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Fluffal: deck recipe [Dec 24]

Duel Links Fluffal deck, Fluffal deck in the meta, how to build Fluffal deck.
update 24/12/2022

Required Card Boxes

Main Deck

Cross Dimension

Extra Deck

Infinite Ray Cross Dimension

Example Deck

Standard Version

Edge Imp ChainFluffal DogFluffal DogFluffal DogEdge Imp SabresEdge Imp Sabres
Fluffal BearFluffal BearFluffal BearFluffal OwlKiteroidKiteroid
Fluffal CatFluffal WingsFluffal WingsFrightfur FusionToy VendorToy Vendor
PolymerizationPolymerization----
Frightfur Sabre-ToothFrightfur TigerFrightfur TigerFrightfur SheepFrightfur DaredevilFrightfur Daredevil
Frightfur WolfFrightfur Wolf----
[Skill] descriptionUser
Prescience
You can view the top card of both players' Decks until the end of the 5th turn.
Ishizu Ishtar
Ishizu Ishtar

Set Skill

How to Play

Fluffal Dog

Fluffal Dog
Fluffal Dog
EARTH Fairy ★4
ATK 1700 / DEF 1000
Cross Dimension [SR]
When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.

Main Searcher of this Deck for adding specific pieces. Fluffal Dog can gain this effect while it is special summoned with Toy Vendor as well.

For a combo example, you can summon Dog, add 1 Fluffal Sheep from your Deck to your hand. Then, you can return the dog to your hand for future uses in order to Special Summon 1 Edge Imp Monster from your hand or GY with Sheep's effect for Fusion Summoning Frightfur Monsters.

Fluffal Owl

Fluffal Owl
Fluffal Owl
EARTH Fairy ★2
ATK 1000 / DEF 1000
Sora Perse at Lvl 3, 16, and 30 [SR]
When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.

Both Polymerization Searcher and Poly in itself. However, you can't use both effect on the same turn, so you need to choose activate 1 of these effect according to the situation.

Fluffal Cat

Fluffal Cat
Fluffal Cat
EARTH Fairy ★1
ATK 700 / DEF 300
Cross Dimension [R]
If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use this effect of "Fluffal Cat" once per turn.

Poly Recycler of this Deck while it is sent to the Graveyard as a Fusion Material which will allows you to special summon another pieces of Frightfur Monsters if you have proper materials in your hand.

Frightfur Bear, Fluffal Wings and Toy Vendor

Fluffal Bear
Fluffal Bear
EARTH Fairy ★3
ATK 1200 / DEF 800
Sora Perse Unlock Event [SR]
You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.

Usually used to search out Toy Vendor from your Deck and set directly to your field by discarding itself. Also, you can tribute it from your field to add 1 Polymerization back from your GY to your hand.

Fluffal Wings
Fluffal Wings
LIGHT Fairy ★1
ATK 100 / DEF 100
Cross Dimension [R]
If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.

Fluffal wings' effect can lets you draw 1 card by banishing 1 other "Fluffal" monster including itself from your Graveyard. Then, you can send Toy Vendor that you control to the Graveyard to gain another draw.

Toy Vendor
Toy Vendor
Continuous Spell
Sora Perse at Lvl 14 and 25 [UR]
Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.

Can be searched by Fluffal Bear. Toy Vendor's first effect will allows you to gain pseudo-Double Summon if there is a Fluffal Monster on the top of your Deck.

Edge Imp Monsters

Edge Imp Chain
Edge Imp Chain
DARK Fiend ★4
ATK 1200 / DEF 1800
Cross Dimension [SR]
When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.

Chain's second effect will allows you to add any "Frightfur" card from your Deck to your hand while it is sent to the graveyard from the hand or field. Since the other Key Card - Frightfur Patchwork is not available in Duel Links yet, so the most valuable search card will be Frightfur Fusion in this case.

Edge Imp Sabres
Edge Imp Sabres
DARK Fiend ★3
ATK 1200 / DEF 800
Sora Perse at Lvl 7, 18, and 33 [SR]
If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.

Can be searched by Fluffal Dog in this Deck. Similars to Plaguespreader Zombie recycling effect, it can help you continue various play and this card works pretty good with Toy Vendor.

Frightfur Fusion

Frightfur Fusion
Frightfur Fusion
Normal Spell
Cross Dimension [UR]
Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. You can only activate 1 "Frightfur Fusion" per turn.

A Frightfur version of "Miracle Fusion" for Fusion Summoning Frightfur Monsters.

Hallowed Life Barrier

Hallowed Life Barrier
Hallowed Life Barrier
Normal Trap
Ranked Rewards [R]
Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

Hallowed Life Barrier can be used to prevent OTKs similar to Sphere Kuriboh and Kiteroid. It will also protects your monster from battle or card destruction for a turn while discarding a card to the grave which you can combo this card with Toy Vendor for searching "Edge Imp" / "Fluffal" Monsters, or with Fluffal Wings for extra drawing.

Extra Decks

Frightfur Sabre-Tooth
Frightfur Sabre-Tooth
DARK Fiend ★8
ATK 2400 / DEF 2000
Cross Dimension [UR]
1 "Frightfur" Fusion Monster + 1 or more "Fluffal" and/or "Edge Imp" monsters
When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your Graveyard; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.

One of the Boss monster in this Deck with min. 2800 ATK with its own effect, you can pair with Tiger which will gains additional 600 ATK. Sabre Tooth will gains Battle and Effect Destruction Immune effect when it was Fusion Summoned by using 3 or more Fusion Materials.

Frightfur Tiger
Frightfur Tiger
DARK Fiend ★6
ATK 1900 / DEF 1200
Sora Perse Unlock Event [UR]
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".

A multi-material Frightfur monster other than Frightfur Wolf. Similar to Junk Destroyer's effect, you can destroys your opponent's field to how many materials (min. 2) were used for its summon. An additional Power Boost Up effect for every Fluffal or Frightfur you control which can lets you easily get rid of your opponent's Big Boss Monsters or OTK.

Frightfur Daredevil
Frightfur Daredevil
DARK Fiend ★8
ATK 3000 / DEF 2200
Cross Dimension [R]
1 "Edge Imp" monster + 1 "Fluffal" monster
When this card destroys an opponent's monster by battle: You can inflict 500 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 250 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn.

A big beater that can burn 500 Damage to your opponent when it destroys a monster by battle; you can burn 250 Damage for each "Frightfur" monster in your Graveyard. Both of these effect can easily give massive amount damage to your opponent, althought it is not as good as Frightfur Kraken, but is definitely worth it due to OTK's and the stats.

Frightfur Wolf
Frightfur Wolf
DARK Fiend ★6
ATK 2000 / DEF 1500
Cross Dimension [R]
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.

Multiple times attacker due to how many materials were used for its summon. Wolf can be an overwhelming beater if it paired with Tiger or Sabre Tooth which can boost up its attack.

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
Selection Box Vol.03 Mini [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

Ptolemy can be used as single-target non-destruction removal. Alternatively, you can use it to recover a card from your graveyard. Both effects make Ptolemy a versatile addition to your Extra Deck.

Other Card Options

Fluffal Sheep

Fluffal Sheep
Fluffal Sheep
EARTH Fairy ★2
ATK 400 / DEF 800
Cross Dimension [N]
If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.

You can Special Summon Sheep if you control a "Fluffal" monster on your field, in addition that it will allows you to Special Summon a "Edge Imp" monster by returning other "Fluffal" monster to your hand, which can helps you to Fusion Summon certain Frightfur Monster faster.

Fluffal Octopus

Fluffal Octopus
Fluffal Octopus
WATER Fairy ★1
ATK 800 / DEF 800
Cross Dimension [N]
When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn.

Octopus can lets you recycle 1 "Fluffal" or "Edge Imp" monster from your graveyard while it is Normal or Special Summoned.

Its another effect will allows you to return up to 2 banished monsters (no specific) to your Graveyard. You can use this effect to return 1 Fluffal Wing and 1 other Fluffal Monster for another draw or Kiteroid for anti-direct attack.

Kiteroid

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Prevents OTKs similar to Sphere Kuriboh. Keep it in your hand to avoid damage from a direct attack, then later banish it from the graveyard to avoid damage from another direct attack.

King of the Swamp & Polymerization

You can discard King of the Swamp to add a copy of Polymerization from your Deck to your hand or use it as Material for your Fusion Monster.

King of the Swamp
King of the Swamp
WATER Aqua ★3
ATK 500 / DEF 1100
Generation Next [UR]
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can discard this card to the Graveyard: Add 1 "Polymerization" from your Deck to your hand.
Polymerization
Polymerization
Normal Spell
Card Trader Inventory [SR]
Hero Rising [SR]
Destiny Rulers [SR]
Master of Chaos [SR]
Joey at level 5 [SR]
Jaden/Yubel Starter Deck [SR]
Chazz Princeton Starter Deck [SR]
Alexis Rhodes Starter Deck [SR]
Zane Truesdale Starter Deck [SR]
Syrus Truesdale Starter Deck [SR]
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

Frightfur Bear

Frightfur Bear
Frightfur Bear
DARK Fiend ★6
ATK 2200 / DEF 1800
Sora Perse at Lvl 10, 21, and 35 [UR]
"Edge Imp Sabres" + "Fluffal Bear"
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip that monster to this card as an Equip Spell Card with this effect.
● The equipped monster gains 1000 ATK.

Frightfur Bear can equip the monster that destroyed by battle and gains 1000 ATK like Shiranui which can disrupt their combo by preventing them from monster effect activation. However, this effect is useless against Pendulum Monster since they will move to Extra Deck instead of Graveyard.

Dark Fusion

Dark Fusion
Dark Fusion
Normal Spell
The Supreme King at Lvl 11, 23 & 38 [SR]
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn.

Dark Fusion has an added effect of the summoned Frightfur monster being un-targetable for a turn, but only for spells and traps.

Other Extra Decks

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

One of the general Rank 4 monster. Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

The Phantom Knights of Break Sword
The Phantom Knights of Break Sword
DARK Warrior ★3
ATK 2000 / DEF 1000
Phantom of Rebellion [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

A 1 for 1 card removal that works like Diamond Dire Wolf, except this lets you use any other card on your field to destroy. Since some of the cards have effects in the grave or can be recovered during the end phase, you can somewhat freely use them as the cost for its effect.

Comments

Anonymous
So basically after 12 days we can say 100% this deck is total trash, it's mediocre OTK and suk hard.
<< Anonymous
John Reply
trash ? Are you kidding man ? Probably you're a idiot. The deck's not a trash, it's just a otk deck if you play in second you probaly will win and if you play firstly you have the chance to die. The deck just need some cards like edge imp scythe and Frightfur kraken and cruel Whale.
<< Anonymous(John)
Anonymous Reply
If you go second, you have a chance to win. If you go first, you will probably die.

ftfy
<< Anonymous
Magma Reply
Not exactly,You only need to take the corrects supports,I'm winning well when i start first
<< Anonymous(Magma)
Lava Reply
True I'm currently in a 3 win streak on rookie 2
Anonymous
Probably the most safe play for turn one is to summon sheep and saber tiger with 3 material (including sheep), but not really helping since it'll cost quite resource
Anonymous
the most dangerous otk deck beside galaxy. If you can negate frightfur tiger effect, you're done
Anonymous
My favorite cope deck <3
<< Anonymous
Anonymous Reply
coin toss deck.
1st=lose
2nd=win
Anonymous
Serious question: What do you do with this deck when you go first?

Summon Daredevil? Set a monster? How do you survive the next turn???
<< Anonymous
Anonymous Reply
^You forgot to put your name Fetih 1453
<< Anonymous
Fetih 1453 Reply
It was not me. I already sended my own comment.
<< Anonymous
Anonymous Reply
You can use the meme skill "I Was Quicker Than You" to increase the chance that you'll survive turn 2 when you go first.
<< Anonymous
Anonymous Reply
Sounds good, meme skill for a meme deck
Anonymous
Weak turn 1 aside, this deck also lacks an out for indestructible Sabre-tooth wall in case of mirror match or worse, Bloom Diva.
<< Anonymous
Anonymous Reply
Considering Sora was the one who taught Fusion to Yuzu, it's kinda hilarious
Anonymous
DLM thinks this deck has high potential according to their tier list.
<< Anonymous
WoodFrJared Reply
I think this deck has potential to Tier 3 but not sure it will hold that long when people figure out how to counter them.
<< WoodFrJared
Anonymous Reply
My biggest issue with this deck is that it's hard to find an optimal build. You really need some defensive turn 1 options but you also don't want to remove too many of the fluffal/edge imp cards. And the skill choice is also a tough decission. Prescience works great with Toy Vendor but doesn't offer much advantage otherwise. And the Sora skills aren't really good either.
<< Anonymous
WoodFrJared Reply
Ya I agree with that.
konami fok u
this deck is realy good and fun!!!1
<< Anonymous(konami fok u)
Anonymous Reply
Until you go first :(
<< Anonymous
Anonymous Reply
frightfur saber-tooth might be this deck's best turn one, but its hard to bring out.
<< Anonymous
Anonymous Reply
turn 1 move:
Set 1 fluffal and get beaten next turn.

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