This deck focuses on field control and searching your deck to gain card advantage. The skill Sleight of Hand and your defensive spell/trap cards will compensate for this deck's overall lack in attack power.
Use Sergeant Electro to lockdown your opponent's spell/trap cards, eventually clogging their entire spell/trap zone. Sergeant Electro is a key card in this deck so it is important to keep him on the board, use spell/trap cards to protect him and increase his attack.
Always tribute a R-Genex monster when summoning Genex Army, so that you can activate his effect and destroy a card your opponent controls. Use this to remove any big monster or troublesome cards your opponents might have.
Everytime your LP is reduced by 1500 points, you can use Sleight of Hand to add a 7 Completed card to your hand. Use this equip card to boost your monster's attack so that they can fight bigger monsters.
Rare Metalmorph is a great card to use with any machine-type monster, aside from increasing the equipped monster's attack by 500 point it makes the monster immune to any spell effects. Although, using both 7 Completed and Rare Metalmorph on a single monster is not recommended.
forget the deck shown above... just make your OWN build...
few cards important for MY Genex decks...
2x Twin-Barrel Dragon
3x Genex Ally Powercell
2x Genex Army
1x Genex Ally Reliver
1x Mecha Phantom Hamstrat
1x Aqua Chorus
1x Machine Assembly Line
2x Z-Metal Tank
2x Y-Dragon Head
2x Head Cannon
1x XY-Dragon Cannon(no polymerisation
2x XZ-Tank Cannon(no polymerisation
2x YZ-Tank Dragon(no polymerisation
3xGenexPowercell+AquaChorus+AssemblyLine = 3400atk on each Powercell... (TwinBarrel gains 500atk from powercell too)...
safe MechaPhantom in case you have an empty front line or use it to fill your MachineAssembly...
always place some counter traps/spells
and at least 1 MachineAssemblyLine...
negate a enemie trap/spell allows you to special summon AllyReliever from your HAND use it befor your backline is empty in case you still have space on the field...
i still work on this deck... i always play 30 cards 15 monsters
and 15 Spell/Trap cards...
i still switch my spells/traps often so i dont even list them here