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Warm Worm Mill: deck recipe [Jun 12 Updated!]

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Zane unlock event!
update 12/06/2018

Note: This deck is built when the "Flame of the Tyrant" booster pack is released.

Overview

Main objective of this deck is to "Deck Out" your opponent using card effects that mill your opponent's deck and effects that let your opponent draw.

Example deck

(Post-Banlist)

Warm WormWarm WormWarm WormWinged KuribohWinged KuribohWinged Kuriboh
Jowls of Dark DemiseJowls of Dark DemiseJowls of Dark DemiseWall of DisruptionWall of DisruptionGhost of a Grudge
Ghost of a GrudgeAssault on GHQAssault on GHQAssault on GHQCurse of AnubisWindstorm of Etaqua
A Feint PlanA Feint Plan--------

Ver 1

Man-Eater BugWarm WormWarm WormWarm WormWinged KuribohWinged Kuriboh
Hiro's Shadow ScoutHiro's Shadow ScoutHiro's Shadow ScoutFloodgate Trap HoleFloodgate Trap HoleGhost of a Grudge
Ghost of a GrudgeAssault on GHQAssault on GHQCurse of AnubisWindstorm of EtaquaA Feint Plan
A Feint PlanA Feint Plan

Ver 2

Warm WormWarm WormWarm WormGokiponJowls of Dark DemiseJowls of Dark Demise
Jowls of Dark DemiseHiro's Shadow ScoutHiro's Shadow ScoutHiro's Shadow ScoutCup of AceCup of Ace
Cup of AceAssault on GHQAssault on GHQAssault on GHQWindstorm of EtaquaA Feint Plan
A Feint PlanA Feint Plan--------

Set skill

[Skill] descriptionUser
Duel, standby!
Gives 1 more card in each player's starting hand.

Tea

How to use this deck

Draw

This is one of the few decks where allowing your opponent to draw would be to your benefit.

  • When using Cup of Ace, depending on which side the coin lands, either you or your opponent will draw 2 cards. If you draw cards you will gain card advantage, if your opponent draws cards you he will be closer to "Deck Out", either of these effects will work to your advantage.
  • When flipped Hiro's Shadow Scout lets your opponent draw 3 cards and discards any spell cards they draw. Additionally, if you use Hiro's Shadow Scout and your opponent has 2 or less cards left in their deck, it will count as a "Deck Out".

Warm Worm

Warm Worm is probably the most important part of this deck. Milling 3 cards from the top of your opponent's deck when he is destroyed in any way, would greatly improve how quickly your opponent will deck out. When Gokipon is destroyed you can search out Warm Worm from your deck. Using Assault on GHQ on Warm Worm would mill your opponent a total of 5 cards.

Take and Destroy

When your opponent flips Jowls of Dark Demise take control of their strongest monster, this would usually force them to end the battle phase. Then, during their end phase, destroy the monster with Assault on GHQ while simultaneously milling 2 cards from the top of their deck. Protection, monster removal and milling all in one combo. Take note that if your field is full when Jowls of Dark Demise is flipped the targeted monster is destroyed instead of taken.(This does not count as destruction by card effect.)

Protection

Stalling turns is important until you get enough cards to use in a combo.

  • Using A Feint Plan when you only control face down monsters will leave your opponent with nothing to attack.
  • Windstorm of Etaqua can prevent all your opponent's monsters from attacking by changing their battle positions.
  • Curse of Anubis does almost the same thing as Windstorm of Etaqua, change multiple monsters to defense position. But it changes all effect monsters to defense position and they cannot change their battle position for the rest of the turn, also their defense is reduced to zero.
  • When Winged Kuriboh is destroyed you do not take battle damage for the rest of the turn. Set him face-down to stall in tight situations.
  • Man-Eater Bug destroys a monster on the field when it is flipped face-up. Destroy your opponent's monster for a 1 for 1 trade. Or destroy your own Warm Worm if your opponent's deck is 3 cards or less.
  • Floodgate Trap turns their summoned monster face-down, preventing it from changing it's battle position, effectively making it a dead card on the field and possibly cutting your opponent's play.
  • Ghost of a Grudge's activation condition is easily achieved in a mill deck, making it easy to turn all your opponent's monsters into 0 attack.

Other useful cards

CardExplanation
Hiro's Shadow Scout
Hiro's Shadow Scout
Helpful to thin your opponent's deck, can also discard spells.
Delg the Dark Monarch
Delg the Dark Monarch
A strong board presence and which effect is immediately activated once summoned, discarding two cards from your opponent's deck for faster milling.
Warm Worm
Warm Worm
One of the keycard for this deck, use along side Regretful Rebirth can discard 6 cards in your opponent's deck in total.
Gokipon
Gokipon
Useful in pulling out Warm Worm out of your deck and a good stalling card for this deck.
Cocoon of Evolution
Cocoon of Evolution
Another useful card for defensive purposes. Be aware that it can easily countered by Possessed Dark Soul.
Cup of Ace
Cup of Ace
Regardless the outcome this card is a WIN-WIN case,
it can thin your opponent's deck or gives you more cards in your hand.
Peeking Goblin
Peeking Goblin
A great card that is capable of switching momentum, fully utilize with Conscription.
The Shallow Grave
The Shallow Grave
Another support card useful to Warm Worm
for fast milling, and retain board presence.
Insect Imitation
Insect Imitation
Can be use to Skelengel to special summon Warm Worm from your deck.
Thunder Crash
Thunder Crash
Useful since this deck is a burn out milling deck, while destroying your monster such as Warm Worm you can thin your opponent's deck faster and inflict effect damage.
Chain Destruction
Chain Destruction
A good situational support card, can be use against deck such as "harpies" and also to your own monster Warm Worm to mill your opponent faster.
Infinite Dismissal
Infinite Dismissal
A support card for faster milling by sending your Warm Worm to the graveyard, if your opponent decided not to destroy it, or can even be use to stop cards such as Jerry Beans Man and Sonic Duck.
A Feint Plan
A Feint Plan
Another support card useful to stall turns, and to pull out combo such as flipping Warm Worm and activating Chain Destruction.
Assault on GHQ
Assault on GHQ
A great card for milling decks, activate its effect along side Warm Worm can discard 5 cards in your opponents deck in total.
Michizure
Michizure
Can be considered as a defensive card for this deck and good in maintaining board control.
Conscription
Conscription
A great card that can be fully utilize along side Peeking Goblin.
Regretful Rebirth
Regretful Rebirth
Useful to Warm Worm for fast milling.
Damage Gate
Damage Gate
Easily revive low attack monsters like Warm Worm.
Time Machine
Time Machine
Same as Regretful Rebirth except revived monster does not get destroyed during your end phase.
The Golden Apples
The Golden Apples
A defensive card to support and maintain board presence.
Enchanted Javelin
Enchanted Javelin
Helpful for when you're low on LP and you need to stall the duel

Other useful skills

[Skill] descriptionUsers
Extra, Extra
Can be used if your Life Points decrease by 2000. In the Draw Phase, a card you draw is duplicated.

Pegasus
Endless Trap Inferno
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.

Odion

King of Games [Mar 2018]

Necro

IGNSet SkillDate Submitted
NecroDestiny DrawMarch 10

Comments

Hot New Top
Anonymous
Nothing better than getting paired with this deck while you're running archfiend recall. Never seen so much butthurt.
Anonymous
Massive morph limited to one per deck
Hiro limited to two
Cup limited to two
Mind you you can choose between cup and hiro you can’t have both
Fuck these people for real this wasn’t even a meta deck and they ban all the cards that make this deck halfway decent??? Massive morph was a huge upstep in farming now it’s all fucked thanks a lot douches
Anonymous
Oh no, when did this deck fall all the way down to tier 4? The deck can hard counter Aliens, shame it fell so low... Then again, meta is defined by usage, and this is a relatively old and hard to work with deck compared to aliens & sylvans.
<< Anonymous
A10airknight Reply
It would be great if Ghost of a Grudge would be released in a pack or event. That might give it a chance. It's hard to win with at the moment
<< Anonymous(A10airknight )
Juju on the beat Reply
i used it when it got released in the event, but the card is not very gd unless u fulfill the 8-card-in-ur opponent's-graveyard condition. floodgate is better
Sinbad
Garbaj sample deck. This is a real good mill deck.
3* worm
2* scout
3* win kubiboh
1* Etaqua
1* Anúbis
3* Wall of Dic
2* Assalt Ghq
3* faint plan
2* whatever you want
<< Anonymous(Sinbad)
Juju on the beat Reply
I used a similar,but more optimised deck

3* worm
2* scout
3* win kubiboh
1* Etaqua
1* Anúbis
3* Wall of Dic
2* Assalt Ghq
3* floodgate traphole
2* man-eater bug
Sinbad
The pos banlist deck even has 2 Hiros.
Anonymous
Yuuuppp, this deck just got relevant again.
Anonymous
Just run Goki/Danipon, fetch worm, and start ressurecting it like mad. EZ PZ
A10airknight
Did anyone mill to kog last month? I could use some help with spell and trap lineup. Currently am running 3x shadow scout, 3x worm, 1x man eater bug an 2x winged kuriboh and monsters seem fine.
<< Anonymous(A10airknight )
Anonymous Reply
Regretful/Powerful Rebirth
<< Anonymous
A10airknight Reply
Thought about doing 3x of each, along with the jowls/ghq tactic. Thanks! Giving to take a while to build
Ya boy willis
Could you run this with shadow game?
<< Anonymous(Ya boy willis)
Anonymous Reply
Thats what I do and its not bad
Skully the sexy skul
so i only have 2 warm wroms anything capable of taking the third one's place?
<< Anonymous(Skully the sexy skul)
Souflikar Reply
u can use the Shallow Grave
<< Anonymous(Skully the sexy skul)
Anonymous Reply
I ran a version with pot of dichotomy and DNA checkup and they kept me going till I got my third warm worm no trouble -- I still have them in the version with 3 warm worms I'm running now. I'm running 2 hane-hanes in place of the jowls though so dichotomy is actually viable, unlike the version listed here
<< Anonymous(Skully the sexy skul)
Will Reply
Limit Reverse
Regretful Rebirth
Powerfull Rebirth from samurai warriors box
Painful return from standard duelists
Therewasonly1barmaid
The defenition of the ranks:

Smurf Rookie- you will be banged by those new gay cards.
Normal Rookie- prepare to play against a bot.
Bronze- A mentally disable dude that buy some cards on the shop and think he is able to play...
Silver- Decks with only dumbass monsters with 4 stars and 1800 Atk points, because they made the "auto deck" ;D
Gold- You can observe a little improve: skill, cards and combos. Still they are: retarded.
Platinum- Nice duelists with OP decks. You start to struglle and can´t out-smart them with bluff.
Legend- annoying new cards (smurfing rookie style). Either you draw a nice hand or you are fucked.
KING OF GAMES- Unknown territory. Maybe I hope to get there...or maybe not!
<< Anonymous(Therewasonly1barmaid)
KOG Reply
i hoped KOG would be fun and creative. i reached it once, dakinis, red-eyes zombies and control decks everywhere. quite sad
<< Anonymous(Therewasonly1barmaid)
Shaman Reply
Like you just jumped directly to platinum aur kog
<< Anonymous(Therewasonly1barmaid)
Anonymous Reply
KOG is not as hard as legend.
People stop tryharding with meta decks there and start having fun with meme decks, at least that's what i experienced last season
<< Anonymous
Anonymous Reply
Yep, once you are KOG you have nothing to do and nothing to lose anymore, so you can have fun with random meme decks instead.
Kurojj
Oh boy this deck pisses me off
<< Anonymous
Anonymous Reply
"does require a brain" don't know if trolling or not
<< Anonymous(Kurojj)
Anonymous Reply
Just bring toons
<< Anonymous
Anonymous Reply
Derp.....
<< Anonymous
Mr. Meeseek Reply
Im a yugioh pro look at me

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