This is one of the few decks where allowing your opponent to draw would be to your benefit.
When using Cup of Ace, depending on which side the coin lands, either you or your opponent will draw 2 cards. If you draw cards you will gain card advantage, if your opponent draws cards you he will be closer to "Deck Out", either of these effects will work to your advantage.
When flipped Hiro's Shadow Scout lets your opponent draw 3 cards and discards any spell cards they draw. Additionally, if you use Hiro's Shadow Scout and your opponent has 2 or less cards left in their deck, it will count as a "Deck Out".
Warm Worm is probably the most important part of this deck. Milling 3 cards from the top of your opponent's deck when he is destroyed in any way, would greatly improve how quickly your opponent will deck out. When Gokipon is destroyed you can search out Warm Worm from your deck. Using Assault on GHQ on Warm Worm would mill your opponent a total of 5 cards.
When your opponent flips Jowls of Dark Demise take control of their strongest monster, this would usually force them to end the battle phase. Then, during their end phase, destroy the monster with Assault on GHQ while simultaneously milling 2 cards from the top of their deck. Protection, monster removal and milling all in one combo. Take note that if your field is full when Jowls of Dark Demise is flipped the targeted monster is destroyed instead of taken.(This does not count as destruction by card effect.)
Stalling turns is important until you get enough cards to use in a combo.
Using A Feint Plan when you only control face down monsters will leave your opponent with nothing to attack.
Windstorm of Etaqua can prevent all your opponent's monsters from attacking by changing their battle positions.
Curse of Anubis does almost the same thing as Windstorm of Etaqua, change multiple monsters to defense position. But it changes all effect monsters to defense position and they cannot change their battle position for the rest of the turn, also their defense is reduced to zero.
When Winged Kuriboh is destroyed you do not take battle damage for the rest of the turn. Set him face-down to stall in tight situations.
Endless Trap Inferno Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Oh no, when did this deck fall all the way down to tier 4? The deck can hard counter Aliens, shame it fell so low... Then again, meta is defined by usage, and this is a relatively old and hard to work with deck compared to aliens & sylvans.
I ran a version with pot of dichotomy and DNA checkup and they kept me going till I got my third warm worm no trouble -- I still have them in the version with 3 warm worms I'm running now. I'm running 2 hane-hanes in place of the jowls though so dichotomy is actually viable, unlike the version listed here
Powerfull Rebirth from samurai warriors box
Painful return from standard duelists
The defenition of the ranks:
Smurf Rookie- you will be banged by those new gay cards.
Normal Rookie- prepare to play against a bot.
Bronze- A mentally disable dude that buy some cards on the shop and think he is able to play...
Silver- Decks with only dumbass monsters with 4 stars and 1800 Atk points, because they made the "auto deck" ;D
Gold- You can observe a little improve: skill, cards and combos. Still they are: retarded.
Platinum- Nice duelists with OP decks. You start to struglle and can´t out-smart them with bluff.
Legend- annoying new cards (smurfing rookie style). Either you draw a nice hand or you are fucked.
KING OF GAMES- Unknown territory. Maybe I hope to get there...or maybe not!