Resonators are level 2 tuners with special summoning effects. They are used together with Jack Atlas' exclusive skill to get some consistency boost so they can synchro climb into high levels using multiple Dragon/Fiend monsters, as well as getting some added bonuses of increased LP or easy monster removals in the process.
Can be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name during this turn.
This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per turn and twice per Duel.
- Your Deck contains 8 or more " Resonator" cards in your Deck and does not contain any monsters other than Dragon-Type and Fiend-Type monsters.
- Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Dark Dragon-Type or Fiend-Type Synchro Monsters.
|LIGHT Fiend ★3|
ATK 800 / DEF 1000
|Selection Box Vol.01 Super Mini [UR]|
You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
Acts as a back row removal. You can consider putting this in the deck since it can be searched via the skill, but it won't be usable the turn you activate the skill.
If you can special summon Dragondark using Dragonhawk, you can tribute summon into Caius for the banish effect. Dragondark's search can be used to get Dragonduo, which will be summonable because of hawk and dark in the grave.
Caius' effect damage can be used by banishing your own cards as well. Will work to finish off low LP opponents without having to attack.
|DARK Fiend ★2|
ATK 800 / DEF 300
|The King of Vermillion [SR]|
|If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon-Type Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon-Type Synchro Monsters, the turn you activate either of this card's effects.|
Crimson Resonator's inherent Special Summoning effect is good for getting the Synchro materials you need on board. Crimson Resonator's set of abilities make Synchro climbing really quick, and can combo into Bane in a single turn.
|FIRE Fiend ★2|
ATK 600 / DEF 200
|Soul of Resurrection [SR]|
|When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.|
Red Resonator can't enable Synchro climbing as much as Crimson Resonator, but can still enable Level-6 Synchro plays. Basically, you Normal Summon Red Resonator and Special Summon a Level-4 monster to make Red Rising Dragon. Red Rising Dragon then revives Red Resonator, healing you 2100 LP and setting up your Level-8 Synchro.
Wandering King Wildwind
|DARK Fiend ★4|
ATK 1700 / DEF 1300
|Tag Duel Tournament [April 2020] [UR]|
Card Trader Inventory [UR]
|If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.|
Wildwind can Special Summon itself so after you Special Summon Crimson Resonator you can Special Summon Wildwind and to the entire Synchro combo till Bane without even using up your Normal Summon.
Aside from being good Synchro fodder, Wildwind is also a searcher. His graveyard effect can be used to fetch one of your Resonator Tuners.
Doomcaliber Knight is a really strong monster but has a tendency to backfire on its owner. Unless you're using it as synchro material, it's better to summon Doomcaliber at the end of your Main Phase. And while Doomcaliber is on the field don't activate any monster effects.
If you'd rather go for a more control type deck, Elementsabers are pretty good at doing that, provided that you have Molehu with the field spell at the same time. They have effects that can stop your opponents combos and uses materials from your deck. The field spell search effect gives the deck some consistency, but will make the plays slower due to its limitations.
Red Nova Dragon
|DARK Dragon ★12|
ATK 3500 / DEF 3000
|The King of Vermillion [UR]|
|2 Tuners + "Red Dragon Archfiend"|
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
This card is required in the deck if you want to be able to use the skill at all. Luckily, it's not that bad of a card to bring. This has the potential to be the highest attack monster in the deck, and the effect of can't be destroyed by card effects is good against certain matchups.
The negating an attack effect gives a small layer of protection in case you want to go all in with multiple monsters, including a low ATK resonator monster, to secure some games. You can negate your opponent from attacking your resonator, but Red Nova will only be special summoned at the end of your turn.
Hot Red Dragon Archfiend
|DARK Dragon ★8|
ATK 3000 / DEF 2000
|Pendulum Genesis [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.
For when you need to deal with monsters that can't be destroyed by battle. If you plan on synchroing above level 8, you might want to use Hot Red Dragon first instead of Dark End Dragon. This is because Dark End Dragon can actually attack after using its effect, potentially needed to secure some games.
Red Dragon Archfiend
|DARK Dragon ★8|
ATK 3000 / DEF 2500
|Absolute Inferno [UR]|
Kings Resonance [UR]
|1 Tuner + 1 or more non-Tuner monsters|
After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
This is needed in the deck for the skill to be activatable. It has synergy with the level 10 and 12 synchros, so you might want to use Red Dragon Archfiend if you plan on using their effects.
On its own, it's pretty good against defensive opponents that often put their monsters in defense, or if you happen to use cards to help change their positions. However, Dark End Dragon offers a quicker play that's not in the battle phase so you can activate it then synchro right away.
Red Rising Dragon
|DARK Dragon ★6|
ATK 2100 / DEF 1600
|Tag Duel Event [7 May - 16 May 2019] [UR]|
Tag Duel Event [25 Nov - 3 Dec 2019] [UR]
Ranked Rewards [UR]
|1 Fiend-Type Tuner + 1 or more non-Tuner monsters|
When this card is Synchro Summoned: You can target 1 "Resonator" monster in your Graveyard; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon-Type Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 2 Level 1 "Resonator" monsters in your Graveyard; Special Summon both of them.
Red Rising Dragon is your main Synchro monster, you're gonna make it all the time as a way to get to your stronger Synchros. Basically after making Red Rising Dragon you'll revive the Tuner you used and then proceed to make a Level-8.
If you plan on using Bane's first effect to get 2 high attack beaters on your field, you'll need to use Red Dragon Archfiend as the level 8 synchro. But if you know you can attack safely, or simply need a monster removal, you can use either Hot Red Dragon or Dark End Dragon for the added monster removal as you're climbing the levels.
Hot Red Dragon Archfiend Bane
|DARK Dragon ★10|
ATK 3500 / DEF 3000
|Fortress of Gears [UR]|
|1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster|
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
Bane is a powerful Synchro monster with a lot of resource gaining effects. His second effect is useful for when you know you can safely attack without being stopped. This lets you spam Resonators, which sets up another Synchro Summon on your next turn.
|DARK Fiend ★1|
ATK 300 / DEF 200
|The Ultimate Rising [UR]|
Selection Box Vol. 01 [UR]
|When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.|
Without having some defensive spells or traps, you can use a hand trap like Sphere Kuriboh to block some attacks. You have a better chance of getting this to your hand if you use Thunder Dragons because of Dragonhawk's effect to help re-adjust your hand.
|FIRE Fiend ★4|
ATK 1700 / DEF 1200
|Fortress of Gears [SR]|
|When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.|
This can help as a comeback card for the later turns, but won't help that much if you get this in your starting hand.
Noted By IIINC:
The new Arc-V world opening gave support to Yosenjus, Superheavy Samurais, and Melodiuses. As such, interrupting important combo pieces like Soprano the Melodious Songstress became more important than carrying anti-backrow like two Cosmic Cyclones. After much testing, Caius the Shadow Monarch was needed over boss monsters like Obelisk the Tormentor as it is easier to bring out and useful with its effect damage.
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