Resonator Synchro: deck recipe [Oct 6]

Duel Links Resonator Synchro deck, Resonator Synchro in the current meta, how to use.
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update 09/10/2021


Resonators are level 2 tuners with special summoning effects. They are used together with Jack Atlas' exclusive skill to get some consistency boost so they can synchro climb into high levels using multiple Dragon/Fiend monsters, as well as getting some added bonuses of increased LP or easy monster removals in the process.

Required Card Boxes

The Ultimate Rising Antinomic Theory The King of Vermillion

Example Deck

Standard Version

Caius the Shadow MonarchWandering King WildwindWandering King WildwindWandering King WildwindDoomcaliber KnightArchfiend Eccentrick
Archfiend EccentrickCrimson ResonatorCrimson ResonatorCrimson ResonatorRed ResonatorRed Resonator
Red ResonatorMystical Space TyphoonBook of MoonBook of MoonResonator CallResonator Call
Resonator CallTreacherous Trap HoleTreacherous Trap Hole---
Red Nova DragonHot Red Dragon ArchfiendRed Dragon ArchfiendRed Rising DragonRed Rising DragonHot Red Dragon Archfiend Bane
Dark End Dragon-----

Set Skill

[Skill] descriptionUser
Demon's Resonance
Can be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name during this turn.

This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per turn and twice per Duel.

- Your Deck contains 8 or more " Resonator" cards in your Deck and does not contain any monsters other than Dragon-Type and Fiend-Type monsters.

- Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Dark Dragon-Type or Fiend-Type Synchro Monsters.
Jack Atlas
Jack Atlas

How to Play

Archfiend Eccentrick

Archfiend Eccentrick
Archfiend Eccentrick
LIGHT Fiend ★3
ATK 800 / DEF 1000
Selection Box Vol.01 Super Mini [UR]
Pendulum Effect
You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.

Monster Effect
You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

Acts as a back row removal. You can consider putting this in the deck since it can be searched via the skill, but it won't be usable the turn you activate the skill.

Caius the Shadow Monarch

Caius the Shadow Monarch
Caius the Shadow Monarch
DARK Fiend ★6
ATK 2400 / DEF 1000
Shining Hope [UR]
If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.

If you can special summon Dragondark using Dragonhawk, you can tribute summon into Caius for the banish effect. Dragondark's search can be used to get Dragonduo, which will be summonable because of hawk and dark in the grave.

Caius' effect damage can be used by banishing your own cards as well. Will work to finish off low LP opponents without having to attack.

Resonator Tuners

Crimson Resonator
Crimson Resonator
DARK Fiend ★2
ATK 800 / DEF 300
The King of Vermillion [SR]
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon-Type Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon-Type Synchro Monsters, the turn you activate either of this card's effects.

Crimson Resonator's inherent Special Summoning effect is good for getting the Synchro materials you need on board. Crimson Resonator's set of abilities make Synchro climbing really quick, and can combo into Bane in a single turn.

  1. Special Summon Crimson Resonator and Normal Summon any Level-4.
  2. Use both to make Red Rising Dragon.
  3. Red Rising Dragon revives Crimson Resonator.
  4. Crimson Resonator Special Summons Red Resonator from the Deck.
  5. Make a Level-8 DARK Dragon Synchro then make Bane.
Red Resonator
Red Resonator
FIRE Fiend ★2
ATK 600 / DEF 200
Soul of Resurrection [SR]
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.

Red Resonator can't enable Synchro climbing as much as Crimson Resonator, but can still enable Level-6 Synchro plays. Basically, you Normal Summon Red Resonator and Special Summon a Level-4 monster to make Red Rising Dragon. Red Rising Dragon then revives Red Resonator, healing you 2100 LP and setting up your Level-8 Synchro.

Wandering King Wildwind

Wandering King Wildwind
Wandering King Wildwind
DARK Fiend ★4
ATK 1700 / DEF 1300
Tag Duel Tournament [April 2020] [UR]
Card Trader Inventory [UR]
If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

Wildwind can Special Summon itself so after you Special Summon Crimson Resonator you can Special Summon Wildwind and to the entire Synchro combo till Bane without even using up your Normal Summon.

Aside from being good Synchro fodder, Wildwind is also a searcher. His graveyard effect can be used to fetch one of your Resonator Tuners.

Doomcaliber Knight

Doomcaliber Knight
Doomcaliber Knight
DARK Fiend ★4
ATK 1900 / DEF 1800
Revolution Beginning [UR]
Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.

Doomcaliber Knight is a really strong monster but has a tendency to backfire on its owner. Unless you're using it as synchro material, it's better to summon Doomcaliber at the end of your Main Phase. And while Doomcaliber is on the field don't activate any monster effects.

If you'd rather go for a more control type deck, Elementsabers are pretty good at doing that, provided that you have Molehu with the field spell at the same time. They have effects that can stop your opponents combos and uses materials from your deck. The field spell search effect gives the deck some consistency, but will make the plays slower due to its limitations.

Extra Decks

Red Nova Dragon
Red Nova Dragon
DARK Dragon ★12
ATK 3500 / DEF 3000
The King of Vermillion [UR]
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

This card is required in the deck if you want to be able to use the skill at all. Luckily, it's not that bad of a card to bring. This has the potential to be the highest attack monster in the deck, and the effect of can't be destroyed by card effects is good against certain matchups.

The negating an attack effect gives a small layer of protection in case you want to go all in with multiple monsters, including a low ATK resonator monster, to secure some games. You can negate your opponent from attacking your resonator, but Red Nova will only be special summoned at the end of your turn.

Hot Red Dragon Archfiend
Hot Red Dragon Archfiend
DARK Dragon ★8
ATK 3000 / DEF 2000
Pendulum Genesis [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.

For when you need to deal with monsters that can't be destroyed by battle. If you plan on synchroing above level 8, you might want to use Hot Red Dragon first instead of Dark End Dragon. This is because Dark End Dragon can actually attack after using its effect, potentially needed to secure some games.

Red Dragon Archfiend
Red Dragon Archfiend
DARK Dragon ★8
ATK 3000 / DEF 2500
Absolute Inferno [UR]
Kings Resonance [UR]
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

This is needed in the deck for the skill to be activatable. It has synergy with the level 10 and 12 synchros, so you might want to use Red Dragon Archfiend if you plan on using their effects.

On its own, it's pretty good against defensive opponents that often put their monsters in defense, or if you happen to use cards to help change their positions. However, Dark End Dragon offers a quicker play that's not in the battle phase so you can activate it then synchro right away.

Red Rising Dragon
Red Rising Dragon
DARK Dragon ★6
ATK 2100 / DEF 1600
Tag Duel Event [7 May - 16 May 2019] [UR]
Tag Duel Event [25 Nov - 3 Dec 2019] [UR]
Ranked Rewards [UR]
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Resonator" monster in your Graveyard; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon-Type Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 2 Level 1 "Resonator" monsters in your Graveyard; Special Summon both of them.

Red Rising Dragon is your main Synchro monster, you're gonna make it all the time as a way to get to your stronger Synchros. Basically after making Red Rising Dragon you'll revive the Tuner you used and then proceed to make a Level-8.

Dark End Dragon
Dark End Dragon
DARK Dragon ★8
ATK 2600 / DEF 2100
Aerial Assault [SR]
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.

If you plan on using Bane's first effect to get 2 high attack beaters on your field, you'll need to use Red Dragon Archfiend as the level 8 synchro. But if you know you can attack safely, or simply need a monster removal, you can use either Hot Red Dragon or Dark End Dragon for the added monster removal as you're climbing the levels.

Hot Red Dragon Archfiend Bane
Hot Red Dragon Archfiend Bane
DARK Dragon ★10
ATK 3500 / DEF 3000
Fortress of Gears [UR]
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.

Bane is a powerful Synchro monster with a lot of resource gaining effects. His second effect is useful for when you know you can safely attack without being stopped. This lets you spam Resonators, which sets up another Synchro Summon on your next turn.

Other Useful Cards

Block Attack

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Without having some defensive spells or traps, you can use a hand trap like Sphere Kuriboh to block some attacks. You have a better chance of getting this to your hand if you use Thunder Dragons because of Dragonhawk's effect to help re-adjust your hand.

Red Sprinter

Red Sprinter
Red Sprinter
FIRE Fiend ★4
ATK 1700 / DEF 1200
Fortress of Gears [SR]
When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.

This can help as a comeback card for the later turns, but won't help that much if you get this in your starting hand.

[Oct 2021] KOG Notes


IGN: IIINC, Skill: Demon's Resonance, Date Submitted: Oct 5

Noted By IIINC:

The new Arc-V world opening gave support to Yosenjus, Superheavy Samurais, and Melodiuses. As such, interrupting important combo pieces like Soprano the Melodious Songstress became more important than carrying anti-backrow like two Cosmic Cyclones. After much testing, Caius the Shadow Monarch was needed over boss monsters like Obelisk the Tormentor as it is easier to bring out and useful with its effect damage.


Hot New Top
Anonymous 14days ago
This deck is still broken despite the skill nerf. Imagine always being able to pull out any synchro you want to answer anything possible. Deck needs to die, it's way too broken
<< Anonymous
Anonymous 9days ago Reply
U need to die n 🔥. Stop crying everytime Komoney brings a new meta, they ban all top tier decks after 1 year, wtf r u complaining ? This deck is tier 2-3 n its not abusive like harpies. If this deck was banned, another will take its place u idiot. Its how it goes so 🔥
<< Anonymous
anonymous 8days ago Reply
yup... this deck just pretty similar with other beaten deck that focusing on Otk.

if you hate being OTK, added 2 kiteroid in your deck in 20 card formula.

if you still lose the duel then you need to re-check your own deck, something wrong...
<< Anonymous(anonymous)
Anonymous 8days ago Reply
Not every deck can kite roid so your comment is invalid. This meta is trash and Konami needs to get the 🔥 off their 🔥 and release better cards..
Anonymous 21days ago
deck for 🔥
Anonymous 21days ago
Are you able to activate Eccentrick pendulum effect after adding it to your hand by the skill?
<< Anonymous
Anonymous 21days ago Reply
Anonymous 21days ago
DEAD 100%
<< Anonymous
Anonymous 21days ago Reply
in your dreams, still good deck.
so I already have 3 wildwind, 3 crimson resonator, 1 red resonator, 3 resonator call, 1 infernity doom d., 3 red rising d., and 1 hot red d.
are there any cheaper replacements for the remaining cards?
god this is the dumbest deck I've seen. even easier than Dark Magician and Blue eyes. 1 button combo and never bricks
<< Anonymous
Anonymous Reply
yeah the constant life gain is annoying too
Never seen this deck brick before. Played against it like 50 times and not a single brick.
<< Anonymous(Toastyy)
Anonymous Reply
Why do you think that happens?
Could someone explain to me why hero version runs 3 cosmic cyclone instead of 3 mst? Or this is for the gamea "diversity" deck building?
<< Anonymous
Anonymous Reply
<< Anonymous
Anonymous Reply
Why you people comparing mst and CC? Both of them has different use

And for the OP it might be because the deck builder doesn't want to think too much about floating trap/spell so he prefer to banishing them, as he should have no problem paying the LP cost. Also note that he might be also avoiding monster float effect when plasma got removed
<< Anonymous
Anonymous Reply
I love how fast things get toxic in yugioh
<< Anonymous
Anonymous Reply
OP cards=Konami gets money.
Is this deck still meta?
If you play this can cer deck you should not complain about the already fcking broken meta. If I work for Komoney this deck is confirmed to be dead with at least 4x limit 2 just like Shiranui & Crystron.
<< Anonymous
Anonymous Reply
If you ever worked by konami you would have been fired by the minute because you are prioritizing balance over profit

That's not the konami way
<< Anonymous
Anonymous Reply
Have you ever played this deck? It basically relies on just 1 kind of play and to the continuos synchro summoning, you could disrupt everything between and it has not many ways to comeback. It's consistency only relies on the skill and trust me that this deck is good only with book of the moon. I say this because I play a version without it with Canadia and e-con. And botm is not even in a pack ye
<< Anonymous
Anonymous Reply
If you compared it with onomat, there is a huge gap between them in either limitation, search power etc.

If you compared it with master of rites, it is entirely a different story
Best replacement for book of the moon?
<< Anonymous
Anonymous Reply
Canadia, murmur
<< Anonymous
Anonymous Reply
Depending on the situation, Floodgate trap hole is also a replacement. Or just use good old e-con.
i have used this incomplete deck for a few days (just 2 red resonator), i think this deck is strong because lets you play with your normal summon, monster effects and backrow could attack your cards but your will rise up all the time with your normal summon, although it is far from being as strong as harpies.

Commens and feedback


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"Starving people are just lowly F2P who refused to be real men by not contributing to the so...
Does this work with Pendulum Monsters in the Spell/Trap zone?
you must play 3 elephant 3 ram and 2 tuner
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