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KC Cup Lvl Max Fire King Deck by bhoffman492 on June 12, 2021

Duel Links Fire King KC Cup Lvl Max deck by a player, bhoffman492. Decklist, tips, skills, and back-rows.
update 12/06/2021

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KC Cup Lvl Max Fire King Decklist by bhoffman492

bhoffman492


Fire Kingbhoffman492
IGN: bhoffman492, Skill: Destiny Draw, Date Submitted: June 12

Card Notes

Monsters

Fire King High Avatar Garunix
Fire King High Avatar Garunix
FIRE Winged Beast ★8
ATK 2700 / DEF 1700
Return of the Fire Kings [UR]
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".

Main Boss monster. Used to control the board and get a huge body onto the field

Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
FIRE Winged Beast ★8
ATK 2400 / DEF 1600
Dawn of Destiny [UR]
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field.

Secondary boss monster. Also used to control the board for backrow. Not as useful, as it isn't effective against every deck and doesn't wipe out monsters, but still useful at 1.

Nine-Tailed Fox
Nine-Tailed Fox
FIRE Zombie ★6
ATK 2200 / DEF 2000
Inglorius Bastion Event [UR]
If this card is in your hand or GY: You can Tribute 2 monsters; Special Summon this card. You can only use this effect of "Nine-Tailed Fox" once per turn. If this card Special Summoned from the GY attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 2 "Fox Tokens" (Zombie/FIRE/Level 2/ATK 500/DEF 500).

I ran this card because it is both offensive and defensive. Can be used to wall up or as Avarta material, and it also can be destroyed off of Island to get a search, then resurrect itself with the tokens summoned off of destruction. Then, you can Normal Summon an 1800 body, possibly searched off of the island, for 2200 + 1800 = 4000 dmg exactly.

Glow-Up Bloom
Glow-Up Bloom
DARK Zombie ★1
ATK 0 / DEF 0
Curse of Dread [UR]
If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.

Used to search a Fox from deck, and to grant access to a small Synchro Engine. However, Extra Deck comes up rarely in this build.

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Used to protect LP, and also to protect Garunix and Sacred Phoenix from battle.

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Same as above, but better at LP protection and worse at monster protection. Also not a bad card to destroy off of Island.

Fire King Avatar Arvata
Fire King Avatar Arvata
FIRE Beast-Warrior ★4
ATK 1800 / DEF 200
Rage of Volcano [SR]
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.

Main 'Boss monster'. Monster Negation is broken, while also triggering effects of boss monsters and other monsters in deck. Also has decent recovery of a monster if needed.

Fire King Avatar Barong
Fire King Avatar Barong
FIRE Beast-Warrior ★4
ATK 1800 / DEF 200
Blades of Spirit [R]
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".

One of the searchers of the deck. Can be dead if you have nothing to destroy it with, but can search pretty much anything you need in that situation.

Fire King Avatar Yaksha
Fire King Avatar Yaksha
FIRE Beast-Warrior ★4
ATK 1800 / DEF 200
Dawn of Destiny [R]
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.

Can be decent in certain situations, especially if you drew poorly. Other than that, not the greatest card in the deck, mostly used as fodder for Avarta or Island, either to be searched or to search using it.

Spells

Circle of the Fire Kings
Circle of the Fire Kings
Quick Spell
Return of the Fire Kings [UR]
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn.

Most versatile card in the deck. It can be used in offensive pushes to deal that last amount of damage, in recovery of lost boss monsters in the graveyard, and in defensive maneuvers to save boss monsters from a Karma Cut, or from being destroyed in battle.

Onslaught of the Fire Kings
Onslaught of the Fire Kings
Normal Spell
Return of the Fire Kings [SR]
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.

This card is the only card in the deck that can get a Garunix or Scared Phoenix out on the board by itself. However, it is completely dead going 1st, and when you control monsters, so not the greatest card in the deck.

Fire King Island
Fire King Island
Field Spell
Dawn of Destiny [R]
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.

Main Searcher of the deck. Destroys stuff, and searches Garunix and smaller Avatars.

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Run to counter cards such as Necrovalley and DNA Surgery in Buster Blader, but also nice to remove general backrow.

Other Notes

Extra Deck is mostly irrelevant, but here is the list: (Every Single ED monster can be made in some form)

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Armades, Keeper of Boundaries
Armades, Keeper of Boundaries
LIGHT Fiend ★5
ATK 2300 / DEF 1500
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
Cat Girl Magician
Cat Girl Magician
LIGHT Spellcaster ★4
ATK 2000 / DEF 1800
Duelist Road: ZEXAL - The Soul of Xyz Summoning [SR]
2 Level 4 monsters
Once per turn, during your Battle Phase: You can detach 1 Xyz Material from this card; halve this card's ATK until the End Phase, and if you do, this card can attack your opponent directly this turn.
Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

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