This deck uses some of the Fish cards that are good with special summoning, which are mostly level 4 on their own so they're usable without having to use Reginald's skill. While they don't have long combo extensions to deal with various situations, its aim is in the consistency and control to take advantage of some of the strong low level water XYZ monsters.
Begin the Duel with 1 "Xyz Revive Splash" placed in the Graveyard. During this Duel, you cannot use Rank 4 or above Xyz Monsters as material for an Xyz Summon except for WATER "Number" monsters.
In addition, the following effect can be used once per Duel by paying Life Points to make your Life Points equal 1000. During this turn, monsters you control that have "Number 32: Shark Drake" as Xyz Material can inflict double damage.
This Skill can only be used/applied if you begin the Duel with a Deck (excluding Extra Deck) that containers at least 7 Fish-Type monsters.
Reginald "Shark" Kastle
Return 2 Level 3-5 WATER Fish-Type monsters (except Tokens) from your field to the Deck, and play 1 "Aurora Wing" and "Blizzard Falcon" from outside of your Deck to your field.
During this turn, when you Xyz Summon a WATER monster using a monster(s) played by this Skill, the Level of the monster(s) can be treated as 5. This Skill can only be used once per turn and twice per Duel.
Lantern and Buzzsaw Shark are field extenders, so their purpose is to get materials on board for your Xyz plays. They also both share the effect of being able to act as Level-3 and 5 Xyz materials, giving you a wider range of monsters to make.
Lantern Shark Special Summons from the hand, while Buzzsaw Shark can Special Summon from the Deck but prevents the Special Summoned monster from activating its effect.
A full combo that utilizes both monsters will go something like this:
|WATER Fish ★4|
ATK 1500 / DEF 900
|Antinomic Theory [UR]|
|If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.|
Prioritize Special Summoning Buzzsaw Shark instead of Silent Angler with Lantern Shark's effect. Silent Angler can Special Summon itself later to extend your plays.
|WATER Fish ★4|
ATK 1600 / DEF 500
|Antinomic Theory [SR]|
|You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.|
Buzzsaw Shark often targets itself on the field with its own effect.
Silent Angler Special Summons itself for no cost, giving you an extra body on board to use as Xyz material. This requires a WATER monster on the field, so one way you can use it is to search Silent Angler with Mermaid Shark then Special Summon it.
Due to its downside, make sure you do all your other Special Summonings with Lantern Shark and Buzzsaaw Shark first before Special Summoning Silent Angler.
|WATER Fish ★1|
ATK 0 / DEF 0
|Mako Tsunami [SR]|
|When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.|
Most of the time Beautunaful Princess acts like a fourth copy of Buzzsaw Shark. This is because during you combo, you'll usually want to Special Summon Buzzsaw Shark with Beautunaful Princess' effect.
Best Counter Tech in the current meta. Great Disruption effect to stop your opponent's combo by graveyard effect activation or monster reviving.
Great Discruptive Trap by negating 1 face-up monster's effect with block attack while it is Summoned, also prevent it from being using as Extra Deck Summon material.
Very powerful monster removal card that can disrupt your opponent's combo easily.
Number C32: Shark Drake Veiss
|WATER Fish ★4|
ATK 2800 / DEF 2100
|Swimming from the Abyss (Skill) [UR]|
|4 Level 4 WATER monsters|
You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.
Similars to Utopia Ray effect, you can only use Shark Drake Veiss' effect when down to your last 1000 LP. Another OTK Potential Xyz Monster which can makes 1 monster your opponent control ATK to 0 and it can be used during either player's turn.
Number 32: Shark Drake
|WATER Fish ★4|
ATK 2800 / DEF 2100
|Shark Fang [UR]|
|3 Level 4 monsters|
Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.
The ATK stat is great and its effect can let you push a good amount of damage. However, the high cost of making Shark Drake and the presence of other more impactful monsters like Spider Shark and Abyss Dweller makes it difficult to justify summoning it.
Full Armored Crystalzero Lancer
|WATER Warrior ★6|
ATK 2200 / DEF 1600
|Rio Kastle Unlock Event [UR]|
|3 Level 6 WATER monsters|
You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters your opponent currently controls, until the end of this turn.
Level 6 Full Armored Xyz Monster that can be Xyz Summoned directly on Number 94: Crystalzero and Boost ATK effect for max 1500. Crystal Zero Lancer also have monster effect negation effect which can sometimes disrupt your opponent, however this effect can be only activated at your turn.
Crystal zero can half the ATK of 1 monster your opponent control will sometimes get rid of Boss Beater and disrupt your opponent since this effect can be used during either player's turn.
A good option for a turn 1 play if you need to summon 2 high ATK monster to protect your LP. Use its effect to special summon Nightmare Shark so that you can bring Black Ray Lancer out.
If you only have 1 Nightmare Shark, it will mean that doing this play prevents you from having Nightmare Shark's direct attack as an option.
Ice Beast Zerofyne
|WATER Winged Beast ★4|
ATK 2000 / DEF 2200
|Rio Kastle at Lvl 10 and 18 [UR]|
|2 Level 4 Winged Beast-Type monsters|
Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase).
|WATER Sea Serpent ★4|
ATK 1700 / DEF 1400
|Photons of Galaxy [UR]|
|2 Level 4 monsters|
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
The ATK boost is good but the main reason for running Abyss Dweller is graveyard control. Abyss Dweller is another popular Xyz monster run in Territory of the Sharks Decks. This monster is great at preventing the opponent from using resources from the graveyard such as The White Stone of Ancients and all Noble Arms.
Make sure to toggle your chain to "ON" instead of "AUTO" then use Abyss Dweller's effect at the start of the opponent's turn for best results.
Number 37: Hope Woven Dragon Spider Shark
|WATER Fish ★4|
ATK 2600 / DEF 2100
|Shark Fang [UR]|
|2 Level 4 WATER monsters|
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.
Spider Shark is a powerful boss monster in many WATER Decks, especially ones that use Territory of the Sharks. The Skill makes it very easy to get Spider Shark on the field. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beatdown enemy monsters even though your deck doesn't have anything above 3000 ATK.
The floating effect is essentially a Monster Reborn. You can even revive another copy of Spider Shark and other Extra Deck monsters.
Number 70: Malevolent Sin
|DARK Insect ★4|
ATK 2400 / DEF 1200
|Photons of Galaxy [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.
Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.
Super Quantal Mech King Great Magnus
|LIGHT Machine ★12|
ATK 3600 / DEF 3200
|Shining Sunrise [R]|
|3 Level 12 monsters|
If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it.
● 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck.
● 4 or more: It is unaffected by card effects, except "Super Quant" cards.
● 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects.
Great Magnus will becomes powerful controller and great disruption effect on board with max. 3 materials which can be Xyz Summoned easily by using Dreadnoid's effect.
Number 27: Dreadnought Dreadnoid
|WATER Machine ★4|
ATK 2200 / DEF 1000
|Maximum Gustav [R]|
|2+ Level 4 monsters|
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
Decent ATK and defensive effect to help survive. Bring this out if your opponent only has 1 monster on the field that you know you can get over. Destroying a monster by battle will let you Xyz summon a rank 10, which can be used to bring out Great Magnus with 3 materials.
Super Quantal Mech Beast Grampulse
|WATER Machine ★3|
ATK 1800 / DEF 2800
|Shining Sunrise [SR]|
|2 Level 3 monsters|
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
Upon summoning, Mermaid Shark fetches your other monsters. For a quick Xyz play, Normal Summon Mermaid Shark then search Silent Angler. Special Summon Silent Angler then use Territory of the Sharks to make Mermaid Shark Level-4, then proceed to make a Rank-4.
Shocktopus is another Level-4 monster you can use as Xyz material. While it doesn't have the field extending effect like your other Main Deck monsters, Shocktopus gives you a way to handle strong enemy monsters, at least before you summon Spider Shark.
Double Fin Shark
|WATER Fish ★4|
ATK 1000 / DEF 1200
|Shark Fang [R]|
|When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in face-up Defense Position, but its effects are negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.|
Useful as a comeback card for later turns. With how often this deck can make an XYZ play, you'll always have cards in the graveyard. Double Fin Shark is one of the cards to help with recovery so you don't end up low on resources.
|Cybernetic Rebellion [R]|
|You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.|
Whitefish Salvage gives more return the longer it stays on the field. Xyz Decks can burn through their resources quickly after making a lot of Extra Deck plays. With this you can constantly refresh your resources by recovering from the graveyard.
The Deck does a lot of Special Summoning so you'll rarely have nothing to use as cost for Fish Depth Charge. You can do the Lantern Shark Buzzsaw Shark combo, use two monsters as Xyz material then the last Fish as this card's cost. The removal effect is good for control and getting rid of problem cards, and the second effect is good for replenishing the cost.
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