All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
Prevents activation of your opponent's Effect Monsters / Prevents activation of your opponent's Spell Cards / Prevents activation of your opponent's Trap Cards
Stat changes
All monsters gain ATK / All monsters gain DEF
Comments
Anonymous
I wonder why are field spells that are absurdly, unthinkably broken just created and released like that.
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