This page notes details of Trance Archfiend (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
Once per turn: You can discard 1 Fiend-Type monster, and this card gains 500 ATK until the End Phase. When this card you control is destroyed and sent to the Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
Has an effect that could increase its own attack by 500.
It can get your removed from play monsters back to your hand.
Cons
Stats are low which makes it susceptible to attacks.
You have to discard a Fiend-Type monster in order to increase its attack.
The attack boost is gone at the End Phase.
It can only recycle banished cards when this card is destroyed and sent to the Graveyard.
Can only recycle banished DARK monsters.
Tips
Used in a dark necrofear deck to send fiends to the graveyard, then recover monsters removed from play by dark necrofear.
Banish Cards
Dark Necrofear could be used to banish Fiend-Type monsters from your Graveyard to Special Summon it and Skull Lair could also remove from play monsters in your Graveyard to destroy a monster in the field. On the other hand, Archfiend Empress could protect DARK Fiend-Type monsters from getting destroyed by banishing DARK Fiend-Type monsters in the Graveyard. When Trance Archfiend got destroyed, you could get those banished monsters back to your hand.
This card is better than voltanis (which should be rated 7 instead of 8). Should be 7.5 at least for 2k fiend that supports dark Necrofear and hopefully dark world one day
It's so you can discard to get Fiends from your hand into the graveyard for summoning Necrofear. Then Necrofear banishes them, and this card brings one back.
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