Synchro Connection, the new Structure Deck that was released a couple days ago together with Stardust Acceleration, contains quite a few interesting cards and, while the vast majority of the Duel Rewards from the new Legendary Duelists are a disappointment, Junk Berserker is not a card that should underestimated.
This deck focuses on Special Summoning powerful Synchro Monsters such as Stardust Dragon and Junk Berserker that can quickly overwhelm the opponent.
The Tricky can be Special Summoned from your hand by discarding one card, he can used as Synchro Material together with Junk Synchron or Junk Anchor to Special Summon Stardust Dragon and Junk Berserker respectively.
But the cost that you pay in order to Special Summon it gives it additional synergy with the deck: getting “Junk” monsters into the Graveyard to then Special Summon with Junk Synchron is not always going to be easy and you can’t always rely on setting them and waiting for your opponent to destroy them, so this card essentially gives you an alternative way of getting them where you want them.
Junk Anchor can substitute any “Synchron” Tuner monster as material for a Synchro Summon, it’s a Level 2 monster, which means Junk Synchron can Special Summon it from the Graveyard, and its secondary effect allows you to Special Summon a non-Tuner “Junk” monster from the Graveyard, even though you are then obligated to use this card and that monster as material for a Synchro Summon
Junk Blader has no particular effect that can advance your plays or make Synchro Summoning easier, but, even alone, it is capable of reaching a pretty high ATK by banishing “Junk” monsters from your Graveyard, so he might be useful when you are trying to push for game.
Junk Servant can be Special Summon from your hand if you control a “Junk” monster, so, if you have Junk Synchron on the field, you can immediately go into Junk Berserker thanks this effect. Note that you can Special Summon Junk Servant from your hand even if the monster on the field is another copy of the card.
Junk Forward can be Special Summoned from your hand if you control no monsters, it’s a Level 3 monsters and its effect is generally good for Synchro Summoning.
None of the monsters in this deck have a way of dealing with backrow, so Hey, Trunade! is sort of an obvious choice as it is capable of bouncing back into the hand all set Spell/Trap Cards on the field at once.
Due to how many of the current top-tier decks featured limited cards, Enemy Controller is not as common anymore, but it’s still one of the most versatile cards in the game;
You can use Enemy Controller to take control of the monster on the opponent’s side of the field with the highest ATK by tributing Junk Anchor to stall for a turn and then Special Summon the tributed monster with Junk Synchron the following turn or you could take control of a monster during your own turn and use it as Synchro material to get rid of it.
Powerful Rebirth is an interesting card in a Synchro deck—it might be problematic in other decks that focus on this summoning mechanic because it increases the Level of the monster it Special Summons, but, as you can see, there a lot of options in the Extra Deck, so that is hardly going to be an issue.
Stardust Dragon can negate the effect of cards like Treacherous Trap Hole that would destroy something on the field; while this Level 8 monster isn’t unbeatable, it’s still a pretty good card to have in your Extra Deck since Mark of the Dragon - Head simply adds it to the five you already have.
Most of the times you are going to make Stardust Dragon with Junk Synchron and either Junk Warrior or X-Saber Wayne.
Junk Warrior doesn’t a particularly notable effect, but, if Paleozoic Canadia is on the field when it’s Synchro Summoned, he does reach 3500 ATK, so there are going to be situations in which he would be a superior option to X-Saber Wayne.
Thanks to its generic requirements, X-Saber Wayne is a pretty good monster to run in this deck. When X-Saber Wayne is Synchro Summoned, it allows you to Special Summon a Level 4 or lower Warrior-Type monster from your hand—you ideally want to target Junk Synchron to then go into Stardust Dragon or Junk Anchor for Junk Berserker, depending on which monster you need at the moment.
Gravity Warrior is an interesting card; it gains 300 ATK for each monster the opponent controls when he is Synchro Summoned, meaning he can reach 3000 ATK and its second effect can force an opponent’s Defense Position monster to attack, so it might be useful against Fur Hires when the opponent tries to use Wiz, Sage Fur Hire as a wall for stalling.
In general Gravity Warrior adds more versatility to the deck because it’s a Level 6 monster and having options is always a good thing.
The main appeal of this Skill is the fact that it adds Junk Synchron, a pretty decent Tuner, and Stardust Dragon to your deck, the problem is that, while you are adding one more slot to your Extra Deck, you are also forcing yourself to play with a 22 cards deck, which is notably less consistent than one with 20.
Fur Hire Matchup
Going first you will have to rely on Sphere Kuriboh, Enemy Controller and Paleozoic Canadia to survive. Fur Hires are superior in terms of consistency, but it’s not impossible for this deck to beat them:
Your main combos don’t rely on Spell and Trap Cards, so Wiz, Sage Fur Hire can’t do anything to prevent them, Junk Berserker can lower Dyna, Hero Fur Hire’s ATK by banishing “Junk” monsters from the Graveyard, so getting over it won’t be an issue, and Gravity Warrior can force Wiz to attack, so the opponent won’t be able to stall with it.
This deck does not run much backrow removal and Hey, Trunade! can’t get rid of Amazoness Onslaught, so this is easily the worst matchup. If your monsters are banished, you can’t Special Summon them with Junk Synchron and because of Amazoness Swords Woman it doesn't matter how big your Synchros are, you are just going to take more damage.
Enemy Controller and Junk Berserker are your best bet in this matchup: with some prior damage, the Level 7 Synchro can finish the game by lowering the ATK of an Attack Position Amazoness Princess to 0.
Vampires don’t have much that can interact with the opponent during his turn, unless they are running Simultaneous Loss, aside from Treacherous Trap Hole, so setting for Junk Berserker and take advantage of the fact that, in order to activate the effects of their cards, the opponent is likely at 2500 Life Points, shouldn’t be that difficult.
Masked HERO Matchup
Masked HERO is an OTK deck, just like this one, so this matchup heavily depends on who goes first and on whether or the opponent has set Treacherous Trap Hole or a Paleozoic Canadia.
U.A.s are a problematic matchup because of U.A. Penalty Box—this Continuous Trap prevents you from attacking into the opponent’s monsters freely.
The higher Level U.A. can be difficult to get over if U.A. Stadium’s effect has already increased their ATK, but you can take trick your opponent into activating Cosmic Cyclone early and then use Junk Berserker to end the game quickly.
I dont use Tricky. Not much of a help without quillbolt. I use 3 Bladers coz he is good for Berserker and also a good attack if you have some junks in tha grave. Also i have a re-spark in it... it saved me once. Atm i am in Platinum with this deck. I'm not so sure i can make it to Legent with it... If Quillbolt, Quickdraw and some synchros like Nitro Warrior and Gardna comes out this could be the best deck in the game.