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Sergeant Electro | Decks and Ruling

This page notes details of Sergeant Electro (FIRE/Machine/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 07/01/2023

Sergeant Electro

Sergeant Electro
AttributeFIRE
Monster TypeMachine
Card typeEffect
Card Effect TypeIgnition Effect
Level★4
Passcode43359262
ATK1600
DEF1300

text

Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.

How to Get

PackFlame of the Tyrant [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingC+

Pros

  • Decent attack
  • Can lock 1 card on enemy spell/trap zone each turn while this card on face up on the field.
  • Its effect might force your opponent to activate the targeted spell/trap.

Cons

  • This card effect will be nullified when this card remove from the field, and its effect is really situational.
  • Defense is pretty low which makes it an easy target when switched to defense position.
  • Even though it has a decent attack, there are still a lot of level 4 or lower monsters that can surpass it.
  • It's not a guarantee lock on the targeted spell/trap. Your opponent can chain the targeted card if he/she can.

Tips

Back row defense

Since Sergeant Electro is susceptible to attacks, it's ideal to have these cards in your back row.

  • Dodge your opponent's attack by switching their monsters to defense position by using Enemy Controller and Security Orb.
  • Once your opponent's monster initiates an attack, use Mirror Wall to decrease its attack by half.

Stats buff

These cards would greatly help Sergeant Electro to make it not susceptible to attacks.

  • You can equip 7 completed to Sergeant Electro since it's a Machine-Type monster. Permanent 700 increase to attack or defense is a great increase in the current meta.

  • Destroy your opponent's monster with a very high attack by equiping Metalmorph. Besides from the 300 boost to its attack and defense, it gains half of the attack of the attack target during the damage calculation.

  • Rare Metalmorph is another card that can only be used to Machine-Type monsters. Activate this card to increase Sergeant Electro's attack by 500. It also has an effect that could negate spells that targets the monster that is affected by Rare Metalmorph's effect.

Related skills

Sleight of Hand

[Skill] descriptionUsers
Sleight of Hand
Can be used each time your Life Points decrease by 1500. Add 1 7 Completed card, hidden in your wristband, to your hand. This skill can only be used once per turn and twice per Duel.

Keith

Decks

Classifications

Monster/Spell/Trap categoriesPrevents activation of your opponent's Spell Cards / Prevents activation of your opponent's Trap Cards

Comments

Hot New Top
Anonymous
shwo me your sergent decks with 3X sergent
Anonymous
I kind of underrated and didn't bother about this card at first, but after getting my first copy it immediately showed results on Ranked and I ended up getting another one. This thing puts in a lot of work for beatdown decks with the meta so heavy with Etaqua/Controller/Mirror Wall backrows.
Ghoul635
This bastard is extremely strong. It 🔥ed up my "des counterblow" deck countless times.
Anonymous
Nowadays I see people got really fearful of seargent. The min I summon him, they activate their spell/traps before I use seargent's effect. Thats so hillarious.
Anonymous
Lmao I have absolutely no idea how Electro's effect can be labeled as "situational" when the meta is incredibly backrow heavy. Protecting it is also pretty easy with Windstorm, Econ, Kuriboh, etc.

You know this site has laughable rankings when Sergeant Electro is a 6.5/10 but Riryoku is a 9.5/10
<< Anonymous
>)) Reply
The meta changes frequently and I guess it isn't updated. I personally think Sergeant Electro is one of the best monsters in the game for this current meta game where backrow is the key factor to success. Riryoku in my opinion isn't really as good anymore because you're likely just going to get stunned in some way when trying to make an offensive push. I find the ratings to be laughable
<< Anonymous
Anonymous Reply
I don't think either of the rankings can really be justified as the "meta changing too frequently." Sergeant Electro has been an insanely good monster since it came out and I can't remember a time when Riryoku was good outside of farming. If you want a way to boost your attack Metalmorph is simply the better option in 99% of scenarios, while also being easy to obtain from leveling Keith.
Anonymous
Rating way way too low.
in doubt
so can anyone tell me if this card is really a great addition to a potential machine deck? is it worth it to get multiples, or nah?
<< Anonymous(in doubt)
Anonymous Reply
If you can get 3 get 3 card is really strong and in a Sleight of Hand Deck it becomes even better
Anonymous
How does this card works? Do I activate the effect and the face down card cannot be activated ever again? I'm pretty sure it works like harpie ground when you try to target the face down card it can still be activated that turn.
<< Anonymous
Anonymous Reply
it states "while this card is on the field" so once electro is destroyed, the effect goes away. after the effect resolves, the card can no longer be activated until he leaves
Rs0
Does not block twister that is faced down on the field even after cards activation effect
<< Anonymous(Rs0)
R4PTOR Reply
It doesn't need to block. It just needs to force a premature activation. Honestly it's effect is kinda OP. "Once per turn". That means in 3 turns it can lock the whole back row BY ITSELF. Or 2 if you have 2 electro on the field.

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