Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
You can use Abyss-sphere to Special Summon a high-level Mermail monster and use that with something like a level-1 Tuner to make easy high-level Synchro monsters.
Negates the effects of your Effect Monsters / Prevents activation of your Spell Cards / Destroys your face-up Monster Cards / Destroys itself
Summoning categories
Special Summons from your Deck
Comments
Jimboy
If I activate sphere during the secondphase of my opponent, can i make another special in my turn?? Cause its continuous right?? So i can special again, please clarify
You can't, this card works more like Birthright or Powerful Rebirth.
Anonymous
I used to think Next to be Lost was the worst card art ever, but this one topped it. Ugh... if you read the effect it implies the sphere kills her of asphyxiation... what the hell is wrong with whoever made this.
lol, I doubt most will even run this card. The fact that it is slow (with Night Beam seriously disrupting it if you can't chain anything else) and the fact that you're relying on the combination of this with Legacy to make a legitimate play? lol
If anything, some of the other Mermail support like Abysslinde or Diva if someone wants to run an extra deck version will make them tier 1, not this trap
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