[Skill] description | User |
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Territory of the Sharks The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters. | Reginald Kastle |
Mermail Abyssteus | WATER Aqua ★7 ATK 1700 / DEF 2400 |
Cybernetic Rebellion [UR] | |
You can discard 1 other WATER monster to the Graveyard; Special Summon this card from your hand. When you do: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn. |
Unlike Abyssmegalo, Abyssteus requires you to discard only one WATER monster in order to be Summoned and, to make it even more cost-efficient, it also allows you to add a Level 4 or lower “Mermail” monster from your Deck to your hand when it’s Summoned this way. Effectively, you summon it for no resource loss, and you can even gain advantage with the discarded monster's effect.
Mermail Abyssmegalo | WATER Sea Serpent ★7 ATK 2400 / DEF 1900 |
Gaia Genesis [UR] | |
You can discard 2 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: You can add 1 "Abyss-" Spell/Trap Card from your Deck to your hand. You can Tribute 1 other face-up Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn. |
You can Special Summon Mermail Abyssmegalo from your hand by discarding two WATER monsters. By discarding Atlantean Marksman, Heavy Infantry or Mermail Abyssgunde, you can get back some value from the resources you’ve invested to Summon Abyssmegalo.
Fortune Fairy Swee | WATER Spellcaster ★4 ATK 0 / DEF 0 |
Carly Carmines Duel Links Spotlight! Unlock Event [UR] | |
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn. |
A Level 5 Special Summon Fodder when you draw her with the targeting removal effect until your next turn Standby Phase and this effect sometimes help to perform OTK successfully. You can also use this card as Xyz or LINK Summon Material.
Deep Sea Diva | WATER Sea Serpent ★2 ATK 200 / DEF 400 |
Cybernetic Rebellion [UR] Selection Box Vol.04 [UR] | |
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck. |
Deep Sea Diva is a Combo Extender for Synchro/Xyz/Link Summoning:
Mermail Abyssgunde | WATER Aqua ★3 ATK 1400 / DEF 800 |
Cybernetic Rebellion [R] Gaia Genesis [R] | |
If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn. |
Another Combo Extender Piece when she is discarded to the Graveyard (You can make this with Mermail Abyssmegalo or Mermail Abyssteus' effect) then make an Xyz or Link Monster.
Atlantean monsters are meant to be used as a cost for your discard effects. When used this way their removal effects are also triggered. Atlantean Dragoons is used to search Sea serpents like Deep Sea Diva/Marksman/Heavy Infantry, Marksman is used to destroying set cards, while Heavy Infantry is used to destroy face-up cards.
Atlantean Dragoons | WATER Sea Serpent ★4 ATK 1800 / DEF 0 |
Stage of Trickstar [SR] | |
All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons". |
Atlantean Marksman | WATER Sea Serpent ★3 ATK 1400 / DEF 0 |
Gaia Genesis [SR] | |
When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. |
Atlantean Heavy Infantry | WATER Sea Serpent ★2 ATK 0 / DEF 1600 |
Gaia Genesis [SR] | |
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. |
Moray of Greed | Normal Spell |
Age of Discovery [SR] | |
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards. |
Since All your monsters are WATER attributes, Moray of Greed can be used to quickly get those Core Cards from your deck.
Trishula, Zero Dragon of the Ice Barrier | WATER Dragon ★11 ATK 2700 / DEF 2000 |
Stars of Synchro [UR] | |
1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn. |
Banish Removal effect with up to 3 cards your opponent control while this card is Synchro Summoning. You can also use Trishula Zero Dragon's floating effect will help you bring out Trishula Dragon (If you have it) either from your Extra Deck or Graveyard with 3300 ATK stats which can stop your opponent by OTK.
Ravenous Crocodragon Archethys | WATER Fish ★9 ATK 1000 / DEF 1000 |
Stars of Synchro [SR] | |
1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it. |
A Level 9 Synchro "Slifer the Sky Dragon" with max 2 Free Card Draw while Ravenous Crocodragon is Synchro Summoned. Ravenous Crocodragon's Speed 2 removal effect uses cost from the hand card, which you can trigger those Atlantean Monsters' effects. Overall it is a decent beater with a targeting removal effect.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is another popular Xyz monster run in Territory of the Sharks Decks. This monster is great at preventing the opponent from using resources from the graveyard such as The White Stone of Ancients and all Noble Arms. But making Spider Shark usually take priority.
Make sure to toggle your chain to "ON" instead of "AUTO" then use Abyss Dweller's effect at the start of the opponent's turn for best results.
Number 37: Hope Woven Dragon Spider Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Shark Fang [UR] | |
2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn. |
Spider Shark is a powerful boss monster in many WATER Decks, especially ones that use Territory of the Sharks. The Skill makes it very easy to get Spider Shark on the field. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beatdown enemy monsters even though your deck generally has below average ATK without complete buffs.
The floating effect is essentially a Monster Reborn. You can even revive another copy of Spider Shark and other Extra Deck monsters.
Knightmare Mermaid | WATER Fiend ATK 1000 / LINK 1 |
Card Trader [UR] | |
1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked. |
Used as LINK Summon Tech by using Knightmare Corruptor Iblee that is special summoned by the opponent to your field due to her own effect.
Marincess Coral Anemone | WATER Cyberse ATK 2000 / LINK 2 |
Stage of Trickstar [SR] | |
2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn. |
1500 or Less ATK Water Monster Revival effect will allow you to bring back core pieces for another Combo Setup. The Summon Limitation effect doesn't matter since all of the Monsters in this deck are Water-Attribute.
Swap Frog | WATER Aqua ★2 ATK 1000 / DEF 500 |
Gaia Genesis [UR] | |
You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn. |
Special summon this by discarding any Water Monster and activating its effect to send Ronintoadin from deck to grave. Then you can activate Ronintoadin from the grave to special summon it.
After you send a frog from deck to grave, you can return the swap frog so you can send another card again. With Swap Frog and Ronintoadin on the field, you can XYZ into a rank 4 by Territory of the Sharks Skill Activation.
Ronintoadin | WATER Aqua ★2 ATK 100 / DEF 2000 |
Cybernetic Rebellion [R] | |
Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card. |
Its special summon effect is not limited to once per turn, allowing you to keep bringing it back as long as you have a frog to banish in the grave. Swap Frog is the way to fuel the grave, and also send Ronintoadin from deck to grave.
Mermail Abysspike | WATER Fish ★4 ATK 1600 / DEF 800 |
Gaia Genesis [SR] | |
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn. |
You can summon Mermail Abysspike, discard Abyssgunde, Special Summon Mermail Abyssmegalo from your Graveyard and then tribute Abysspike to give Abyssmegalo a second attack.
The discard cost on this low-level monster is one of the more versatile ways you can activate the effect of Abyssgunde and Atlanteans. This is because Abysspike's effect also activates when Special Summoned by Abyss-sphere and Abysslinde so you can use Atlanteans' removal during the opponent's turn.
Mermail Abysslinde | WATER Aqua ★4 ATK 1500 / DEF 1200 |
Cybernetic Rebellion [SR] | |
If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use the effect of "Mermail Abysslinde" once per turn. |
Abysslinde is a good monster to Special Summon with Abyss-sphere because it lets you float into something more permanent. Instead of summoning Abyssmegalo with Abyss-sphere which will self destruct, Special Summon Abysslinde then use Abysslinde's effect to Special Summon Abyssmegalo.
You also can use Mermail Abysslinde’s effect to Special Summon Mermail Abysspike and then use Abysspike’s effect to add a Level 3 WATER monster from your Deck to your hand.
Abyss-sphere | Continuous Trap |
Cybernetic Rebellion [SR] | |
Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation. |
Use Abyss-sphere to Special Summon Mermail Abysslinde. If Abyss-sphere leaves the field, Abysslinde will be destroyed and it will allow you to Special Summon a “Mermail” monster from your Deck. Even if nothing happens to Abyss-sphere, during the next End Phase of your opponent’s turn after its activation, the Continuous Trap will destroy itself.
Keep in mind that, if your opponent responds to the activation of Abyss-sphere by activating Cosmic Cyclone, banishing the Continuous Trap, you don’t get to Special Summon any monster.
Mermail Abyssmegalo allows you to add an “Abyss-” Spell/Trap Card from your Deck to your hand when it’s Special Summoned by its own effect.
You can use Abyssmegalo’s effect to search Abyss-sphere or any of the Abyss-equips.
Abyss-scale of the Mizuchi | Equip Spell |
Gaia Genesis [N] Cybernetic Rebellion [N] [R] | |
Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. |
Abyss-scale of Cetus | Equip Spell |
Gaia Genesis [N] Cybernetic Rebellion [N] | |
Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. |
Abyss-scale of the Kraken | Equip Spell |
Cybernetic Rebellion [N] | |
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. |
Trishula, Dragon of the Ice Barrier | WATER Dragon ★9 ATK 2700 / DEF 2000 |
Starter/Special Set Bundle Sale [UR] | |
1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and Graveyard. (The card in the hand is chosen at random.) |
The effect of banishing 1 card each from your opponent's hand, field, and Graveyard can easily disrupt your opponent's combo.
Number 17: Leviathan Dragon | WATER Dragon ★3 ATK 2000 / DEF 0 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly. |
Leviathan Dragon is simply a beater that can't attack directly. But its 3000 potential ATK is the strongest in your Deck. You can also keep it at 2500 ATK if you want it to be able to attack directly.
Cat Shark | WATER Beast ★2 ATK 500 / DEF 500 |
Stage of Trickstar [SR] | |
2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn. |
Double your Xyz Monster like Abyss Dweller (3400) or Spider Shark (5200) for getting rid of Boss Monster easily.
Evigishki Merrowgeist | WATER Aqua ★4 ATK 2100 / DEF 1600 |
Shark Fang [R] | |
2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard. |
Merrowgeist's effect can be useful to disrupt enemy decks that have a lot of graveyard recursion. But her low ATK makes it difficult for her to actually destroy monsters by battle unless Spider Shark is also on the field.
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