also, what are some other general suggestions for improvement?
Finally, which character should I level up first to support this deck? Lvl 35 and 38 Kaiba rewards can be really effective with a Soul Resurrection (which I'm trying to get) but Lvl 38 Yami can also help with all of the counter traps I run.
Use lab builder skill in open turn to stall unless u have both kaibaman and bewd...the only reason I use the pots is because I have 2 beud...n I like having 2 on field...i have lost very few duels with this deck...feed back plz
its not cheap at all tho lol. kaibaman is inconsistent as hell and most of the time blue eyes cant single handedly lock down the board unless you get a really good hand. not a terrible deck obviously, but far from being op
Those playing kaibaman decks have 3 kaibaman, 3 bewd, + 3 searchers. How is it not consistent? Do u mean vs 3sd shit? Logically, 1 turn summoning of high lvl monster at no cost is by itself unbalanced at a tactical perspective.
It's inconsistent because it relies too much on getting good hands/draws. Ideally you'd want Kaibaman + BEWD + CV, but if you don't get those together you either won't get BEWD in the first place or it will die quickly since it can't protect itself. It's not unbalanced because the large majority of decks have several ways to get past big monsters like BEWD, you just might have to drain their CV