This deck is essentially an OTK deck. Hold your combo pieces and abstain from making any big plays until you have everything you need in your hand. Draw Sense: Light is used to get a copy of Ra's Disciple, which is a key card to this strategy, into your hand.
Spell/trap cards are the most common way of disrupting plays. A Floodgate Traphole on your Ra's Disciple completely shuts down your combo. Or a Wall of Disruption can turn all your monster's attack to 0. To prevent these from happening activate Fire Formation - Gyokkou at the start of your turn. Fire Formation - Gyokkou Locks your opponent's backrow meaning they cannot activate it. At the start of the battle phase you can activate Anti-Magic Arrows. This prevents your opponent from activating any spell/traps during the battle phase and your opponent cannot chain any cards to it. This often catches them by surprise and is a great way to open your finishing attacks.
After activating Fire Formation - Gyokkou it is now safer to summon Ra's Disciple, and with his effect fill your monster zone with more copies of him. This is the first step to your combo and should only be summoned during your OTK turn. Use Draw Sense: Light to search him out of your deck, but keep in mind it is best to have only 1 copy in your hand and the rest in your deck.
Photon Booster turns all your Ra's Disciple into 2000 attack beaters. Since we know that Ra's Disciple special summons more copies of himself from the deck, using Photon Booster on him will always result in 3 2000 attack beaters.
This is a deck whose win condition is purely OTK, meaning the turn after using up your combo doesnt matter. It's either you pull off your combo and win or fail your combo and lose. That is why the consequence of Into the Void doesn't really matter, making it a great card for this deck. Use it only the turn you plan to OTK to draw into a card that could help your combo. Best used after summoning and resolving Ra's Disciple.
2000 attack will not always get the job done. Many decks can consistently special summon monsters with much more than 2000 attack during their first turn. In these situations we need support cards to help us get over their big monsters. Riryoku is excellent at doing this since it halves the opponent's attack and gives it to your monster. This means your Ra's Disciple will almost always be 2000 attack higher than your opponent after using Riryoku. Chthonian Alliance is also good because it boosts your monster's attack by 800 for every other monster with the same name as it. This will almost always result in a 1600 attack boost, bringing your Ra's Disciple to 3600 attack.
For monster that you are unable to defeat even after boosting your attack, or your opponent just has too many monsters on their field defending them, use these cards to get rid of those monsters. Tribute to the Doomed destroys a monster on the field at the cost of 1 hand card. While Parallel Twister can get rid of any card on the field at the cost of 1 spell/trap card on your field. Set one of your useless spell/trap card,usually an extra Photon Booster ,as fuel for Parallel Twister. Keep in mind that Parallel Twister can also be used to get rid of your opponent's backrow.
King of Games [Mar 2018]
King of Games [Apr 2018]
Draw Sense: Light
I has been using a hibrid style with trio, treaty on uniforme nomenclature and wall of disruption.
i replace gyoku with these traps and added a trunade instead of the cyclone.
Anyone have another suggestion???
Have a brickie hand is an instant surrender 'cause you dont have anything to do if in 2 turn doesnt have any way to neglate the backrow or rise the ATK point at the same time.