This deck uses some of the Fish cards that are good with special summoning, which are mostly level 4 on their own so they're usable without having to use Reginald's skill. While they don't have long combo extensions to deal with various situations, its aim is in the consistency and control to take advantage of some of the strong low level water XYZ monsters.
[Skill] description | User |
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Full Armored Xyz [Black Ray] Place 1 Full Armored Black Ray Lancer from outside of your Deck on top of 1 Black Ray Lancer or Submersible Carrier Aero Shark you control. (This will be treated as an Xyz Summon.) This Skill can only be used once per Duel. | ![]() Reginald "Shark" Kastle |
[Skill] description | User |
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Mythic Depths Begins Duel with the Field Spell "Umi" activated. | ![]() Mako Tsunami |
Lantern and Buzzsaw Shark are field extenders, so their purpose is to get materials on board for your Xyz plays. They also both share the effect of being able to act as Level-3 and 5 Xyz materials, giving you a wider range of monsters to make.
Lantern Shark Special Summons from the hand, while Buzzsaw Shark can Special Summon from the Deck but prevents the Special Summoned monster from activating its effect.
A full combo that utilizes both monsters will go something like this:
![]() Lantern Shark | WATER Fish ★4 ATK 1500 / DEF 900 |
Antinomic Theory [UR] | |
If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. |
Prioritize Special Summoning Buzzsaw Shark instead of Silent Angler with Lantern Shark's effect. Silent Angler can Special Summon itself later to extend your plays.
![]() Buzzsaw Shark | WATER Fish ★4 ATK 1600 / DEF 500 |
Antinomic Theory [SR] | |
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. |
Buzzsaw Shark often targets itself on the field with its own effect.
![]() Double Fin Shark | WATER Fish ★4 ATK 1000 / DEF 1200 |
Shark Fang [R] | |
When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in face-up Defense Position, but its effects are negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters. |
Useful as a comeback card for later turns. With how often this deck can make an XYZ play, you'll always have cards in the graveyard. Double Fin Shark is one of the cards to help with recovery so you don't end up low on resources.
![]() Silent Angler | WATER Fish ★4 ATK 800 / DEF 1400 |
Shark Fang [SR] | |
If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn. |
Silent Angler Special Summons itself for no cost, giving you an extra body on board to use as Xyz material. This requires a WATER monster on the field, so one way you can use it is to search Silent Angler with Mermaid Shark then Special Summon it.
Due to its downside, make sure you do all your other Special Summonings with Lantern Shark and Buzzsaaw Shark first before Special Summoning Silent Angler.
![]() Beautunaful Princess | WATER Fish ★1 ATK 0 / DEF 0 |
Mako Tsunami [SR] | |
When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn. |
Most of the time Beautunaful Princess acts like a fourth copy of Buzzsaw Shark. This is because during you combo, you'll usually want to Special Summon Buzzsaw Shark with Beautunaful Princess' effect.
For example:
![]() Fishborg Archer | WATER Fish ★3 ATK 300 / DEF 300 |
Cybernetic Rebellion [N] Selection Box Vol. 03 [N] | |
If this card is in your Graveyard and you control no monsters during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn. |
![]() Whitefish Salvage | Continuous Spell |
Cybernetic Rebellion [R] | |
You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it. |
Whitefish Salvage gives more return the longer it stays on the field. Xyz Decks can burn through their resources quickly after making a lot of Extra Deck plays. With this you can constantly refresh your resources by recovering from the graveyard.
![]() Fish Depth Charge | Normal Trap |
Mako Tsunami at Lv 40 [UR] Reginald Kastle Lvl 25 [UR] Card Trader Inventory [UR] | |
Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card. |
The Deck does a lot of Special Summoning so you'll rarely have nothing to use as cost for Fish Depth Charge. You can do the Lantern Shark Buzzsaw Shark combo, use two monsters as Xyz material then the last Fish as this card's cost. The removal effect is good for control and getting rid of problem cards, and the second effect is good for replenishing the cost.
Activate Full Armored Xyz [Black Ray] skill effect to special summon Full Armored Black Ray Lancer by placing on Submersible Carrier Aero Shark.
Its effect is useful to defend against attacks or to deal with opponent's spell/trap.
![]() Full Armored Black Ray Lancer | WATER Beast-Warrior ★4 ATK 2100 / DEF 600 |
Eternal Stream [SR] | |
3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target. |
![]() Submersible Carrier Aero Shark | WATER Fish ★3 ATK 1900 / DEF 1000 |
Shark Fang [R] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters. |
![]() White Aura Monoceros | WATER Fish ★7 ATK 2500 / DEF 1500 |
Judgement Force [R] Selection Box Vol.04 [R] | |
1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. |
![]() Bahamut Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Antinomic Theory [UR] | |
2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. |
A good option for a turn 1 play if you need to summon 2 high ATK monster to protect your LP. Use its effect to special summon Nightmare Shark so that you can bring Black Ray Lancer out.
If you only have 1 Nightmare Shark, it will mean that doing this play prevents you from having Nightmare Shark's direct attack as an option.
![]() Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
The ATK boost is good but the main reason for running Abyss Dweller is graveyard control. Abyss Dweller is another popular Xyz monster run in Territory of the Sharks Decks. This monster is great at preventing the opponent from using resources from the graveyard such as The White Stone of Ancients and all Noble Arms.
Make sure to toggle your chain to "ON" instead of "AUTO" then use Abyss Dweller's effect at the start of the opponent's turn for best results.
![]() Number 37: Hope Woven Dragon Spider Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Shark Fang [UR] | |
2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn. |
Spider Shark is a powerful boss monster in many WATER Decks, especially ones that use Territory of the Sharks. The Skill makes it very easy to get Spider Shark on the field. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beatdown enemy monsters even though your deck doesn't have anything above 3000 ATK.
The floating effect is essentially a Monster Reborn. You can even revive another copy of Spider Shark and other Extra Deck monsters.
![]() Number 47: Nightmare Shark | WATER Fish ★3 ATK 2000 / DEF 2000 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. |
The Deck doesn't have any natural Level-3s so you'll need to use Lantern Shark and Buzzsaw Shark to make Nightmare Shark.
Summon Nightmare Shark to attack your opponent directly for 2000 ATK. Since the Deck is fully made up of WATER monsters, you can give the direct attack effect to another stronger monster like Spider Shark to hit a bit harder.
Can also be special summoned by using Bahamut Shark, but it won't have any material(s). This method is only if you want to go into Black Ray Lancer.
![]() Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.
![]() Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.
![]() Shocktopus | WATER Fish ★4 ATK 1600 / DEF 800 |
Shark Fang [R] | |
When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position. |
Shocktopus is another Level-4 monster you can use as Xyz material. While it doesn't have the field extending effect like your other Main Deck monsters, Shocktopus gives you a way to handle strong enemy monsters, at least before you summon Spider Shark.
![]() Mermaid Shark | WATER Fish ★1 ATK 100 / DEF 300 |
Shark Fang [UR] | |
When this card is Normal Summoned: You can add 1 Level 3, 4 or 5 Fish-Type monster from your Deck to your hand. |
Upon summoning, Mermaid Shark fetches your other monsters. For a quick Xyz play, Normal Summon Mermaid Shark then search Silent Angler. Special Summon Silent Angler then use Territory of the Sharks to make Mermaid Shark Level-4, then proceed to make a Rank-4.
![]() Number 18: Heraldry Patriarch | LIGHT Psychic ★4 ATK 2200 / DEF 2200 |
Voltage of the Metal [R] | |
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard. |
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
Diamond Dire Wolf gets rid of itself along with any enemy card. Use this as on demand removal against a problematic card, or secure your attacks by getting rid of enemy backrow.
![]() Gagaga Samurai | EARTH Warrior ★4 ATK 1900 / DEF 1600 |
Shining Hope [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation. |
If you can attack directly, Gagaga Samurai is a great monster for pushing damage with his double attack effect.
![]() Number 32: Shark Drake | WATER Fish ★4 ATK 2800 / DEF 2100 |
Shark Fang [UR] | |
3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase. |
The ATK stat is great and its effect can let you push a good amount of damage. However, the high cost of making Shark Drake and the presence of other more impactful monsters like Spider Shark and Abyss Dweller makes it difficult to justify summoning it.
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