Structure Deck EX: Ancient Gear Awakening

Duel Links Ancient Gear Awakening structure deck EX
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Structure Deck EX: Thousand Illusion
update 04/02/2019
Please note that Structure Deck EX can only be purchased once with gems.

Updated Information

  • Structure Deck's Card Lists Updated



Ancient Gear Fusion Beatdown

Geartown Turbo

Useful Skills

[Skill] descriptionUser
Middle Age Mechs
Activate the Continues Spell "Ancient Gear Castle" at the beginning of your first turn.
Vellian Crowler
Vellian Crowler


Monster Card [Rarity]QTYRating
Ancient Gear Golem - Ultimate Pound Ancient Gear Golem - Ultimate Pound [UR]1A-
Ancient Gear Reactor DragonAncient Gear Reactor Dragon [UR]1A
ShreddderShreddder [SR]1B+
Ancient Gear HydraAncient Gear Hydra [R]1A
Ancient Gear WyvernAncient Gear Wyvern [R]1B+
Ancient Gear FrameAncient Gear Frame [R]1A
MinefieldrillerMinefieldriller [R]1C+
Planet PathfinderPlanet Pathfinder [N]1B
MechanicalchaserMechanicalchaser [R]2C+
Spell Card [Rarity]QTYRating
GeartownGeartown [SR]1A-
Double CycloneDouble Cyclone [SR]1B+
Ancient Gear FortressAncient Gear Fortress [R]1A
Iron CallIron Call [R]1B
Air Cracking StormAir Cracking Storm [R]1B-
Different Dimension GateDifferent Dimension Gate [R]1B
Trap Card [Rarity]QTYRating
Wild TornadoWild Tornado [SR]1A-
Magnet ForceMagnet Force [N]1B
Machine King - 3000 B.C.Machine King - 3000 B.C. [N]1C+
Extra Card [Rarity]QTYRating

Featured Cards

Ancient Gear Golem - Ultimate Pound [UR]

Ancient Gear Golem - Ultimate Pound
Ancient Gear Golem - Ultimate Pound
EARTH Machine ★8
ATK 3000 / DEF 3000
Ancient Gear Awakening [UR]
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.

Ancient Gear Reactor Dragon [UR]

Ancient Gear Reactor Dragon
Ancient Gear Reactor Dragon
EARTH Machine ★8
ATK 3000 / DEF 3000
Ancient Gear Awakening [UR]
If this card was Tribute Summoned by Tributing an "Ancient Gear" monster, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, until the end of the Damage Step, your opponent cannot activate Spell/Trap Cards, also monsters in your opponent's possession cannot activate their effects. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.

Shreddder [SR]

EARTH Machine ★4
ATK 1600 / DEF 1000
Ancient Gear Awakening [SR]
Once per turn: You can send 1 Machine-Type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's; destroy that target.

Geartown [SR]

Field Spell
Ancient Gear Awakening [SR]
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

Ancient Gear Wyvern [R]

Ancient Gear Wyvern
Ancient Gear Wyvern
EARTH Machine ★4
ATK 1700 / DEF 1200
Ancient Gear Awakening [R]
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, monsters in your opponent's possession cannot activate their effects until the end of the Damage Step.

Ancient Gear Frame [R]

Ancient Gear Frame
Ancient Gear Frame
EARTH Machine ★4
ATK 1600 / DEF 500
Ancient Gear Awakening [R]
You can discard 1 card; add from your Deck to your hand, 1 "Ancient Gear Golem" or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.

Ancient Gear Fortress [R]

Ancient Gear Fortress
Ancient Gear Fortress
Continuous Spell
Ancient Gear Awakening [R]
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


Hot New Top
Good thing I had enough to buy 2 more structure decks of this to get 3 copies of each card in the structure deck.
New f2p deck is better than this
Seems to be an awful lot of you losing to AG so here are some cute tips:

If the opponent plays Geartown, just destroy it before the chain finishes or chain before destroying as it is a "when" and not a "if".

Go to options and switch chain settings to toggle so you can activate things like mirrorwall before they attack at battle step.

If you're playing a deck with seemingly no theme (like original Yugi who had a strategy deck), pack cards like the Obnoxious Celtic Guardian. AG players typically never use AGG so you don't need to worry about getting pierced but do note some players do actually use their AGG's but AGRD does not have such effect as no gadget monsters are released right now (and would be too slow anyway).

The AG deck thrives on trapping you into two mindsets of playing:
1. Keep destroying their face ups (which isn't recommended since they have trigger effects)
2. Power through their nonsense.

While option 1 is certainly doable (but unlikely to have enough removals to do this; banishment cards are not yet plentiful), option 2 is definitely easier. To this end, pack some equips or temporary boosters like Back-Up Riders and Mage Power.

<< Anonymous
Anonymous Reply
Additional Tips for theme decks:

Masked Heroes are in a strange place as everything ruins their day in the current meta. Run balance with traps that can stall entire turns for best bet at turning game and maybe pack monster removal like econ.

Vampires are actually fine in this meta but require some degree of luck to succeed. I find that "Right back at you" (Marik/Yubel skill) make up for the ...
<< Anonymous
Anonymous Reply
... power creep that the current packs brought (3000 attack monsters mainly) with their introduction. Sealed Tombs definitely recommended but know that RBAY works in a pinch (got to DLMax in KC with it)

Koaki players can eat it because I never bothered getting a Koaki deck.

So can the Karakuri's.

<< Anonymous
Anonymous Reply
My decklist for anyone who wants it:

Skill - Right Back at You
Gozuki x2
Samurai Skull x3
Vampire Grace x2
Vampire Vamp
Vampire Familiar x2
Vampire Retainer x2
Vampire Kingdom x2
Vampire's Domain
Vampire Takeover
Hey, Trunade! x2
Mirror Wall x2

I like to keep my cards at the 20 minimum and you can swap out MW with other traps but I like MW for current meta; handtraps or Windstorm/JoA recommended
This deck is bricky, I unable to pass legend 1 using it,the hype is too much, or maybe Im just unlucky while using it,but after I changed to my f2p deck amazoness and I went straight to legend 3, LOL
I just had someone forfeit thinking I was using AG. I was using my Crowler Gem knight deck.
<< Anonymous
Anonymous Reply
<< Anonymous
Anonymous Reply
I had a Middle Age Mech Crowler player with AG deck taunted me repeatedly, likely for using Balance Zane with AG deck, plus me using Wyvern just to grab Castle.

.....That Crowler player forfeited not long after that lol
Don't fall for the hype. If you've reached KOG before, just save your money and gems and have fun in Gold if you can't rank up anymore. This game is too grindy and expensive.
Better whip out your wallet if you plan on making KOG this month
<< Anonymous
Anonymous Reply
Why should I? If only a few chosens will reach KOG this month, it is worse for the statics of the game, and not for me.
It will also scare away many players.
I'm going to spend money on Shadow of the Tomb Raider. Bye, play your cartoon pokemon game.
Beat AG with cyber dark deck
well this deck is not that broken. i've tried it. i still got sweep by a lot of current meta decks and even off meta decks. it's about having a good hand i suppose.

the pic is the deck i run with. de-spell is the only baby i treasure from this because it's free.
<< Anonymous
Anonymous Reply
Do you have Twister? I run 1 Twister and 1 Double Cyclone, Twister is useful for when your opponent doesn't play any set spell/trap or face-up spell/trap that remains on the field.

Twister is also useful because you can destroy your opponent's face-up trap if needed, and being Quick-Play, you can Set it to make a surprise play on opponent's turn.
<< Anonymous
Anonymous Reply
You can run Windstorm of Etaqua instead of Pulse Mines. It's really cheap since you just need to level up Mai for it, and it doesn't require you to control Machines meaning it can be used even when you control no monster.

Honestly I think Windstorm is better than Pulse Mines, only issue is that we only get 1 Windstorm at the moment.
<< Anonymous(ghostmanghost)
Anonymous Reply
You only need 1 Pathfinder, replace the other two with Ancient Gear Frame for more low level beaters.

Wyvern can easily thin your deck, so Pathfinder is actually not that needed, even though you can't search Geartown with Wyvern, but with the deck thinning you're bound to draw into it quickly, especially since you run 3 Geartown.
<< Anonymous
Anonymous Reply
hold on yeah. let me adjust the deck according to the reply. im glad though you (guys) took the time to reply and help fix the deck. i dont have twister or cyclone. i think. despell and double cyclone are my closest buddies atm
Dragon Spirit of White and Cosmic Cyclone really hurts this deck.
In order to get the rusty gears working you need to spend money better prepare your wallet
I like using a bit of Synchros with my Ancient Gear deck, Unknown Synchron is just amazing. Currently running 21 cards because memes.
<< Anonymous(Meow)
Anonymous Reply
21-22 is actually fine for AG, since Wyvern and the Geartown + spell destroyer combo easily thins your deck.
<< Anonymous(Meow)
Anonymous Reply
Even 30 cards is ok as long as you can get the engine running (example: grass) and/or doesn't impede your deck consistency.

Commens and feedback


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