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Mermail Atlantean: deck recipe [Feb 22]

Duel Links Mermail Atlantean deck, Mermail Atlantean in the current meta, how to use.
update 22/02/2023

Required Card Boxes

Main Deck

Age of Discovery Gaia Genesis Cybernetic Rebellion Stage of Trickstar

Extra Deck

Shark Fang Photons of Galaxy Stars of Synchro Stage of Trickstar

Example Deck

Standard Version

Mermail AbyssteusMermail AbyssteusMermail AbyssteusMermail AbyssmegaloFortune Fairy SweeFortune Fairy Swee
Deep Sea DivaDeep Sea DivaDeep Sea DivaAtlantean DragoonsAtlantean DragoonsAtlantean Dragoons
Atlantean MarksmanAtlantean Heavy InfantryAtlantean Heavy InfantryAtlantean Heavy InfantryMermail AbyssgundeMoray of Greed
Moray of GreedMoray of Greed----
Trishula, Zero Dragon of the Ice BarrierRavenous Crocodragon ArchethysAbyss DwellerAbyss DwellerNumber 37: Hope Woven Dragon Spider SharkKnightmare Mermaid
Marincess Coral AnemoneMarincess Coral Anemone----

Set Skill

[Skill] descriptionUser
Territory of the Sharks
The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters.
Reginald Kastle
Reginald Kastle

How to Use

Mermail Abyssteus & Abyssmegalo

Mermail Abyssteus
Mermail Abyssteus
WATER Aqua ★7
ATK 1700 / DEF 2400
Cybernetic Rebellion [UR]
You can discard 1 other WATER monster to the Graveyard; Special Summon this card from your hand. When you do: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.

Unlike Abyssmegalo, Abyssteus requires you to discard only one WATER monster in order to be Summoned and, to make it even more cost-efficient, it also allows you to add a Level 4 or lower “Mermail” monster from your Deck to your hand when it’s Summoned this way. Effectively, you summon it for no resource loss, and you can even gain advantage with the discarded monster's effect.

Mermail Abyssmegalo
Mermail Abyssmegalo
WATER Sea Serpent ★7
ATK 2400 / DEF 1900
Gaia Genesis [UR]
You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.

You can Special Summon Mermail Abyssmegalo from your hand by discarding two WATER monsters. By discarding Atlantean Marksman, Heavy Infantry or Mermail Abyssgunde, you can get back some value from the resources you’ve invested to Summon Abyssmegalo.

Fortune Fairy Swee

Fortune Fairy Swee
Fortune Fairy Swee
WATER Spellcaster ★4
ATK 0 / DEF 0
Carly Carmines Duel Links Spotlight! Unlock Event [UR]
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.

A Level 5 Special Summon Fodder when you draw her with the targeting removal effect until your next turn Standby Phase and this effect sometimes help to perform OTK successfully. You can also use this card as Xyz or LINK Summon Material.

Deep Sea Diva

Deep Sea Diva
Deep Sea Diva
WATER Sea Serpent ★2
ATK 200 / DEF 400
Cybernetic Rebellion [UR]
Selection Box Vol.04 [UR]
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.

Deep Sea Diva is a Combo Extender for Synchro/Xyz/Link Summoning:

  • Synchro Summon: Normal Summon Deep Sea Diva, activate Diva effect to bring out Infantry from your Deck, then Infantry gives an extra 1 Level 4 Sea-Serpent Monster Normal Summon (Dragoons), dive those three monsters into Trishula/Ravenous.

  • Xyz Summon: Bring out Heavy Infantry, activate Territory of the Sharks then make a Rank-4.

  • Link Summon: Bring out Heavy Infantry, and Link Summon Marincess Coral Anemone.

Mermail Abyssgunde

Mermail Abyssgunde
Mermail Abyssgunde
WATER Aqua ★3
ATK 1400 / DEF 800
Cybernetic Rebellion [R]
Gaia Genesis [R]
If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.

Another Combo Extender Piece when she is discarded to the Graveyard (You can make this with Mermail Abyssmegalo or Mermail Abyssteus' effect) then make an Xyz or Link Monster.

Atlantean Monsters

Atlantean monsters are meant to be used as a cost for your discard effects. When used this way their removal effects are also triggered. Atlantean Dragoons is used to search Sea serpents like Deep Sea Diva/Marksman/Heavy Infantry, Marksman is used to destroying set cards, while Heavy Infantry is used to destroy face-up cards.

  • Atlantean Dragoons: Sea-Serpent-Type Searcher with 1800 decent ATK stats Beater.

  • Atlantean Marksman: Set Backrow Removal and able to bring out 1 Level 4 or lower Atlantean monster (Ideally Dragoons) for dealing a massive amount of Battle Damage or OTK.
  • Atlantean Heavy Infantry: Extra Normal Summon effectively lets you make Xyz monsters. Summon another Atlantean after Heavy Infantry, activate Territory of the Sharks then make a Rank-4.
Atlantean Dragoons
Atlantean Dragoons
WATER Sea Serpent ★4
ATK 1800 / DEF 0
Stage of Trickstar [SR]
All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".
Atlantean Marksman
Atlantean Marksman
WATER Sea Serpent ★3
ATK 1400 / DEF 0
Gaia Genesis [SR]
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER Sea Serpent ★2
ATK 0 / DEF 1600
Gaia Genesis [SR]
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

Moray of Greed

Moray of Greed
Moray of Greed
Normal Spell
Age of Discovery [SR]
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.

Since All your monsters are WATER attributes, Moray of Greed can be used to quickly get those Core Cards from your deck.

Extra Decks

Trishula, Zero Dragon of the Ice Barrier
Trishula, Zero Dragon of the Ice Barrier
WATER Dragon ★11
ATK 2700 / DEF 2000
Stars of Synchro [UR]
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

Banish Removal effect with up to 3 cards your opponent control while this card is Synchro Summoning. You can also use Trishula Zero Dragon's floating effect will help you bring out Trishula Dragon (If you have it) either from your Extra Deck or Graveyard with 3300 ATK stats which can stop your opponent by OTK.

Ravenous Crocodragon Archethys
Ravenous Crocodragon Archethys
WATER Fish ★9
ATK 1000 / DEF 1000
Stars of Synchro [SR]
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.

● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

A Level 9 Synchro "Slifer the Sky Dragon" with max 2 Free Card Draw while Ravenous Crocodragon is Synchro Summoned. Ravenous Crocodragon's Speed 2 removal effect uses cost from the hand card, which you can trigger those Atlantean Monsters' effects. Overall it is a decent beater with a targeting removal effect.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is another popular Xyz monster run in Territory of the Sharks Decks. This monster is great at preventing the opponent from using resources from the graveyard such as The White Stone of Ancients and all Noble Arms. But making Spider Shark usually take priority.

Make sure to toggle your chain to "ON" instead of "AUTO" then use Abyss Dweller's effect at the start of the opponent's turn for best results.

Number 37: Hope Woven Dragon Spider Shark
Number 37: Hope Woven Dragon Spider Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Shark Fang [UR]
2 Level 4 WATER monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

Spider Shark is a powerful boss monster in many WATER Decks, especially ones that use Territory of the Sharks. The Skill makes it very easy to get Spider Shark on the field. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beatdown enemy monsters even though your deck generally has below average ATK without complete buffs.

The floating effect is essentially a Monster Reborn. You can even revive another copy of Spider Shark and other Extra Deck monsters.

Knightmare Mermaid
Knightmare Mermaid
WATER Fiend
ATK 1000 / LINK 1
Card Trader [UR]
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.

Used as LINK Summon Tech by using Knightmare Corruptor Iblee that is special summoned by the opponent to your field due to her own effect.

Marincess Coral Anemone
Marincess Coral Anemone
WATER Cyberse
ATK 2000 / LINK 2
Stage of Trickstar [SR]
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

1500 or Less ATK Water Monster Revival effect will allow you to bring back core pieces for another Combo Setup. The Summon Limitation effect doesn't matter since all of the Monsters in this deck are Water-Attribute.

Weaknesses

  • Mermails are still quite fragile and most of their plays end up consuming all of their resources, which means cards like Drowning Mirror Force and Wall of Disruption can be devastating.
  • Atlantean Marksman will often not be enough to get rid of your opponent’s entire back row, but there’s also not enough space for Hey, Trunade! or Cosmic Cyclone.

Other Cards Option

Frog Monsters

Swap Frog
Swap Frog
WATER Aqua ★2
ATK 1000 / DEF 500
Gaia Genesis [UR]
You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.

Special summon this by discarding any Water Monster and activating its effect to send Ronintoadin from deck to grave. Then you can activate Ronintoadin from the grave to special summon it.

After you send a frog from deck to grave, you can return the swap frog so you can send another card again. With Swap Frog and Ronintoadin on the field, you can XYZ into a rank 4 by Territory of the Sharks Skill Activation.

Ronintoadin
Ronintoadin
WATER Aqua ★2
ATK 100 / DEF 2000
Cybernetic Rebellion [R]
Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.

Its special summon effect is not limited to once per turn, allowing you to keep bringing it back as long as you have a frog to banish in the grave. Swap Frog is the way to fuel the grave, and also send Ronintoadin from deck to grave.

Mermail Abysspike

Mermail Abysspike
Mermail Abysspike
WATER Fish ★4
ATK 1600 / DEF 800
Gaia Genesis [SR]
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.

You can summon Mermail Abysspike, discard Abyssgunde, Special Summon Mermail Abyssmegalo from your Graveyard and then tribute Abysspike to give Abyssmegalo a second attack.

The discard cost on this low-level monster is one of the more versatile ways you can activate the effect of Abyssgunde and Atlanteans. This is because Abysspike's effect also activates when Special Summoned by Abyss-sphere and Abysslinde so you can use Atlanteans' removal during the opponent's turn.

Mermail Abysslinde & Abyss-sphere

Mermail Abysslinde
Mermail Abysslinde
WATER Aqua ★4
ATK 1500 / DEF 1200
Cybernetic Rebellion [SR]
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.

Abysslinde is a good monster to Special Summon with Abyss-sphere because it lets you float into something more permanent. Instead of summoning Abyssmegalo with Abyss-sphere which will self destruct, Special Summon Abysslinde then use Abysslinde's effect to Special Summon Abyssmegalo.

You also can use Mermail Abysslinde’s effect to Special Summon Mermail Abysspike and then use Abysspike’s effect to add a Level 3 WATER monster from your Deck to your hand.

Abyss-sphere
Abyss-sphere
Continuous Trap
Cybernetic Rebellion [SR]
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.

Use Abyss-sphere to Special Summon Mermail Abysslinde. If Abyss-sphere leaves the field, Abysslinde will be destroyed and it will allow you to Special Summon a “Mermail” monster from your Deck. Even if nothing happens to Abyss-sphere, during the next End Phase of your opponent’s turn after its activation, the Continuous Trap will destroy itself.

Keep in mind that, if your opponent responds to the activation of Abyss-sphere by activating Cosmic Cyclone, banishing the Continuous Trap, you don’t get to Special Summon any monster.

Abyss-scale Techs

Mermail Abyssmegalo allows you to add an “Abyss-” Spell/Trap Card from your Deck to your hand when it’s Special Summoned by its own effect.

You can use Abyssmegalo’s effect to search Abyss-sphere or any of the Abyss-equips.

  • Abyss-scale of Mizuchi can be sent to the Graveyard to negate the effect of an opponent’s Spell Card;
  • Abyss-scale of Cetus can be sent to the Graveyard to negate the effect of an opponent’s Trap Card;
  • Abyss-scale of the Kraken can be sent to the Graveyard to negate the effect of an opponent’s monster.
Abyss-scale of the Mizuchi
Abyss-scale of the Mizuchi
Equip Spell
Gaia Genesis [N]
Cybernetic Rebellion [N] [R]
Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
Abyss-scale of Cetus
Abyss-scale of Cetus
Equip Spell
Gaia Genesis [N]
Cybernetic Rebellion [N]
Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
Abyss-scale of the Kraken
Abyss-scale of the Kraken
Equip Spell
Cybernetic Rebellion [N]
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.

Other Extra Decks

Trishula, Dragon of the Ice Barrier
Trishula, Dragon of the Ice Barrier
WATER Dragon ★9
ATK 2700 / DEF 2000
Starter/Special Set Bundle Sale [UR]
1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and Graveyard. (The card in the hand is chosen at random.)

The effect of banishing 1 card each from your opponent's hand, field, and Graveyard can easily disrupt your opponent's combo.

Number 17: Leviathan Dragon
Number 17: Leviathan Dragon
WATER Dragon ★3
ATK 2000 / DEF 0
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.

Leviathan Dragon is simply a beater that can't attack directly. But its 3000 potential ATK is the strongest in your Deck. You can also keep it at 2500 ATK if you want it to be able to attack directly.

Cat Shark
Cat Shark
WATER Beast ★2
ATK 500 / DEF 500
Stage of Trickstar [SR]
2 Level 2 monsters
While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.

Double your Xyz Monster like Abyss Dweller (3400) or Spider Shark (5200) for getting rid of Boss Monster easily.

Evigishki Merrowgeist
Evigishki Merrowgeist
WATER Aqua ★4
ATK 2100 / DEF 1600
Shark Fang [R]
2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.

Merrowgeist's effect can be useful to disrupt enemy decks that have a lot of graveyard recursion. But her low ATK makes it difficult for her to actually destroy monsters by battle unless Spider Shark is also on the field.

Comments

Hot New Top
Anonymous
Trickstars so bad that the link to their deck redirects you here instead xD
<< Anonymous
Anonymous Reply
100 damage is nothing, unless you go first with nightmare as starter hand. Otherwise goodluck with disruption
<< Anonymous
Anonymous Reply
No amount of burn cards is gonna be enough. Their best shot is to be played as an otk deck with lyco, corobane and the field spell. And even at that they are midstars at best
<< Anonymous
Anonymous Reply
Trickstars so bad AS$ that they always roast you just like you take burn damage xD
YerBoyToy
Got me to DL.Max. Don’t like Undine. Open to suggestions??
<< Anonymous(YerBoyToy)
Drake Reply
Which are the UR & SR Magic Cards featured in that deck? Never saw them before
<< Anonymous(Drake)
Anonymous Reply
Salvage, moray of greed
<< Anonymous
Anonymous Reply
salvage will be top tier if gishki relese all the support
<< Anonymous
Anonymous Reply
Unfortunately that probably won’t ever happen- Gustkraken + Mind Augus enables FTKs and handlooping while Zeil is a 3200 attack OTK enabler that can also draw and spin cards for easy advantage.
6k gems
Built this deck just with 6k gems (a bit less actually) because I already had Mermail Abyssmegalo
<< Anonymous(6k gems)
Anonymous Reply
You don't need 3 Abyssmegalos btw, 2 are more than enough.
<< Anonymous
Anonymous Reply
Every1 is playing just 2 copies of him
Setoconazol
I've got all mermails from Gaia Genesis and played lots of pvp duels with it, and in my opinion the only mermail deck with some potential in the current meta is, still, the abyssbalaen OTK, as it can basically wipe out the entire board while summoning 2 or 3 big monsters. Nonetheless, the deck suffers from consistency issues and is also very risky, as you have to discard 4 cards to summon abyssbalaen, so if you can't otk your opponent for any reason and he manages to destroy your monsters on his next turn, your comeback ability is basically unexistent (although the same could be said about other decks, like AG). That being said, when the XYZ era comes, this deck will really shine, what makes me think that maybe we are getting the Zexal world still this year, as this new box brought mermail support and finally brought cyber dragon, two really strong archetypes in the XYZ engine.
RYOTA
Deep sea diva is the Strong mermail card. 1 diva and 1 megalo otk
Anonymous
What cards are a must for mermail form Gaia Genesis? I might skip this box depend on this :/
<< Anonymous
Anonymous Reply
Quite a few are. Megalo, infantry, spike, and marksman make up a lot of the bread and butter for mermails. Good luck getting them!

Linde from this box is also a big plus. And another thing to consider is if you want synchro version with Diva or not. Expect probably around 40k+ gems for expensive version of Mermails.
Anonymous
Am I the only one who noticed that whoever wrote this article messed up Marksman's and Infantry's effects?
Anonymous
Surprised more people don't play this. Ive had firsthand experience with how hard this deck can OTK, and unlike Koaki, it has a way to counter traps. Guess its just overlooked or something
<< Anonymous
Anonymous Reply
Yes mermail can OTK hard, but when it bricked, it bricked hard too.

Sure the new supports give better synergy and make the deck more playable in higher level, we'll see how far they can go.
<< Anonymous
Anonymous Reply
Just like that, this deck is high risk if bricking, high reward if not
HarpieHaneboki
Personally I like to run two hilde. Works wonders in less p2w mermail decks.
<< Anonymous(HarpieHaneboki)
Anonymous Reply
>p2w
You would actually have to win with Mermails to call them that lol
Anonymous
any idea for this deck.
Anonymous
turn 2, this card just OTKed me with me having 2x 3000 atk monsters on the field
<< Anonymous
Anonymous Reply
*deck
WaterRobot
I think Imma try this one with the Whale guy + 2 hey trunade and no traps at all. Who knows... if I reach legend I might keep tweakin' the deck.
<< Anonymous(WaterRobot)
Kansas Reply
I think it can reach Legend easily, and you are pretty much right about traps being its main weakness.

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yes. think of it as a bootleg version of Summon Breaker V
GOOD NEWS, EVERYONE!!! I HAVE FINALLY SUCKED PUTIN‘S C0CK!!! AND I AM HERE TO CONFIRM THAT ...
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