“Aquaactress” monsters are able to quickly swarm the field and add cards from the Deck to the hand, they can take advantage of the “Aquarium” Continuous Spell Cards to make up for their naturally low ATK and DEF, together with the Field Spell Wetlands, and they can catch the opponent off guard and surprisingly generate a lot of OTKs.
I’m not going to sit here and tell you that this deck is either competitive or consistent, but, if you’re looking for something fun to play with, you have come to the right place.
[Skill] description | User |
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Territory of the Sharks The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters. | Reginald Kastle |
Aquaactress Tetra | WATER Aqua ★1 ATK 300 / DEF 300 |
Gaia Genesis [R] | |
Once per turn: You can add 1 "Aquarium" card from your Deck to your hand. |
This Level 1 Aqua-Type monster gives you access with its effect to both Aquarium Set and Aquarium Lighting, the two Continuous Spell Cards that support this archetype, it has very low stats, but it can benefit from the Wetlands and reach a decent amount of ATK.
Aquaactress Guppy | WATER Aqua ATK 600 / DEF 600 |
Gaia Genesis [R] | |
Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand. |
This card allows you to, once per turn, Special Summon an “Aquaactress” monster from your hand, making it quite easy to get even the Level 6 Aquaactress Arowana on the field.
More importantly, Guppy's swarming effect combined with the Skill Territory of the Sharks is a great Xyz enabler. This gives you access to practically your entire Extra deck, most importantly Spider Shark.
Aquaactress Arowana | WATER Aqua ★6 ATK 2000 / DEF 2000 |
Gaia Genesis [R] | |
Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand. |
Arowana is Level 6 monster, it’s a bit more difficult to summon and quite bricky to play with. But you can Special Summon it from the hand with Aquaactress Guppy and it can reach over 5000 ATK with support from your Aquariums. She also serves as a constant search engine for the deck, fetching the other Aquaactresses.
These are the two cards that Aquaactress Tetra can add from the Deck to the hand:
In summary
Aquarium Set is a slight ATK boost to your monsters.
Aquarium Lighting doubles the ATK and DEF of Aquaactress monsters when they battle.
Aquarium Set | Continuous Spell |
Gaia Genesis [R] | |
All WATER monsters you control gain 300 ATK and DEF. All "Aquaactress" monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. |
Aquarium Lighting | Continuous Spell |
Gaia Genesis [R] | |
If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 "Aquarium Lighting". |
When sent to the graveyard, both of these Continuous Spell Cards will also Special Summon an Aquaactress monster from the Graveyard.
Once you pair these cards together and add Wetlands on top of it, you can start to see what this deck can accomplish; with Wetlands, Aquarium Set and Lighting on the field, Aquaactress Tetra, the monster with 300 base ATK, reaches 4200 ATK during damage calculation.
Wetlands | Field Spell |
Duel-A-Thon [SR] Ranked Rewards [SR] | |
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. |
Wetlands provides a huge ATK boost but only to a very specific set of monsters. It just so happens that your low-level monsters qualify for this huge ATK boost, which can be stacked on top of the Aquarium buffs.
Paleozoic Canadia | Normal Trap |
Valiant Souls [UR] | |
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Paleozoic Canadia is a great card that can slow down your opponent while you set up your board.
After using it, you can Special Summon Canadia from the Graveyard by chaining it to a Trap Card as a Level 2 WATER Aqua-Type monster; Canadia will benefit from Wetlands and Aquarium Set and it has inherent protection against monster effects.
Shark Drake is great at pushing damage with its multiple attack effect. It will also revive a weakened enemy monster it destroyed, letting you hit it again to push damage. However, this effect is usually not worth the three monsters it costs to make it. Your Main Deck monsters with Aquarium buffs are generally more effective at dealing damage.
Number 37: Hope Woven Dragon Spider Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Shark Fang [UR] | |
2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn. |
Spider Shark is by far your most powerful Extra Deck monster so you want to get him on board whenever you can. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beatdown enemy monsters even though your deck generally has below average ATK without complete buffs.
The floating effect is essentially a Monster Reborn. You can even revive another copy of Spider Shark and other Extra Deck monsters.
Number 32: Shark Drake | WATER Fish ★4 ATK 2800 / DEF 2100 |
Shark Fang [UR] | |
3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase. |
Evigishki Merrowgeist | WATER Aqua ★4 ATK 2100 / DEF 1600 |
Shark Fang [R] | |
2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard. |
Merrowgeist's effect can be useful to disrupt enemy decks that have a lot of graveyard recursion. But her low ATK makes it difficult for her to actually destroy monsters by battle unless Spider Shark is also on the field.
[Skill] description | User |
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Territory of the Sharks The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters. | Reginald Kastle |
Backrow removal is quite essential in this deck as it makes it easier to attack with your monsters:
Hey, Trunade! is obviously quicker than Galaxy Cyclone, it will force your opponent to either activate their Spell/Trap Cards or have them bounced back to their hand, whereas Galaxy Cyclone is limited to one Set Spell/Trap Card on activation, but you can use it again starting from the following turn, banish it from the Graveyard and get rid, for example, of an Amazoness Onslaught.
These are the first expensive cards in the decklist and they may put you off, but don’t worry: you can run any type of backrow removal, even Double Cyclone is a decent option as it synergizes with the two Continuous Spell Cards.
Double Cyclone | Quick Spell |
Valiant Souls [SR] Ancient Gear Awakening [SR] Selection Box Vol. 01 [SR] | |
Target 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls; destroy them. |
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