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Mermail: deck recipe [Nov 2020 Updated]

Duel Links Mermail deck, Mermail in the current meta, how to use.
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Structure Deck EX: Tales of the Noble Knights
update 12/11/2020

Overview

The 21st Main Box Cybernetic Rebellion is bringing Mermails exactly what they have been looking for since their introduction in Duel Links: a Turn 1 play. Mermail Abysslinde and Abyss-sphere are two incredible cards that allow you to Special Summon any “Mermail” monster directly from your Deck, giving you direct access to anything you need.

Required Card Boxes

Rampage of the Forest Gaia Genesis Cybernetic Rebellion Shark Fang

Example Deck

Mermail AbyssmegaloMermail AbyssteusMermail AbyssteusMermail AbyssteusMermail AbysspikeMermail Abysspike
Mermail AbysslindeMermail AbysslindeAtlantean MarksmanAtlantean MarksmanAtlantean Heavy InfantryAtlantean Heavy Infantry
Mermail AbyssgundeMermail AbyssgundeHey, Trunade!Hey, Trunade!Moray of GreedAbyss-scale of Cetus
Abyss-sphereAbyss-sphere----
Number 32: Shark DrakeNumber 37: Hope Woven Dragon Spider SharkNumber 37: Hope Woven Dragon Spider SharkNumber 17: Leviathan DragonEvigishki MerrowgeistEvigishki Merrowgeist
Mermail Abysstrite-----

Set Skill

[Skill] descriptionUser
Territory of the Sharks
The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters.
Reginald Kastle
Reginald Kastle

How to Use

Mermail Abysslinde & Abyss-sphere

Abyss-sphere
Abyss-sphere
Continuous Trap
Cybernetic Rebellion [SR]
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.

Use Abyss-sphere to Special Summon Mermail Abysslinde. If Abyss-sphere leaves the field, Abysslinde will be destroyed and it will allow you to Special Summon a “Mermail” monster from your Deck. Even if nothing happens to Abyss-sphere, during the next End Phase of your opponent’s turn after its activation, the Continuous Trap will destroy itself.

Keep in mind that, if your opponent responds to the activation of Abyss-sphere by activating Cosmic Cyclone, banishing the Continuous Trap, you don’t get to Special Summon any monster.

Mermail Abysslinde
Mermail Abysslinde
WATER Aqua ★4
ATK 1500 / DEF 1200
Cybernetic Rebellion [SR]
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn.

You can use Mermail Abysslinde’s effect to Special Summon Mermail Abysspike and then use Abysspike’s effect to add a Level 3 WATER monster from your Deck to your hand.

  • If you activate Abysspike’s effect by discarding Atlantean Marksman, you will get to the target and destroy a face-up card your opponent controls.

Keep in mind that, if you target a face-up “Subterror” monster and your opponent response by activating Subterror Final Battle and changing that monster to face-down Defense Position, the monster will not be destroyed because it’s not a suitable target anymore.

  • If you activate Abysspike’s effect by discarding Atlantean Heavy Infantry, you will get to the target and destroy a face-down card your opponent controls.

Keep in mind that, if you target a face-down Spell/Trap Card and your opponent activates it in response, the card will not be destroyed because it’s not a suitable target anymore.

  • If you activate Abysspike’s effect by discarding Mermail Abyssgunde, it will allow you to target a “Mermail” monster in your Graveyard, except Mermail Abyssgunde, and Special Summon it.

You can just Normal Summon Mermail Abysspike, discard Abyssgunde, Special Summon Mermail Abyssmegalo from your Graveyard and then utilize Abysspike to activate its effect.

If you want the monster Special Summoned by Abyss-sphere to stay on the field, you can activate it during your opponent’s End Phase.

You could also use the Continuous Trap to Special Summon Mermail Abyssmegalo or Mermail Abyssteus, but you wouldn’t get much value out of them since even Dragon Spirit of White and Legendary Six Samurai - Shi En are able to get over them without Beatdown! or The Tie that Binds. If you’re sure your opponent is not going to be able to remove it from the field, you can use Abysslinde’s effect to Special Summon Mermail Abyssmegalo directly from your Deck. You will not get to search an “Abyss-” Spell/Trap Card if you don’t Special Summon Abyssmegalo via its own effect, but you’re still getting access to your main monster with relative ease.

Mermail Abyssmegalo & Mermail Abyssteus

Mermail Abyssmegalo
Mermail Abyssmegalo
WATER Sea Serpent ★7
ATK 2400 / DEF 1900
Gaia Genesis [UR]
You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.

You can Special Summon Mermail Abyssmegalo from your hand by discarding two WATER monsters. By discarding Atlantean Marksman, Heavy Infantry or Mermail Abyssgunde, you can get back some value from the resources you’ve invested to Summon Abyssmegalo.

When it’s Special Summoned by its own effect, Mermail Abyssmegalo allows you to add an “Abyss-” Spell/Trap Card from your Deck to your hand.

You can use Abyssmegalo’s effect to search Abyss-scale of Cetus, Abyss-scale of the Mizuchi or Abyss-scale of the Kraken.

  • Abyss-scale of Cetus can be sent to the Graveyard to negate the effect of an opponent’s Trap Card;
  • Abyss-scale of Mizuchi can be sent to the Graveyard to negate the effect of an opponent’s Spell Card;
  • Abyss-scale of the Kraken can be sent to the Graveyard to negate the effect of an opponent’s monster.
Mermail Abyssteus
Mermail Abyssteus
WATER Aqua ★7
ATK 1700 / DEF 2400
Cybernetic Rebellion [UR]
You can discard 1 other WATER monster to the Graveyard; Special Summon this card from your hand. When you do: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.

Alternatively, you can use Abyssmegalo’s effect to search Abyss-sphere, which I’ve already talked about.

Unlike Abyssmegalo, Abyssteus requires you to discard only one WATER monster in order to be Summoned and, to make it even more cost-efficient, it also allows you to add a Level 4 or lower “Mermail” monster from your Deck to your hand when it’s Summoned this way.

Mermail Abysspike

Mermail Abysspike
Mermail Abysspike
WATER Fish ★4
ATK 1600 / DEF 800
Gaia Genesis [SR]
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.

Atlantean Monsters

Atlantean Marksman
Atlantean Marksman
WATER Sea Serpent ★3
ATK 1400 / DEF 0
Gaia Genesis [SR]
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER Sea Serpent ★2
ATK 0 / DEF 1600
Gaia Genesis [SR]
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

Reload and Draw

Moray of Greed
Moray of Greed
Normal Spell
Age of Discovery [SR]
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.

Extra Decks

Number 32: Shark Drake
Number 32: Shark Drake
WATER Fish ★4
ATK 2800 / DEF 2100
Shark Fang [UR]
3 Level 4 monsters
Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.
Number 37: Hope Woven Dragon Spider Shark
Number 37: Hope Woven Dragon Spider Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Shark Fang [UR]
2 Level 4 WATER monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.
Number 17: Leviathan Dragon
Number 17: Leviathan Dragon
WATER Dragon ★3
ATK 2000 / DEF 0
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
Evigishki Merrowgeist
Evigishki Merrowgeist
WATER Aqua ★4
ATK 2100 / DEF 1600
Shark Fang [R]
2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
Mermail Abysstrite
Mermail Abysstrite
WATER Sea Serpent ★3
ATK 1600 / DEF
Shark Fang [R]
3 Level 3 monsters
During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.

Skills Suggestion

[Skill] descriptionUser
Territory of the Sharks
The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters.
Reginald Kastle
Reginald Kastle

Weaknesses

  • Mermails are still quite fragile and most of their plays end up consuming all of their resources, which means cards like Drowning Mirror Force and Wall of Disruption can be devastating.
  • Atlantean Marksman will often not be enough to get rid of your opponent’s entire back row, but there’s also not enough space for Hey, Trunade! or Cosmic Cyclone.
  • Subterror Behemoth Umastryx can’t be destroyed by Abyssmegalo without an Equip Spell or Beatdown and at least another Level 5 or higher monster, Subterror Final Battle is nearly immune to Atlantean Marksman’s effect and your opponent can banish Abyssmegalo before you even get a chance to equip Abyss-scale of Cetus to it.

Other Cards Option

Mermail Abyssturge
Mermail Abyssturge
WATER Fish ★4
ATK 1700 / DEF 1100
Gaia Genesis [R]
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
Surface
Surface
Normal Spell
Shark Fang [SR]
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in face-up Defense Position.

Comments

Hot New Top
YerBoyToy
Got me to DL.Max. Don’t like Undine. Open to suggestions??
<< Anonymous(YerBoyToy)
Drake Reply
Which are the UR & SR Magic Cards featured in that deck? Never saw them before
<< Anonymous(Drake)
Anonymous Reply
Salvage, moray of greed
<< Anonymous
Anonymous Reply
salvage will be top tier if gishki relese all the support
<< Anonymous
Anonymous Reply
Unfortunately that probably won’t ever happen- Gustkraken + Mind Augus enables FTKs and handlooping while Zeil is a 3200 attack OTK enabler that can also draw and spin cards for easy advantage.
6k gems
Built this deck just with 6k gems (a bit less actually) because I already had Mermail Abyssmegalo
<< Anonymous(6k gems)
Anonymous Reply
You don't need 3 Abyssmegalos btw, 2 are more than enough.
<< Anonymous
Anonymous Reply
Every1 is playing just 2 copies of him
Setoconazol
I've got all mermails from Gaia Genesis and played lots of pvp duels with it, and in my opinion the only mermail deck with some potential in the current meta is, still, the abyssbalaen OTK, as it can basically wipe out the entire board while summoning 2 or 3 big monsters. Nonetheless, the deck suffers from consistency issues and is also very risky, as you have to discard 4 cards to summon abyssbalaen, so if you can't otk your opponent for any reason and he manages to destroy your monsters on his next turn, your comeback ability is basically unexistent (although the same could be said about other decks, like AG). That being said, when the XYZ era comes, this deck will really shine, what makes me think that maybe we are getting the Zexal world still this year, as this new box brought mermail support and finally brought cyber dragon, two really strong archetypes in the XYZ engine.
RYOTA
Deep sea diva is the Strong mermail card. 1 diva and 1 megalo otk
Anonymous
What cards are a must for mermail form Gaia Genesis? I might skip this box depend on this :/
<< Anonymous
Anonymous Reply
Quite a few are. Megalo, infantry, spike, and marksman make up a lot of the bread and butter for mermails. Good luck getting them!

Linde from this box is also a big plus. And another thing to consider is if you want synchro version with Diva or not. Expect probably around 40k+ gems for expensive version of Mermails.
Anonymous
Am I the only one who noticed that whoever wrote this article messed up Marksman's and Infantry's effects?
Anonymous
Surprised more people don't play this. Ive had firsthand experience with how hard this deck can OTK, and unlike Koaki, it has a way to counter traps. Guess its just overlooked or something
<< Anonymous
Anonymous Reply
Yes mermail can OTK hard, but when it bricked, it bricked hard too.

Sure the new supports give better synergy and make the deck more playable in higher level, we'll see how far they can go.
<< Anonymous
Anonymous Reply
Just like that, this deck is high risk if bricking, high reward if not
HarpieHaneboki
Personally I like to run two hilde. Works wonders in less p2w mermail decks.
<< Anonymous(HarpieHaneboki)
Anonymous Reply
>p2w
You would actually have to win with Mermails to call them that lol
Anonymous
any idea for this deck.
Anonymous
turn 2, this card just OTKed me with me having 2x 3000 atk monsters on the field
<< Anonymous
Anonymous Reply
*deck
WaterRobot
I think Imma try this one with the Whale guy + 2 hey trunade and no traps at all. Who knows... if I reach legend I might keep tweakin' the deck.
<< Anonymous(WaterRobot)
Kansas Reply
I think it can reach Legend easily, and you are pretty much right about traps being its main weakness.
Byte
The duel challenge brought me here, wow it seems like this deck is not bad at all... to bad there are too many canadias around.
<< Anonymous(Byte)
Nakkiel Reply
ya its kinda sensitive 2 canadias and floodgates but Its not bad at all, u saw it right? its backrow removal is pretty much insane!

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If axel does not have a skill to boost effect dps, those rewards are not good period
i wish this will be in next box alongside with catalyst field for gemini support, fact is gemini ...
So a Supreme King image got added to the game the bad news are that it's only that no voicel...
You can use this card in chaos deck that using BLS Sacred Soldier. Special summon chaos sorcerer,...
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