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Sea Stealth Attack

This page notes details of Sea Stealth Attack (Trap Card/Continuous) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 14/04/2020

Sea Stealth Attack

Sea Stealth Attack
TypeTrap Card
PropertyContinuous
Card Effect TypeEffect / Condition / Quick-like / Trigger-like
Passcode19089195

Text

When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

How to get / Rarity

PackAbyss Encounters [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA

Pros

  • Can place 1 “Umi” Field Spell from your Hand or Graveyard when this card is activated.
  • Once per turn you can banish any WATER monster you control until the End Phase, and all your face-up Spell or Trap cards cannot be destroyed by your opponent’s effects.
  • Enables WATER monster with original level 5 or higher to destroy opponent’s monster at the start of the Damage step.

Cons

  • Relies on “Umi” Field Spell to activate.

Tips

  • If you have replaced Umi with A Legendary Ocean, do not activate this card’s effect of placing Umi from your Graveyard, it will return Umi to the Field and destroy A Legendary Ocean.
  • You can banish any WATER monster that has sustained negative effects from cards like Wall of Disruption, and return to the Field during the End Phase with its stats restored.
  • When your opponent activates Super Rush Headlong in response to your level 5 or higher WATER monster’s attack, Super Rush Headlong will take precedence over Sea Stealth Attack’s effect that allows level 5 or higher WATER monsters to destroy opponent’s monster at the start of the Damage Step. However, you can choose to banish your attacking level 5 or higher WATER monster instead to avoid being destroyed by Super Rush Headlong.
  • When your opponent uses Cosmic Cyclone to banish your Sea Stealth Attack (after you have banished a WATER monster), your banished WATER monster still returns to the field at the End Phase.

Field Spell

You require these Field Spell to activate Sea Stealth Attack. A good combo is to use Warrior of Atlantis to search for A Legendary Ocean from your Deck.

Recommended Monsters

These WATER monsters with original level 5 or higher can destroy your opponent’s monsters at the start of Damage step.

Useful Skills

[Skill] descriptionUser
Mythic Depths
Begins Duel with the Field Spell "Umi" activated.
Mako Tsunami
Mako Tsunami

Decks

Rulings

Comments

Hot New Top
Anonymous
hi guys,I got some weird luck and now I have 3 SSA but only 1 Citadel Whale and no Legendary Fisherman 2(kinda bad resets).can someone help me build a fun deck?thank you in advance
<< Anonymous
Anonymous Reply
Just enter your credit card number in Google play and you'll be able to build anything you want
<< Anonymous
Anonymous Reply
Plesion, B.E.S. Crystal Core, Gogiga Gagagigo
<< Anonymous
Anonymous Reply
You can build a casual fun ssa gishki deck. Use opponent monster to ritual summon and banish it to have it regain original attack. It's only meant for casual and fun play but not for high rank play
<< Anonymous
Anonymous Reply
Anonymous
Where are those Sea Stealth decks, yo?
Aquablast
Oh yeah, someone mentioned destroying SSA/Umi/Legendary Ocean with chaining shenanigans. Basically, just bait your opponent into activating SSA's banishing effect, and chain a S/T destruction card to it. Since the last card in the chain goes first, you will be able to destroy SSA before it takes effect. So if you don't have Cosmic Cyclone or Anti-Magic Arrow... packing some S/T destruction quick-play spells might do too.
<< Anonymous(Aquablast)
Anonymous Reply
I’ll just make it stupid for me to understand.

Most people try to 🔥 the trap on sight? - thus ending in a fail.(they will banish and 🔥 is immune to destruction).

Your suggestion is,

Do a fake bait attack and when they vanish it, activate a QUICK PLAY destruction of trap 🔥.
Anonymous
Someone please tell me how you counter this card. It’s all over PVP and they should really limit this card to just 1. Anything you attack with gets destroyed
<< Anonymous
Anonymous Reply
you need to find a way to destroy the trap.

<< Anonymous
Anonymous Reply
Phoenix Deck obliterates this 🔥 of a deck.
still you'll face struggles. And some decks can turn your Phoenix into a KFC
<< Anonymous
Anonymous Reply
Yeap phoenix can be a great counter if you can bait him well.
<< Anonymous
Anonymous Reply
Bait Vanish.
Super Rush the other monster.

Problem is when the fuqq boy vanishes traps are immune from distruction.

You need like 2 monters,
Life points low enough to kill,
Super Rushes.
or
Destroy the trap first >
He will banish one monster >
Summon a monster..... >
your move
Anonymous
they need to limit this 🔥 to 1. way to OP.
Aquablast
I wonder if cards like Mirage Dragon would stop your opponent from using SSA during battle phase, like Anti-Magic Arrows? Maybe you could bait the enemy into attacking your Mirage Dragon while having something like Wall of Disruption face down... Has anyone tried something like this against SSA? Maybe I should try playing my Horus deck again.
<< Anonymous(Aquablast)
Anonymous Reply
Mirage Dragon only prevents Trap Cards being activated. It doesn't stop the effects of already active ones from being activated. Similarly, Ancient Gear monsters don't bypass Sea Stealth Attack either.
<< Anonymous
Anonymous Reply
correct. was experimenting a little with it as well with Ancient Gears and learned the hard way. Live and learn.

Best way I found to beat a SSA player is if you manage to summon a more powerful monster than theirs (if they have lv 4 monsters only though) and they misplay their activation of banishing their monsters. E-con take play helps here.

Downside if they have a lv 5 monster.
<< Anonymous
Aquablast Reply
Yeah, I believe you guys. Just wish that there are more cards that work against SSA. At least we know Anti-Magic Arrows will work, eh? I guess hoping for the SSA player to make mistakes might be better than just surrendering.
Zane
this card is broken.
<< Anonymous
Anonymous Reply
Smart won't help when you get brick hands.
<< Anonymous
Anonymous Reply
Brick wont happen when you make the deck consistent
<< Anonymous
Anonymous Reply
Consistent deck won't happen if you don't have cash
<< Anonymous(Zane)
Anonymous Reply
P2W
Anonymous
The person that though this card was good to put in this game must be 🔥ed... 🔥s straight broken!
Anonymous
At least Espa Roba and Jinzo are probably coming soon.
Anonymous
one word....🔥
<< Anonymous
Anonymous Reply
Sea-🔥-Attack
Anonymous
Super rush + dimension gate effect = OP
Aquablast
If you're looking for a counter that isn't Cosmic Cyclone or Arkbrave Dragon, Anti-Magic Arrows will work against SSA. If you activate AMA during battle phase, your opponent will not be able to use SSA's effect even if it was already face-up. Saw it on a replay, tried it myself, and found that it works.
<< Anonymous(Aquablast)
N Reply
However, AMA has been removed from SR Ranked duel rewards making this deck is impossible to beat without cyclone...
<< Anonymous(N)
Aquablast Reply
Yeah... You can only get AMA if you have been playing DL during the right time. Fortunately, it seems like Arkana is coming back again? This might be a chance for everyone to grab a few AMA. I'm sure Arkbrave will work too, but it's easier said than done. I never liked Cosmic Cyclone as a counter-- not only is it an UR in a main box, you still lose the LP race anyway.

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