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Dinomist: deck recipe [Deck 11]

Duel Links Dinomist deck, Dinomist in the meta, how to use Dinomist cards.
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update 11/12/2021

Overview

Dinomist is a pendulum-based deck that simply plays like a beatdown deck, but they come with decent protection since the pendulum effects can protect them from destruction and targeting effects, at least once each.

With the use of Dinomist Charge, they can cycle around a monster that is sent to the extra deck to mitigate the loss of resources, allowing them to make some continuous plays.

Since they are all WATER attributes, they can also take advantage of Reginald's skill to get easy access to some rank 4 WATER Xyz. But this can end up with issues due to lack of spell/trap zones.

Required Box

Visions of Ice Shark Fang Photons of Galaxy Antinomic Theory Force of Infinity

Example Deck

Standard Version

Dinomist RexDinomist RexDinomist RexDinomist SpinosDinomist SpinosDinomist Spinos
Dinomist PteranDinomist PteranDinomist PlesiosDinomist PlesiosDinomist PlesiosDinomist Stegosaur
Dinomist ChargeDinomist ChargeDinomist ChargeConcentrating CurrentConcentrating CurrentDinomic Powerload
Dinomist RushDinomist RushDinomist Rush---
Bahamut SharkAbyss DwellerNumber 37: Hope Woven Dragon Spider SharkTiras, Keeper of GenesisAdreus, Keeper of ArmageddonNumber 70: Malevolent Sin
Full Armored Black Ray Lancer-----
[Skill] descriptionUser
Swing Into Action: Pendulum Summon!
At the beginning of the Duel, add a Pendulum Zone to your field. This Skill will only activate if you begin the Duel with a Deck that has 12 or more Pendulum Monsters (Extra Deck does not count).
Common
Common

Territory of the Sharks Version

Dinomist RexDinomist RexDinomist CeratopsDinomist SpinosDinomist PteranDinomist Pteran
Dinomist PteranDinomist AnkylosDinomist PlesiosDinomist PlesiosDinomist PlesiosMystical Space Typhoon
Mystical Space TyphoonMystical Space TyphoonDinomist ChargeDinomist ChargeDinomist ChargeDinomic Powerload
Dinomic PowerloadTreacherous Trap Hole----
Bahamut SharkAbyss DwellerAbyss DwellerNumber 37: Hope Woven Dragon Spider SharkNumber 37: Hope Woven Dragon Spider SharkNumber 47: Nightmare Shark
Full Armored Black Ray Lancer-----
[Skill] descriptionUser
Territory of the Sharks
The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters.
Reginald
Reginald "Shark" Kastle

How to Play

Dinomist Pendulum Effects

The Dinomists have the same pendulum effects according to their pendulum scale, which is to protect the on-field Dinomists from destruction or targeted effects by sacrificing themselves.

The scale 3 Dinomists protects your on-field Dinomist(s) from destruction, while the scale 6 Dinomists negates cards that target your Dinomist(s). If multiple monsters are targeted/destroyed at the same time (through something like Treacherous Trap Hole), then 1 use of the pendulum effect will protect all of them.

Pendulum cards when destroyed will go to the extra deck, but with Dinomist Charge on the field, once per turn, you can recover a card that's sent to the extra deck. Another way to recover cards sent to the extra deck is to simply pendulum summon.

Scale 3

Dinomist Spinos
Dinomist Spinos
WATER Machine ★5
ATK 2500 / DEF 1800
Force of Infinity [R]
Pendulum Effect
If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.

Monster Effect
You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;

● This card can attack your opponent directly this turn.
● This card can make a second attack during each Battle Phase this turn.

One of the deck's easy win conditions. It can attack twice in a turn, and attacks directly, ignoring all of your opponent's monsters and having some protection effects from the Dinomist pendulum cards.

Pendulum summon Spinos with other Dinomist cards and activate Spinos' effect. If you have Dinomist Charge on the field, the card tributed for Spinos will return back to your hand. If it's a low-level or has a special summon effect, you can bring it back to your field to be tributed for Spinos again.

Alternatively, you can special summon Spinos from the deck with Dinomist Rush and have it be unaffected by everything for that turn, but this is a risky all-in play. Even if you have Dinomist Charge, you can only recover 1 card per turn, while this OTK play requires several cards.

Since the Dinomist monster's pendulum effects are about protecting your on-field monsters from targeted or destruction effects, there's a pretty good chance that Spinos' attack will go through. With 2x 2500 ATK, it's enough to OTK a lot of the time, unless your opponent uses "Grit" or has handtraps.

If you have Concentrating Current in hand, you only need to activate Spinos' effect once to get an OTK.

Dinomist Pteran
Dinomist Pteran
WATER Machine ★4
ATK 1800 / DEF 1200
Force of Infinity [R]
Pendulum Effect
If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.

Monster Effect
When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.

Useful searcher so you can get both scales to make a pendulum summon, or to get the combo pieces for an OTK play.

1800 ATK for a low level is only decent, but you can increase its attack with cards in the deck like Abyss Dweller, Powerload, or Concentrating Current.

Dinomist Ceratops
Dinomist Ceratops
WATER Machine ★5
ATK 2100 / DEF 400
Force of Infinity [R]
Pendulum Effect
If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.

Monster Effect
If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).

This lets you activate 2 Spinos effect in a single turn pretty easily. Pendulum summon Spinos + Ceratops then tribute the Ceratops for the first effect.

Follow it up by special summoning another Ceratops, or use the same Ceratops since it's added back to your hand if you had Dinomist Charge on the field.

Dinomist Stegosaur
Dinomist Stegosaur
WATER Machine ★4
ATK 1600 / DEF 1800
Force of Infinity [N]
Pendulum Effect
If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.

Monster Effect
If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.

Effect only works on your other Dinomist monsters, and only works after the damage calculation.

This lets any of your other Dinomists handle just about any monster your opponent controls, as long as they can be destroyed by a card effect.

It's less of a loss if you have Dinomist Charge on the field since you can recover the destroyed monster back to hand.

Scale 6

Dinomist Rex
Dinomist Rex
WATER Dinosaur ★5
ATK 2400 / DEF 2200
Force of Infinity [SR]
Pendulum Effect
Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.

Monster Effect
If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;

● This card can make a second attack on an opponent's monster in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.

Has a powerful non-targeting card removal, or a decent OTK option if your opponent has at least 2 monsters. But Rex can only use its effect after it attacks, and needs to tribute another monster to do this, making it somewhat tricky to properly utilize often.

You can use its effect to get rid of dangerous monsters like Bloom Diva the Melodious Choir, but you'll need to sacrifice another Dinomist monster on your field as well as low scale Dinomist effect to prevent the destruction effect.

Dinomist Plesios
Dinomist Plesios
WATER Machine ★4
ATK 1700 / DEF 1400
Force of Infinity [N]
Pendulum Effect
Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.

Monster Effect
All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.

Helps make this into more of a beatdown deck, but it can only reduce up to 300 ATK due to only 3 monster zones.

Dinamic Powerload will help increase the ATK gap so you can beat over most monsters with any Dinomist monsters.

Dinomist Ankylos
Dinomist Ankylos
WATER Machine ★4
ATK 1500 / DEF 2000
Force of Infinity [N]
Pendulum Effect
Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.

Monster Effect
Banish any monster destroyed by battle with a "Dinomist" monster you control.

Against decks that don't use the banish pile, this effect is pretty strong since it will remove them for the rest of the duel. But this is pretty situational, and needing to destroy them by battle only helps a beatdown version of the deck.

Dinomist Charge

Dinomist Charge
Dinomist Charge
Continuous Spell
Force of Infinity [SR]
When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.

Use this to search for the other scale that you need for pendulum summoning. If you already have both low and high scales, then Spinos or Ceratops are good options to pick if you want to make an OTK play.

Its recovery effect makes it so you can more freely use certain Dinomist's tribute effects. But since it's only once per turn, you'll have to consider if you'll need to use the pendulum effects for protection as well.

If you're using the deck without a skill that gives pendulum zones, be careful with this since you can end up clogging your field after putting 2 pendulum cards on the field.

Dinomic Powerload

Dinomic Powerload
Dinomic Powerload
Field Spell
Force of Infinity [R]
All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.

This makes it so that you can attack without any interruption and also prevents handtraps. The ATK bonus is just a nice bonus, but it helps with a beatdown version playstyle.

Dinomist Rush

Dinomist Rush
Dinomist Rush
Normal Trap
Force of Infinity [R]
Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.

The best monster to summon with this is Spinos. As long as you have any other Dinomist monster, Spinos will be able to attack directly. With 2, the odds of being able to OTK is pretty high.

The only cards that can prevent an OTK from a Spinos that can attack twice directly are cards that prevent damage taken. Since the trap will destroy the summoned monster during your end phase, this isn't a good play if you think your opponent has any handtraps that's not Sphere Kuriboh since you'll end up with no monsters left on your field.

Extra Decks

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Mostly to prevent your opponents from being able to use cards that activate in the graveyard. Since the Dinomists are WATER attributes, Abyss Dweller will get the ATK increasing effect, making it 2200 ATK that also boosts your other Dinomists on the field.

Bahamut Shark
Bahamut Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Antinomic Theory [UR]
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

Lets you special summon another 2000+ ATK monster, either for blocking attacks or just to make a safer turn 1 in general.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

There aren't any level 3 Dinomists in the deck so you can't properly Xyz summon this with materials, which also means you can't use its effect to attack directly. This is mainly to be used to rank up into Black Ray Lancer.

Full Armored Black Ray Lancer
Full Armored Black Ray Lancer
WATER Beast-Warrior ★4
ATK 2100 / DEF 600
Eternal Stream [SR]
3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.

Has a protection effect that works once, but it's also a decent beater since it has 2100/2300 ATK.

Number 37: Hope Woven Dragon Spider Shark
Number 37: Hope Woven Dragon Spider Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Shark Fang [UR]
2 Level 4 WATER monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

A pretty strong monster that can be difficult for your opponent to get over since it's essentially considered a 3600 ATK monster if it still has any Xyz materials.

The floating effect is also pretty strong since you'll be able to special summon any monster in the grave if it's destroyed. This is one way to recover the Dinomists if they are ever sent to the grave.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Useful when your opponent only has 1 monster on the field. Temporarily banishing them will let you attack directly to secure some games.

It's also good against Xyz monsters since banishing them will also remove their materials.

Tiras, Keeper of Genesis
Tiras, Keeper of Genesis
LIGHT Fairy ★5
ATK 2600 / DEF 1700
Rage of Volcano [SR]
2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.

If you no longer have the destruction protection from a scale 3 Dinomist card, you can Xyz into this to prevent getting cleared.

It has the nice effect of being able to destroy a card if it ever attacks or gets attacked, but Rex offers a stronger form of card removal if you can afford it.

Adreus, Keeper of Armageddon
Adreus, Keeper of Armageddon
DARK Fiend ★5
ATK 2600 / DEF 1700
Shark Fang [SR]
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.

Gives the deck a card removal effect without having to attack your opponent. This plays around dangerous handtraps or battle traps that can happen during battle phase.

Comments

Anonymous 11days ago
I have this deck my friend used his blue eyes and lost and he has always beat me so the mere fact that this deck is completely different to what I use it works
<< Anonymous
Rana Linchen Aoi 11days ago Reply
Does that mean Dinomist is weaker than Blue Eyes?
<< Anonymous(Rana Linchen Aoi)
Anonymous 11days ago Reply
Um, I think he meant the opposite: that his friend using Blue Eyes had always beaten him, but then he tried Dinomists and finally won.
<< Anonymous
Rana Linchen Aoi 11days ago Reply
Oh, I misunderstood. Sorry
Anonymous 27days ago
Very annoying deck which requires very little skill to win a duel without actually having to battle a monster.
<< Anonymous
Anonymous 27days ago Reply
No deck in yugioh requires real life skill (not things like d draw or ultimate dragons)
Anonymous 28days ago
And the pendulum meta has begun kinda like how shiranui happened, now everyone and their mother will b playing this degenerate cheap deck...
<< Anonymous
Anonymous 28days ago Reply
Found the salty loser.
Yuri Boyka
Ranked Match First Encounter got OTK'D by that Strong Deck
Wario
So ein (Dino) Mist
Anonymous
After dueling several of these decks in Ranked i can say that they can be a meta deck. They have target protection, not "once per turn cards", infinite recylcing, and 2500 direct attackers. What this deck only lack is a effect negation. Despite that it is pretty solid and annoying to duel against it.
Anonymous
poggers
<< Anonymous
Super Minecraft Kid Reply
THAT’S F U C KING G A Y!!!!!
Anonymous
A quick glance to this deck and it looks solid enough I mean they have built in protection and (if I didn't read charge wrong) they can recycle cards infinitely. The deck gives me vibes of a control deck kinda like gouki abusing traps thatabre supposed to be 2 for 1
Anonymous
I'd run the Buzzsaw Shark package and less spells/traps personally, being able to pendulum summon what is basically a rescue rabbit is a huge advantage since it doesn't use your normal summon.

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