Dark Gaia is a fusion monster that can force an opponent's monster into ATK position when it attacks. Since its ATK is based on the fusion materials, we can feed it some high ATK monsters to reach high numbers. Combined with the ATK boost from the field spell available through the skill, it can reach around 6000+ somewhat easily, often leading to an OTK. It can perform its core combo pretty consistently since deck provides some search effects, and Adusted Gold can almost lead to a 1 card fusion.
[Skill] description | User |
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Supreme Kings Castle Revelation Can be used by revealing 1 "Polymerization" Spell Card or "Fusion" Spell Card in your hand when you have no Field Spell on your field. Play "Supreme Kings Castle" from outside your deck. This skill can only be used once per duel. | The Supreme King |
Santa Claws | LIGHT Fiend ★6 ATK 1200 / DEF 2500 |
Force of Infinity [SR] | |
You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card. |
Since it has low ATK, you can gift this to your opponent so that you can more reliably get an OTK. You won't even need the field spell's ATK boost to deal 4000+ damage if you fuse with Adusted+Valkyrion or Malicious Edge+Berserkion/Valkyrion.
With Dark Fusion making Dark Gaia untargetable from spells and traps, you can use Santa Claws to get rid of a dangerous monster that might be able to stop the attack, essentially reducing your opponent's options and increasing the odds to successfully OTK.
Berserkion the Electromagna Warrior | EARTH Rock ★8 ATK 3000 / DEF 2800 |
Guardians of Rock [UR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. |
Helps become a high ATK Dark Gaia, or just to be used like a regular magnets deck that can destroy multiple monsters per turn.
Its effect when destroyed can help recycle some magnets back to field to replenish resources.
Valkyrion the Magna Warrior | EARTH Rock ★8 ATK 3500 / DEF 3850 |
Yugi Muto at Lvl 25 [UR] Yugi Muto [UR] Ranked Rewards [UR] Yugi Muto Birthday Campaign [UR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or your side of the field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon those targets. |
Can be special summoned using Delta's effect, but it's not worth summoning it this way since you'll need the magnets in the grave for Berserkion instead.
This is mostly to be used for Dark Calling to become a high ATK Dark Gaia. It's searchable with Alpha so you have more of a chance to bring out a powerful Dark Gaia.
Evil HERO Malicious Edge | EARTH Fiend ★7 ATK 2600 / DEF 1800 |
Evil Domination [UR] | |
If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
Mainly to be used for any of the Dark fusion spells to either become Dark Gaia or Malicious Fiend. Its effect can be situationally useful if your opponent keeps putting monsters in defense. But in most cases, Dark Gaia's enough.
Evil HERO Adusted Gold | DARK Fiend ★4 ATK 2100 / DEF 800 |
Pendulum Genesis [UR] | |
You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster. |
This card can often lead to a 1 card fusion. Use it to search Dark Calling, which will allow you to use the Adusted Gold as one of the materials for the fusion. The other monster will need to be a rock monster if you want to get Dark Gaia out, which is plenty in the deck since it has many magnets.
If you don't have any magnets in hand, you'll likely have some Fiend monsters. Use Adusted Gold to search for Dark Fusion to become Evil HERO Malicious Fiend.
Elemental HERO Stratos | WIND Warrior ★4 ATK 1800 / DEF 300 |
Shark Fang [UR] Selection Box Vol. 03 [UR] Selection Box Vol.03 Mini [UR] | |
When this card is Normal or Special Summoned: You can activate 1 of these effects. ● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand. |
An important searcher for any HERO monster. If you have any Rock type monster, you can already search for Adusted Gold to get Dark Calling to become Dark Gaia.
If you already have Adusted Gold, you can also go for Malicious Fiend by searching for Malicious Edge.
Delta The Magnet Warrior | EARTH Rock ★4 ATK 1600 / DEF 1400 |
Card Trader [UR] | |
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. |
Since you need to normal summon the other magnets, it can put you in a risky position if your opponent summons a high attack monster. Having Delta in the deck lets you safely summon it into defense as well as helping filter out your deck.
Its effect to summon Valkyrion is mostly not going to be used, despite bringing one into the deck. You'll most likely want to use the magnets in the grave for Berserkion instead, which can be searched for using Alpha.
The electromagnets are the way you cycle through the magnets since they have effects to search each other out when they are normal summoned.
Use Gamma and Beta to fetch Alpha, then use Alpha to get the high level magnet monsters from deck to hand. You can then perform the fusion combo using Adusted Gold.
The Electromagnets are safe to summon if you have a Delta in the deck, giving you a layer of protection from most OTKs.
Alpha The Electromagnet Warrior | EARTH Rock ★4 ATK 1700 / DEF 1100 |
Guardians of Rock [SR] | |
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). |
Beta The Electromagnet Warrior | EARTH Rock ★3 ATK 1500 / DEF 1500 |
Yugi Muto [SR] | |
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). |
Gamma The Electromagnet Warrior | EARTH Rock ★3 ATK 800 / DEF 2000 |
Guardians of Rock [SR] | |
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). |
Supreme Kings Castle | Field Spell |
D.D. Castle: Supreme King Rises! [UR] | |
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). |
Played from outside of the deck through the skill. Its first effect won't be used since the deck has no other fusion cards other than the dark ones. But its ATK increasing effect is very powerful and can often lead to easy OTKs.
The extra deck monsters are level 8, so this will give you 1600 ATK. Dark Gaia can already reach about 4000+ or 5000+ easily by using the magnet boss monsters, adding another 1600 will be enough to one shot most players.
Keep in mind that you don't want to use up your extra deck in case you'll need them later for fusion. If you only have 1 Dark Calling and used it for Dark Gaia, you won't be able to go into Malicious Fiend if you used it for Castle's effect.
These are the 2 fusion spells that you can search for using Adusted Gold. Dark Fusion can only use cards from your hand and field, while Dark Calling is hand and grave only.
Dark Fusion has an added effect of the summoned monster being untargetable for a turn, but only for spells and traps.
Dark Fusion | Normal Spell |
The Supreme King at Lvl 11, 23 & 38 [SR] | |
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn. |
Dark Calling | Normal Spell |
Evil Domination [SR] | |
Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) |
Evil HERO Malicious Fiend | FIRE Fiend ★8 ATK 3500 / DEF 2100 |
Evil Domination [UR] | |
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able. |
Your opponent can simply skip their battle phase to prevent its main effect, but it can still act as a pretty good wall to ensure that your opponent can't battle without getting over this monster.
Since you'll most often have this out with the field spell available because of the skill, this monster's attack is essentially 5100.
Evil HERO Dark Gaia | EARTH Fiend ★8 ATK ? / DEF 0 |
Pendulum Genesis [SR] | |
1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.) |
This is going to be the fusion monster that you'll summon the most with this deck. Special summon into this by using Adusted Gold and search for Dark Calling, then use any of the magnet monsters as the material.
While you can use any magnet monster with Adusted Gold, it's worth waiting to get some of the magnet boss monsters to reach very high ATK to make 1 attack that matters. Together with the field spell, it can lead to an OTK quite often.
If you want a more safer attack, it's better to use Dark Fusion instead of Dark Calling. Even if it gets hit with a Forbidden Chalice from your opponent, it can still become 2000 ATK because of the field spell, which is pretty decent.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] Selection Box Vol.03 Mini [SR] [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
If you still have some level 4 monsters alive at the start of your turn, you can make Diamond Dire Wolf so that you can destroy your opponent's spell/trap before committing to further plays.
This lets you attack your opponent more safely without having to rely on Dark Fusion.
Gorgonic Guardian | DARK Rock ★3 ATK 1600 / DEF 1200 |
Arts of Atlantis [SR] | |
2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it. |
A decent blocker or to simply disrupt your opponent's turn, but what makes this good in the deck is that it lets you play more proactively during your turn.
You can make this during your turn by using Gamma with another Electromagnet Warrior. If your opponent only has 1 monster, then it's already an OTK if you follow it up with Adusted into Dark Calling to make Dark Gaia using any of the Electromagnet that was used for Gorgonic Guardian's effect.
Soul of Silvermountain | EARTH Rock ★3 ATK 1800 / DEF 2200 |
Shark Fang [R] | |
2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position. |
If your opponent is playing defensively, you don't need to jump from the electromagnet monsters into Delta. XYZ into this so you can destroy your opponent's set monster, or force a spell/trap from your opponent before you get your fusions out.
Raviel, Lord of Phantasms | DARK Fiend ★10 ATK 4000 / DEF 4000 |
Duelist Chronicle GX: Yubel Event [UR] | |
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. Each time your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned. These Tokens cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster, until the End Phase. |
Has the highest base ATK for a Fiend monster, so it's mainly just used to fuel Dark Gaia's ATK, not really to be summoned on to the field.
Daigusto Emeral | WIND Rock ★4 ATK 1800 / DEF 800 |
Sign of Harpies [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your Graveyard; Special Summon that target. |
Recycle the Evil HERO monsters if you want to re-use them for Castle's effect. Otherwise, you can use it for the magnet monsters if you need to repeat some magnet combos.
This isn't going to be summoned at all. Its main purpose is to feed Dark Gaia so it can have a high attack. Having this with another rock monster will help reach OTK levels of ATK in most cases.
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