Note: This deck is built when the "Flame of the Tyrant" booster pack is released.
Main objective of this deck is to "Deck Out" your opponent using card effects that mill your opponent's deck and effects that let your opponent draw.
This is one of the few decks where allowing your opponent to draw would be to your benefit.
Warm Worm is probably the most important part of this deck. Milling 3 cards from the top of your opponent's deck when he is destroyed in any way, would greatly improve how quickly your opponent will deck out. When Gokipon is destroyed you can search out Warm Worm from your deck. Using Assault on GHQ on Warm Worm would mill your opponent a total of 5 cards.
When your opponent flips Jowls of Dark Demise take control of their strongest monster, this would usually force them to end the battle phase. Then, during their end phase, destroy the monster with Assault on GHQ while simultaneously milling 2 cards from the top of their deck. Protection, monster removal and milling all in one combo. Take note that if your field is full when Jowls of Dark Demise is flipped the targeted monster is destroyed instead of taken.(This does not count as destruction by card effect.)
Hiro's Shadow Scout
|Helpful to thin your opponent's deck, can also discard spells.|
Delg the Dark Monarch
|A strong board presence and which effect is immediately activated once summoned, discarding two cards from your opponent's deck for faster milling.|
|One of the keycard for this deck, use along side Regretful Rebirth can discard 6 cards in your opponent's deck in total.|
|Useful in pulling out Warm Worm out of your deck and a good stalling card for this deck.|
Cocoon of Evolution
|Another useful card for defensive purposes. Be aware that it can easily countered by Possessed Dark Soul.|
Cup of Ace
|Regardless the outcome this card is a WIN-WIN case,|
it can thin your opponent's deck or gives you more cards in your hand.
|A great card that is capable of switching momentum, fully utilize with Conscription.|
The Shallow Grave
|Another support card useful to Warm Worm|
for fast milling, and retain board presence.
|Can be use to Skelengel to special summon Warm Worm from your deck.|
|Useful since this deck is a burn out milling deck, while destroying your monster such as Warm Worm you can thin your opponent's deck faster and inflict effect damage.|
|A good situational support card, can be use against deck such as "harpies" and also to your own monster Warm Worm to mill your opponent faster.|
|A support card for faster milling by sending your Warm Worm to the graveyard, if your opponent decided not to destroy it, or can even be use to stop cards such as Jerry Beans Man and Sonic Duck.|
A Feint Plan
|Another support card useful to stall turns, and to pull out combo such as flipping Warm Worm and activating Chain Destruction.|
Assault on GHQ
|A great card for milling decks, activate its effect along side Warm Worm can discard 5 cards in your opponents deck in total.|
|Can be considered as a defensive card for this deck and good in maintaining board control.|
|A great card that can be fully utilize along side Peeking Goblin.|
|Useful to Warm Worm for fast milling.|
|Easily revive low attack monsters like Warm Worm.|
|Same as Regretful Rebirth except revived monster does not get destroyed during your end phase.|
The Golden Apples
|A defensive card to support and maintain board presence.|
|Helpful for when you're low on LP and you need to stall the duel|
Can be used if your Life Points decrease by 2000. In the Draw Phase, a card you draw is duplicated.
|Endless Trap Inferno|
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
|Available card boxes|