You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either Graveyard; banish that target.
You can discard a LIGHT or DARK Dragon-Type monster from your hand by using Divine Dragon Apocralyph's effect. By doing this, you will achieve faster the special summon requirement of Darkflare Dragon.
Return from the graveyard
Darkflare's effect to send a monster from your deck to the graveyard can be treated as a search card if you are using cards that can bring them to the field, or to your hand.
The Shallow Grave - Can only be used if you, and your opponent, has at least 1 monster in their graveyards (and an empty monster zone), but you won't be able to flip summon your monster the turn you use this.
Monster Reincarnation - You can use Darkflare's effect to send another Darkflare from your deck, then use Monster Reincarnation to get it to your hand so you can special summon it, but only if you have the required monsters in the graveyard.
Soul Resurrection - Easiest way to special summon a monster from the graveyard, but this only works for normal monsters, and will be destroyed if this card is destroyed.
Special summon banished monster(s)
You can use Darkflare's effect to banish a card from your opponent's graveyard to stop certain plays, or banish monsters so you can special summon them if you use certain cards.
Escape from the Dark Dimension - Only for a Dark monster that you banish from your graveyard, but it's an equip card, which can make your monster vulnerable if this equip card is destroyed.
Spiritual Light Art - Hijiri - This requires a tribute of a Light monster, and can be negated, but can special summon your opponent's banished monster.
Last Gamble would be useful in a deck that aims to summon this monster. When using the skill, discard LIGHT and/or DARK monster(s). Then, after summoning Darkflare Dragon, try to go for an OTK.
Sends from hand to Graveyard for cost / Sends from your Deck to your Graveyard for cost
Banishes from Graveyard for cost / Banishes from your Graveyard / Banishes from your opponent's Graveyard
NO fucking way...
You already get one after defeating Mokuba 15 times or some shit. Now you get 2 fuckers for a total of 3 now??? Holy sht !!
I posted the same thread under KOG, but I want to synergize a Dark Flare deck. A basic chaos, and REBD variant. I do not have Joey event cards though so I can't test. Here is a skeleton list for the general variant to guide ideas.
Dark Flare x3
White-Horned Dragon x1
Nuit / Mirage x3
Stamping x2 (or 3, should never been dead)
Econ x3 (disrupt/protect/special sum for free w/ kid)
Escape x2 (maybe 3, just feel it could be dead)
@Bakura lol nice meme."
Just because popular youtubers like gunsblazing likes to say: "nice meme, lad"
Not everything that is said or quoted online, makes it a "meme" you pathetic impressionable 'tard.
I use this deck. I need more 1 bls but with 2 still works. The combo consist by using beginning of heaven and heart to mill gaia(dark) and bls(light) to special summon dark flare by banishing the bls, and use Hijiri to special summon. Too, use restart because have big chances to would get gaia in the first hand. The magical merchant is very helpful because you have the darkflare in the hand and mill cards from you deck.
The Magical Merchant is very helpful if you have the darkflare in your hand.
(This is a 4fun Deck and created by me, if you have some other suggestions that do not affect the deck, but rather improve, I'll be accepting).
I agree skelengel for draw or bls summon or even flare fuel.
I'd keep the synthesis ritual. But take the other out maybe DNA check up or jar of greed. I find shard too slow
I agree on deokichi as it's draw power and moderate attack power if it lives. Aura priest and deokichi is better for bls and doesn't waste dark flare giving you another special summon