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Resonator: deck recipe [Feb 11]

Duel Links Resonator deck, Resonator in the current meta, how to use.
update 11/02/2023

Overview

Resonators are level 2 tuners with special summoning effects. They are used together with Jack Atlas' exclusive skill to get some consistency boost so they can synchro climb into high levels using multiple Dragon/Fiend monsters, as well as getting some added bonuses of increased LP or easy monster removals in the process.

Required Card Boxes

Main Deck

Soul of Resurrection Antinomic Theory Sign of Harpies The King of Vermillion Selection Box Vol.04 Mini

Extra Deck

Absolute Inferno Blazing Rose Cybernetic Rebellion Aerial Assault Fortress of Gears The King of Vermillion

Example Deck

Standard Version

Wandering King WildwindWandering King WildwindWandering King WildwindGarbage LordGarbage LordCrimson Resonator
Crimson ResonatorCrimson ResonatorRed ResonatorRed ResonatorRed ResonatorMystical Space Typhoon
Mystical Space TyphoonMystical Space TyphoonLightning VortexResonator CallResonator CallCompulsory Evacuation Device
Compulsory Evacuation DeviceCompulsory Evacuation Device---
Red Nova DragonCrystron QuariongandraxRed Dragon ArchfiendBlack Rose DragonRed Rising DragonHot Red Dragon Archfiend Bane
Dark End DragonDark End Dragon----

Set Skill

[Skill] descriptionUser
Demon's Resonance
Can be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name during this turn.

This Skill will only activate if you begin the Duel with a Deck that follows the condition below. This Skill can only be used once per turn and twice per Duel.

- Your Deck contains 8 or more " Resonator" cards in your Deck and does not contain any monsters other than Dragon-Type and Fiend-Type monsters.

- Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than Dark Dragon-Type or Fiend-Type Synchro Monsters.
Jack Atlas
Jack Atlas

How to Play

Resonator Tuners

Crimson Resonator
Crimson Resonator
DARK Fiend ★2
ATK 800 / DEF 300
The King of Vermillion [SR]
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon-Type Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon-Type Synchro Monsters, the turn you activate either of this card's effects.

Crimson Resonator's inherent Special Summoning effect is good for getting the Synchro materials you need on board. Crimson Resonator's set of abilities make Synchro climbing really quick, and can combo into Bane in a single turn.

  1. Special Summon Crimson Resonator and Normal Summon any Level-4.
  2. Use both to make Red Rising Dragon.
  3. Red Rising Dragon revives Crimson Resonator.
  4. Crimson Resonator Special Summons Red Resonator from the Deck.
  5. Make a Level-8 DARK Dragon Synchro then make Bane.
Red Resonator
Red Resonator
FIRE Fiend ★2
ATK 600 / DEF 200
Soul of Resurrection [SR]
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.

Red Resonator can't enable Synchro climbing as much as Crimson Resonator, but can still enable Level-6 Synchro plays. Basically, you Normal Summon Red Resonator and Special Summon a Level-4 monster to make Red Rising Dragon. Red Rising Dragon then revives Red Resonator, healing you 2100 LP and setting up your Level-8 Synchro.

Wandering King Wildwind

Wandering King Wildwind
Wandering King Wildwind
DARK Fiend ★4
ATK 1700 / DEF 1300
Tag Duel Tournament [April 2020] [UR]
Card Trader Inventory [UR]
If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

Wildwind can Special Summon itself so after you Special Summon Crimson Resonator you can Special Summon Wildwind and to the entire Synchro combo till Bane without even using up your Normal Summon.

Aside from being good Synchro fodder, Wildwind is also a searcher. His graveyard effect can be used to fetch one of your Resonator Tuners.

Garbage Lord

Garbage Lord
Garbage Lord
DARK Fiend ★5
ATK 0 / DEF 2400
Duelist Road: World Duel Carnival Event [SR]
You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.

Doomcaliber Knight

Doomcaliber Knight
Doomcaliber Knight
DARK Fiend ★4
ATK 1900 / DEF 1800
Revolution Beginning [UR]
Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.

Doomcaliber Knight is a really strong monster but has a tendency to backfire on its owner. Unless you're using it as synchro material, it's better to summon Doomcaliber at the end of your Main Phase. And while Doomcaliber is on the field don't activate any monster effects.

Techs

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

Generic back row removal so you can make safer plays without getting interrupted. Alternatively, you can use Cosmic Cyclone instead since the deck can gain some LP, but can be messy if used together with Solemn Scolding.

Lightning Vortex
Lightning Vortex
Normal Spell
Sign of Harpies [SR]
Selection Box Vol.05 [SR]
Discard 1 card; destroy all face-up monsters your opponent controls.
Compulsory Evacuation Device
Compulsory Evacuation Device
Normal Trap
Selection Box Vol.04 Mini [UR]
Target 1 monster on the field; return that target to the hand.

Very powerful monster removal card that can disrupt your opponent's combo easily.

Extra Decks

Red Nova Dragon
Red Nova Dragon
DARK Dragon ★12
ATK 3500 / DEF 3000
The King of Vermillion [UR]
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

This card is required in the deck if you want to be able to use the skill at all. Luckily, it's not that bad of a card to bring. This has the potential to be the highest attack monster in the deck, and the effect of can't be destroyed by card effects is good against certain matchups.

The negating an attack effect gives a small layer of protection in case you want to go all in with multiple monsters, including a low ATK resonator monster, to secure some games. You can negate your opponent from attacking your resonator, but Red Nova will only be special summoned at the end of your turn.

Crystron Quariongandrax
Crystron Quariongandrax
WATER Machine ★9
ATK 3000 / DEF 3000
Cybernetic Rebellion [UR]
2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.

Very strong for its triple monster removals. You make this with Garbage Lord and Crimson Resonator's effect to special summon another Red Resonator from the deck.

If it's destroyed, you'll be able to special summon a banished monster, making it pretty difficult for your opponent to deal with.

Red Dragon Archfiend
Red Dragon Archfiend
DARK Dragon ★8
ATK 3000 / DEF 2500
Absolute Inferno [UR]
Kings Resonance [UR]
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

This is needed in the deck for the skill to be activatable. It has synergy with the level 10 and 12 synchros, so you might want to use Red Dragon Archfiend if you plan on using their effects.

On its own, it's pretty good against defensive opponents that often put their monsters in defense, or if you happen to use cards to help change their positions. However, Dark End Dragon offers a quicker play that's not in the battle phase so you can activate it then synchro right away.

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
Ruddy Rose Burning [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Serves as a board clearer, or to simply force your opponent to activate their back row. This can be a close-ended play in certain situations since you won't have any monster on your field as well. But if you go into Black Rose by using special summoned monsters only, then this can be pretty good.

Red Rising Dragon
Red Rising Dragon
DARK Dragon ★6
ATK 2100 / DEF 1600
Tag Duel Event [7 May - 16 May 2019] [UR]
Tag Duel Event [25 Nov - 3 Dec 2019] [UR]
Ranked Rewards [UR]
1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Resonator" monster in your Graveyard; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon-Type Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 2 Level 1 "Resonator" monsters in your Graveyard; Special Summon both of them.

Red Rising Dragon is your main Synchro monster, you're gonna make it all the time as a way to get to your stronger Synchros. Basically after making Red Rising Dragon you'll revive the Tuner you used and then proceed to make a Level-8.

Hot Red Dragon Archfiend Bane
Hot Red Dragon Archfiend Bane
DARK Dragon ★10
ATK 3500 / DEF 3000
Fortress of Gears [SR]
Selection Box Vol.03 Mini [SR]
1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.

Bane is a powerful Synchro monster with a lot of resource gaining effects. His second effect is useful for when you know you can safely attack without being stopped. This lets you spam Resonators, which sets up another Synchro Summon on your next turn.

Dark End Dragon
Dark End Dragon
DARK Dragon ★8
ATK 2600 / DEF 2100
Aerial Assault [SR]
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.

If you plan on using Bane's first effect to get 2 high attack beaters on your field, you'll need to use Red Dragon Archfiend as the level 8 synchro. But if you know you can attack safely, or simply need a monster removal, you can use either Hot Red Dragon or Dark End Dragon for the added monster removal as you're climbing the levels.

Other Useful Cards

Caius the Shadow Monarch

Caius the Shadow Monarch
Caius the Shadow Monarch
DARK Fiend ★6
ATK 2400 / DEF 1000
Shining Hope [UR]
If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.

If you can special summon Dragondark using Dragonhawk, you can tribute summon into Caius for the banish effect. Dragondark's search can be used to get Dragonduo, which will be summonable because of hawk and dark in the grave.

Caius' effect damage can be used by banishing your own cards as well. Will work to finish off low LP opponents without having to attack.

Skull Meister

Skull Meister
Skull Meister
DARK Fiend ★4
ATK 1700 / DEF 400
Card Trader [SR]
During either player's turn, when a card effect is activated in your opponent's Graveyard, you can send this card from your hand to the Graveyard to negate the effect.

Can be randomly added to your hand via the skill, but it's not going to be usable on the same turn.

It's a good budget card that can be used in the deck since it's free and a Fiend-type monster so it doesn't cancel out the skill, as opposed to D.D. Crow. The main purpose of it is to negate your opponent's card that activates in the grave to maintain your advantage.

It can still be used like Wildwind to make a level 6 synchro since it's a level 4, but just without the extra help from Wildwind's grave effect.

Block Attack

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Without having some defensive spells or traps, you can use a hand trap like Sphere Kuriboh to block some attacks. You have a better chance of getting this to your hand if you use Thunder Dragons because of Dragonhawk's effect to help re-adjust your hand.

Red Sprinter

Red Sprinter
Red Sprinter
FIRE Fiend ★4
ATK 1700 / DEF 1200
Fortress of Gears [SR]
When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.

This can help as a comeback card for the later turns, but won't help that much if you get this in your starting hand.

Archfiend Eccentrick

Archfiend Eccentrick
Archfiend Eccentrick
LIGHT Fiend ★3
ATK 800 / DEF 1000
Selection Box Vol.01 Super Mini [UR]
Pendulum Effect
You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.

Monster Effect
You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.

Acts as a back row removal. You can consider putting this in the deck since it can be searched via the skill, but it won't be usable the turn you activate the skill.

Techs

Monster Reborn
Monster Reborn
Normal Spell
5th Anniversary Campaign [UR]
Target 1 monster in either player's Graveyard; Special Summon it.

Having this helps you reach level 10 or higher within your turn more easily since you can revive a tuner after Red Rising Dragon's effect to make a level 8.

Both the Resonators have useful effects on the field or when special summoned, so they're already a decent choice to revive. But you can also revive your opponent's strong monster during your turn by using Dark End Dragon's effect to send them to the grave.

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Since it can be pretty easy to put monsters on the field, you can use them to take control of your opponent's to help with attacking directly. Can also be used to get over high ATK monsters by switching their position.

If you get first turn, you can end your turn with Red Rising Dragon + a tuner on the field with a set Enemy Controller so you can take control of their monster, preventing their combo plays.

Solemn Scolding
Solemn Scolding
Counter Trap
Ranked Rewards [SR]
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.

Strong negate card that can stop a lot of plays, but a tricky and expensive restriction. The high cost of LP isn't as bad in the deck since you can gain some LP with Red Resonator's effect to get +2100 because of Red Rising Dragon's ATK. With a single recovery, you will be able to use Solemn Scolding twice, but you will be left with 100 LP.

Extra Deck

Hot Red Dragon Archfiend
Hot Red Dragon Archfiend
DARK Dragon ★8
ATK 3000 / DEF 2000
Pendulum Genesis [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect.

For when you need to deal with monsters that can't be destroyed by battle. If you plan on synchroing above level 8, you might want to use Hot Red Dragon first instead of Dark End Dragon. This is because Dark End Dragon can actually attack after using its effect, potentially needed to secure some games.

[November 2021] KOG Notes

IIINC


ResonatorIIINCResonator IIINC2
IGN: IIINC, Skill: Demon's Resonance, Date Submitted: Nov 29

Noted By IIINC:

With the new skill change, the former deck engine was one resonator short of supporting the new extra deck requirements. After much testing, Force Resonator did the best against the new meta filled with Melodius, Blue Eyes, Harpies, and Destiny Heroes.

Having three Night Beams or three Cosmic Cyclones was helpful against the new meta. It catches a lot of people off guard and Cosmic Cyclones are a meta-only accessible at this rate since Resonators gain life through Red Resonator.

[Oct 2021] KOG Notes

Comments

Hot New Top
Anonymous
Throw in a Ra and use Marik instead and you get an interesting farming deck
Anonymous
Are you able to activate Eccentrick pendulum effect after adding it to your hand by the skill?
Anonymous
so I already have 3 wildwind, 3 crimson resonator, 1 red resonator, 3 resonator call, 1 infernity doom d., 3 red rising d., and 1 hot red d.
are there any cheaper replacements for the remaining cards?
Anonymous
god this is the dumbest deck I've seen. even easier than Dark Magician and Blue eyes. 1 button combo and never bricks
<< Anonymous
Anonymous Reply
yeah the constant life gain is annoying too
Toastyy
Never seen this deck brick before. Played against it like 50 times and not a single brick.
<< Anonymous(Toastyy)
Anonymous Reply
Why do you think that happens?
Anonymous
Could someone explain to me why hero version runs 3 cosmic cyclone instead of 3 mst? Or this is for the gamea "diversity" deck building?
<< Anonymous
Anonymous Reply
XD
<< Anonymous
Anonymous Reply
Why you people comparing mst and CC? Both of them has different use

And for the OP it might be because the deck builder doesn't want to think too much about floating trap/spell so he prefer to banishing them, as he should have no problem paying the LP cost. Also note that he might be also avoiding monster float effect when plasma got removed
<< Anonymous
Anonymous Reply
I love how fast things get toxic in yugioh
<< Anonymous
Anonymous Reply
OP cards=Konami gets money.
Anonymous
Is this deck still meta?
Anonymous
If you play this can cer deck you should not complain about the already fcking broken meta. If I work for Komoney this deck is confirmed to be dead with at least 4x limit 2 just like Shiranui & Crystron.
<< Anonymous
Anonymous Reply
If you ever worked by konami you would have been fired by the minute because you are prioritizing balance over profit

That's not the konami way
<< Anonymous
Anonymous Reply
Have you ever played this deck? It basically relies on just 1 kind of play and to the continuos synchro summoning, you could disrupt everything between and it has not many ways to comeback. It's consistency only relies on the skill and trust me that this deck is good only with book of the moon. I say this because I play a version without it with Canadia and e-con. And botm is not even in a pack ye
<< Anonymous
Anonymous Reply
If you compared it with onomat, there is a huge gap between them in either limitation, search power etc.

If you compared it with master of rites, it is entirely a different story
Anonymous
Best replacement for book of the moon?
<< Anonymous
Anonymous Reply
Canadia, murmur
<< Anonymous
Anonymous Reply
Depending on the situation, Floodgate trap hole is also a replacement. Or just use good old e-con.
Makia
i have used this incomplete deck for a few days (just 2 red resonator), i think this deck is strong because lets you play with your normal summon, monster effects and backrow could attack your cards but your will rise up all the time with your normal summon, although it is far from being as strong as harpies.
Anonymous
Packs are not rigged. Just got unlucky and got my red resonator in the last 10 packs. Twice. I am so happy :)
[This image is being checked...]
Anonymous
This deck is only strong cause it can abuse Solemn Scolding for free and Trunade

I didn’t lose a single duel when my opponent didn’t draw these cards.

Commens and feedback

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