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Time Machine | Decks and Ruling

This page notes details of Time Machine (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 21/04/2022

Time Machine

Time Machine
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode80987696

text

When exactly 1 monster is destroyed by battle and sent to the Graveyard: Special Summon that monster to the same side of the field it was on, in the same battle position it was in when destroyed.

How to get / rarity

Pack--
Level-up rewardBandit Keith at Lv 40 [SR]
Victory against--
Card trader--
OtherParadox Roaming Event [SR]
Card Flipper Campaign [SR]
Duel Quest Event [SR]

Evaluation

RatingC+

Pros

  • It lets you revive a monster that gets destroyed.
  • You can chain this to a monster's effect that activates when it gets destroyed by battle and sent to the Graveyard.
  • It can lessen the potential damage to your Life Points from attacks.
  • This counts as a special summon, which is good for monsters with effects that can activate when they are special summoned.

Cons

  • You can't pick the battle position of the monster that gets revived by this card.
  • It only revives monsters that get destroyed by battle.
  • You can only revive the monster at the time that it gets destroyed.

Tips, related cards, skills

Harpies' Hunting Ground

If your Harpie monster gets destroyed, you can special summon them again using Time Machine. This will bring back your monster, and activate the field spell's effect again.

Special Summon when destroyed

Using Time Machine on monsters that can special summon when they get destroyed will allow you to re-use them again. When your opponent destroys your monster, you will end up with 2 monsters on the field instead.

Activate when special summoned

Cards like Gemini Scorpion, or Delta The Magnet Warrior have effects that will activate right away when they are normal summoned, and/or special summoned, allowing them to use their ability twice with only 1 monster.

Dark Mimics

Using Time Machine on Lv1 will let you special summon Lv3 on your next turn if it doesn't get destroyed, which can total up to +4 extra draws if all the mimics get destroyed. It is also fine if you use Time Machine on Lv3 instead, since you get the draw when it gets destroyed by battle.

Yellow Baboon, Archer of the Forest

You will need to have 2 monsters already in the graveyard, but you can use Time Machine to special summon the destroyed monster back, and be able to special summon Yellow Baboon.

Regretful Rebirth

Basically has the same effect as Time Machine but the monster will get destroyed at your End Phase and it can only be summoned in defense position. It can prevent damage to your Life Points from an attack. Use Regretful Rebirth first before using Time Machine if you need the monster to stay on the field.

This combination is very effective when you have a monster that has an effect that activates when it get destroyed by battle and sent to the Graveyard. E.g. Warm Worm and Blue Dragon Summoner.

Symbols of Duty

Revive your normal monster with Time Machine. Use Symbols of Duty to tribute that normal monster to get a monster that you needed from both players Graveyard.

Soul Resurrection

Has similar effect as Time Machine. It can only summon normal monsters, can be used outside of Damage Step and the monster can only be summoned in defense position. This card can prevent damage to your Life Points from an attack. You can revive any normal monster regardless of level, type or attribute. It can also be used if you needed a monster for a tribute.

Decks

Rulings

Classifications

Summoning categoriesSpecial Summons from your Graveyard / Special Summons from your opponent's Graveyard

Comments

Hot New Top
Anonymous
confirmed reward from keith
Mikey
Can't wait for this card to come out! With the warm worm card x3! (The card where opponent discards 3 random cards) maybe even pair it with a few cocoon of evolutions.
Imagine this x3 paired with regretful rebirth x3 paired with shallow grave x3!
<< Anonymous(Mikey)
MyoD Reply
Ey that was my idea (jk)
ACiDvision
Ya, id def like to have this card. NpC is pairing it with birdface and harpy 2 i believe it is and it locks down the board for the next 2 turns if u had to 🔥 it harpy twice. Really good stall card and constantly puts board control in reach of regaining or tightening the noose to clinch the game. Solid card. Could be abused but that just would force people to broaden the meta (good thing) to carry more unique counters to more cards instead of a beater race to the end. I no a few decks such as umi and gravekeepers work but we need more pvp decks capable of working near the top. Insect decks could be decent with another card or 2 added. The REAL fix is changing PvP LP to 8k or at least 6k. Then we could have some more in depth and strategic mathes.
aidsa23
Utterly unfair that we can't use it I get it if it's obtainable,but it's like if your opponent can play like 3 pot of greeds, 3 raigekis, and has pendulums and your sitting there with Decks from the 2002-2003
aidsa23
Utterly unfair that we can't use it I get it if it's obtainable,but it's like if your opponent can play like 3 pot of greeds, 3 raigekis, and has pendulums and your sitting there with Decks from the 2002-2003
ZakoNah
where?
Baron Will
So only npc can use this card now?
<< Anonymous(Baron Will)
butts Reply
It's wicked op imo, maybe players shuoldn't get it

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