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Mermail: deck recipe [Oct 20]

Duel Links Mermail deck, Mermail in the current meta, how to use.
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Structure Deck EX: Cyber Style Extreme
update 20/10/2021

Overview

The 21st Main Box Cybernetic Rebellion is bringing Mermails exactly what they have been looking for since their introduction in Duel Links: a Turn 1 play. Mermail Abysslinde and Abyss-sphere are two incredible cards that allow you to Special Summon any “Mermail” monster directly from your Deck, giving you direct access to anything you need.

Required Card Boxes

Gaia Genesis Cybernetic Rebellion Shark Fang

Example Deck

Standard Version

Mermail AbyssmegaloMermail AbyssteusMermail AbyssteusMermail AbyssteusDeep Sea DivaDeep Sea Diva
Mermail AbysspikeMermail AbysspikeMermail AbysspikeMermail AbysslindeMermail AbysslindeMermail Abysslinde
Atlantean MarksmanAtlantean MarksmanAtlantean MarksmanAtlantean Heavy InfantryAtlantean Heavy InfantryAtlantean Heavy Infantry
Mermail AbyssgundeMermail AbyssgundeAbyss-scale of the KrakenAbyss-scale of the KrakenAbyss-scale of the KrakenAbyss-sphere
Abyss-sphereAbyss-sphere----
Brionac, Dragon of the Ice BarrierBahamut SharkAbyss DwellerNumber 37: Hope Woven Dragon Spider SharkNumber 47: Nightmare SharkFull Armored Black Ray Lancer
Mermail Abysstrite-----

Set Skill

[Skill] descriptionUser
Territory of the Sharks
The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters.
Reginald Kastle
Reginald Kastle

How to Use

Deep Sea Diva

Deep Sea Diva
Deep Sea Diva
WATER Sea Serpent ★2
ATK 200 / DEF 400
Cybernetic Rebellion [UR]
Selection Box Vol.04 [UR] [UR]
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.

Mermail Abysslinde & Abyss-sphere

Abyss-sphere
Abyss-sphere
Continuous Trap
Cybernetic Rebellion [SR]
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.

Use Abyss-sphere to Special Summon Mermail Abysslinde. If Abyss-sphere leaves the field, Abysslinde will be destroyed and it will allow you to Special Summon a “Mermail” monster from your Deck. Even if nothing happens to Abyss-sphere, during the next End Phase of your opponent’s turn after its activation, the Continuous Trap will destroy itself.

Keep in mind that, if your opponent responds to the activation of Abyss-sphere by activating Cosmic Cyclone, banishing the Continuous Trap, you don’t get to Special Summon any monster.

Mermail Abysslinde
Mermail Abysslinde
WATER Aqua ★4
ATK 1500 / DEF 1200
Cybernetic Rebellion [SR]
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.

Abysslinde is a good monster to Special Summon with Abyss-sphere because it lets you float into something more permanent. Instead of summoning Abyssmegalo with Abyss-sphere which will self destruct, Special Summon Abysslinde then use Abysslinde's effect to Special Summon Abyssmegalo.

You also can use Mermail Abysslinde’s effect to Special Summon Mermail Abysspike and then use Abysspike’s effect to add a Level 3 WATER monster from your Deck to your hand.

Mermail Abyssmegalo & Mermail Abyssteus

Mermail Abyssmegalo
Mermail Abyssmegalo
WATER Sea Serpent ★7
ATK 2400 / DEF 1900
Gaia Genesis [UR]
You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.

You can Special Summon Mermail Abyssmegalo from your hand by discarding two WATER monsters. By discarding Atlantean Marksman, Heavy Infantry or Mermail Abyssgunde, you can get back some value from the resources you’ve invested to Summon Abyssmegalo.

When it’s Special Summoned by its own effect, Mermail Abyssmegalo allows you to add an “Abyss-” Spell/Trap Card from your Deck to your hand.

You can use Abyssmegalo’s effect to search Abyss-sphere or any of the Abyss- equips.

  • Abyss-scale of Cetus can be sent to the Graveyard to negate the effect of an opponent’s Trap Card;
  • Abyss-scale of Mizuchi can be sent to the Graveyard to negate the effect of an opponent’s Spell Card;
  • Abyss-scale of the Kraken can be sent to the Graveyard to negate the effect of an opponent’s monster.
Mermail Abyssteus
Mermail Abyssteus
WATER Aqua ★7
ATK 1700 / DEF 2400
Cybernetic Rebellion [UR]
You can discard 1 other WATER monster to the Graveyard; Special Summon this card from your hand. When you do: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.

Unlike Abyssmegalo, Abyssteus requires you to discard only one WATER monster in order to be Summoned and, to make it even more cost-efficient, it also allows you to add a Level 4 or lower “Mermail” monster from your Deck to your hand when it’s Summoned this way. Effectively, you summon it for no resource loss, and you can even gain advantage with the discarded monster's effect.

Mermail Abysspike

Mermail Abysspike
Mermail Abysspike
WATER Fish ★4
ATK 1600 / DEF 800
Gaia Genesis [SR]
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.

You can summon Mermail Abysspike, discard Abyssgunde, Special Summon Mermail Abyssmegalo from your Graveyard and then tribute Abysspike to give Abyssmegalo a second attack.

The discard cost on this low-level monster is one of the more versatile ways you can activate the effect of Abyssgunde and Atlanteans. This is because Abysspike's effect also activates when Special Summoned by Abyss-sphere and Abysslinde so you can use Atlanteans' removal during the opponent's turn.

Atlantean Monsters

Atlantean monsters are meant to be used as cost for your discard effects. When used this way their removal effects are also triggered. Atlantean Marksman is used to destroy set cards, while Heavy Infantry is used to destroy face-up cards.

Atlantean Marksman
Atlantean Marksman
WATER Sea Serpent ★3
ATK 1400 / DEF 0
Gaia Genesis [SR]
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER Sea Serpent ★2
ATK 0 / DEF 1600
Gaia Genesis [SR]
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

Atlantean Heavy Infantry's extra Normal Summon effectively lets you make Xyz monsters. Summon another Atlantean after Heavy Infantry, activate Territory of the Sharks then make a Rank-4.

Abyss-scale of the Kraken

Abyss-scale of the Kraken
Abyss-scale of the Kraken
Equip Spell
Cybernetic Rebellion [N]
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.

You'll practically always be drawing a bunch of WATER monsters in your starting hand, but what you want is a balance of discard monsters (i.e. Abyssmegalo, Abyssteus) and cost monsters (i.e. Atlanteans, Abyssgunde) so Moray of Greed is used to help you draw a better hand.

Extra Decks

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Sea Serpent ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
Selection Box Vol.04 [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Bahamut Shark
Bahamut Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Antinomic Theory [UR]
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
Number 37: Hope Woven Dragon Spider Shark
Number 37: Hope Woven Dragon Spider Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Shark Fang [UR]
2 Level 4 WATER monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

Spider Shark is a powerful boss monster in many WATER Decks, especially ones that use Territory of the Sharks. The Skill makes it very easy to get Spider Shark on the field. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beatdown enemy monsters even though your deck generally has below average ATK without complete buffs.

The floating effect is essentially a Monster Reborn. You can even revive another copy of Spider Shark and other Extra Deck monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is another popular Xyz monster run in Territory of the Sharks Decks. This monster is great at preventing the opponent from using resources from the graveyard such as The White Stone of Ancients and all Noble Arms. But making Spider Shark usually take priority.

Make sure to toggle your chain to "ON" instead of "AUTO" then use Abyss Dweller's effect at the start of the opponent's turn for best results.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
Full Armored Black Ray Lancer
Full Armored Black Ray Lancer
WATER Beast-Warrior ★4
ATK 2100 / DEF 600
Eternal Stream [SR]
3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
Mermail Abysstrite
Mermail Abysstrite
WATER Sea Serpent ★3
ATK 1600 / DEF 2800
Shark Fang [R]
3 Level 3 monsters
During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.

Abysstrite is quite costly to make for its "lightning rod"-like effect. In case of enemy attacks, Abysstrite has a good chance of surviving with its 2800 DEF stat. But against targeting effects, this will most likely destroy Abysstrite because she has no inherent protection. While inefficient, some form of protection is technically better than no protection at all for an Abyssmegalo beside Abysstrite.

And at least she floats when destroyed. You can float into Abysspike, activate its effect and discard an Atlantean to destroy whatever destroyed Abysspike.

Weaknesses

  • Mermails are still quite fragile and most of their plays end up consuming all of their resources, which means cards like Drowning Mirror Force and Wall of Disruption can be devastating.
  • Atlantean Marksman will often not be enough to get rid of your opponent’s entire back row, but there’s also not enough space for Hey, Trunade! or Cosmic Cyclone.

Other Cards Option

Surface

Surface
Surface
Normal Spell
Shark Fang [SR]
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in face-up Defense Position.

Other Extra Decks

Number 17: Leviathan Dragon
Number 17: Leviathan Dragon
WATER Dragon ★3
ATK 2000 / DEF 0
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.

Leviathan Dragon is simply a beater that can't attack directly. But its 3000 potential ATK is the strongest in your Deck. You can also keep it at 2500 ATK if you want it to be able to attack directly.

Evigishki Merrowgeist
Evigishki Merrowgeist
WATER Aqua ★4
ATK 2100 / DEF 1600
Shark Fang [R]
2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.

Merrowgeist's effect can be useful to disrupt enemy decks that have a lot of graveyard recursion. But her low ATK makes it difficult for her to actually destroy monsters by battle unless Spider Shark is also on the field.

Comments

Hot New Top
YerBoyToy
Got me to DL.Max. Don’t like Undine. Open to suggestions??
<< Anonymous(YerBoyToy)
Drake Reply
Which are the UR & SR Magic Cards featured in that deck? Never saw them before
<< Anonymous(Drake)
Anonymous Reply
Salvage, moray of greed
<< Anonymous
Anonymous Reply
salvage will be top tier if gishki relese all the support
<< Anonymous
Anonymous Reply
Unfortunately that probably won’t ever happen- Gustkraken + Mind Augus enables FTKs and handlooping while Zeil is a 3200 attack OTK enabler that can also draw and spin cards for easy advantage.
6k gems
Built this deck just with 6k gems (a bit less actually) because I already had Mermail Abyssmegalo
<< Anonymous(6k gems)
Anonymous Reply
You don't need 3 Abyssmegalos btw, 2 are more than enough.
<< Anonymous
Anonymous Reply
Every1 is playing just 2 copies of him
Setoconazol
I've got all mermails from Gaia Genesis and played lots of pvp duels with it, and in my opinion the only mermail deck with some potential in the current meta is, still, the abyssbalaen OTK, as it can basically wipe out the entire board while summoning 2 or 3 big monsters. Nonetheless, the deck suffers from consistency issues and is also very risky, as you have to discard 4 cards to summon abyssbalaen, so if you can't otk your opponent for any reason and he manages to destroy your monsters on his next turn, your comeback ability is basically unexistent (although the same could be said about other decks, like AG). That being said, when the XYZ era comes, this deck will really shine, what makes me think that maybe we are getting the Zexal world still this year, as this new box brought mermail support and finally brought cyber dragon, two really strong archetypes in the XYZ engine.
RYOTA
Deep sea diva is the Strong mermail card. 1 diva and 1 megalo otk
Anonymous
What cards are a must for mermail form Gaia Genesis? I might skip this box depend on this :/
<< Anonymous
Anonymous Reply
Quite a few are. Megalo, infantry, spike, and marksman make up a lot of the bread and butter for mermails. Good luck getting them!

Linde from this box is also a big plus. And another thing to consider is if you want synchro version with Diva or not. Expect probably around 40k+ gems for expensive version of Mermails.
Anonymous
Am I the only one who noticed that whoever wrote this article messed up Marksman's and Infantry's effects?
Anonymous
Surprised more people don't play this. Ive had firsthand experience with how hard this deck can OTK, and unlike Koaki, it has a way to counter traps. Guess its just overlooked or something
<< Anonymous
Anonymous Reply
Yes mermail can OTK hard, but when it bricked, it bricked hard too.

Sure the new supports give better synergy and make the deck more playable in higher level, we'll see how far they can go.
<< Anonymous
Anonymous Reply
Just like that, this deck is high risk if bricking, high reward if not
HarpieHaneboki
Personally I like to run two hilde. Works wonders in less p2w mermail decks.
<< Anonymous(HarpieHaneboki)
Anonymous Reply
>p2w
You would actually have to win with Mermails to call them that lol
Anonymous
any idea for this deck.
Anonymous
turn 2, this card just OTKed me with me having 2x 3000 atk monsters on the field
<< Anonymous
Anonymous Reply
*deck
WaterRobot
I think Imma try this one with the Whale guy + 2 hey trunade and no traps at all. Who knows... if I reach legend I might keep tweakin' the deck.
<< Anonymous(WaterRobot)
Kansas Reply
I think it can reach Legend easily, and you are pretty much right about traps being its main weakness.
Byte
The duel challenge brought me here, wow it seems like this deck is not bad at all... to bad there are too many canadias around.
<< Anonymous(Byte)
Nakkiel Reply
ya its kinda sensitive 2 canadias and floodgates but Its not bad at all, u saw it right? its backrow removal is pretty much insane!

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This card will not work with a cyber dragon xyz as this card requires levels
Thanks for the advice. Bought it and started to grind with zane
the worst was still koaki meiru otk
But what about Pot of Greed?!!!1! wHaT dOeS iT doooooooooooooooooooooooooooooOOOOOOOOOOOOOOo?????...
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