Right Back at You Can be used in the Main Phase of your next turn following the turn in which you took battle damage. Select 1 face-up monster on your field. This turn, the selected monster's ATK increases by half of the battle damage received in the turn you last took battle damage. This skill can only be used once per turn.
You will be taking a lot of battle damage while using this deck, mostly from direct attacks, so use a lot of heal cards so that you do not lose quickly. Chain heal cards when your opponent attacks with his strongest monster to maximize your heal.
The best healing cards to use in this deck are cards like Enchanted Javelin and The Golden Apples which heal you for the amount of your opponent's attack, practically negating the attack. Additionally, The Golden Apples also special summons a token with attack and defense points equal to the damage you took, but be careful because The Golden Apples only heals you after you have received the damage meaning you can still lose while it is set.
When your opponent hits you with 2000 or more damage, you can use Nutrient Z to heal yourself by 4000 points before you take the damage.
Right back at you only gives you the boost of the last battle damage you took. If you take 1800 battle damage then take 100 battle damage, the skill will count the 100 and only boost your attack by 50. So use defense cards to prevent you from losing your boost when your opponent attacks with his bigger monster first. Also use defense cards to prevent your opponent from killing you in case your heals could not keep up.
Lava Golem can be used to remove annoying monsters from your opponent's field, while also dealing an extra 1000 damage to them during each of their standby phases. Additionally, getting hit by Lava Golem directly means you can boost your monster by 1500 attack the next turn. You can use The Golden Apples when hit by Lava Golem to get a 3000 attack and defense token on the field.
Big Shield Gardna when set can deal damage to your opponent if they have insufficient attack, and when changed to attack position might give you the opportunity to use your skill the next turn.
I use that turtle that is special summoned from your hand or cementery when a monster is removed from play, (wind/aqua/1500atk/1400def) so when the ray attacks and is remmoved from play you can special summon the turtly every turn from protection, also you can sacrifice it or discard from your hand, really good protection if comboed with the ray, I have 3 rays and 3 turtles in my deck, platinium 4
worm bait. You get to swarm your filed with insects to trigger insect uprising and get 2 tributable tokens to summon, econ or use that double arm trap that steals two of your opponents monsters.
Just won using this deck at Duel room against rank Legend and Platinum.. This deck is effective with 3 econ and 3 Jowls of Demise. Jowls is just a staller by taking control high atk op mons. Saving you a turn to direct attack. Can't wait to test this deck out at rank and shave my hairy bolls with it.