Content

Horus the Black Flame Dragon: deck recipe

update 03/01/2019

Overview

Your main priority is to get Horus the Black Flame Dragon LV8 out as soon as possible. After that you can control your opponent's moves with cards such as Sergeant Electro while protecting yourself. Use Beatdown! to power up your monsters and help Horus level up.

Example deck

Horus the Black Flame Dragon LV8Horus the Black Flame Dragon LV6Horus the Black Flame Dragon LV6Horus the Black Flame Dragon LV6Sergeant ElectroSergeant Electro
Sergeant ElectroHorus the Black Flame Dragon LV4Horus the Black Flame Dragon LV4Horus the Black Flame Dragon LV4Level Up!Level Up!
Level Up!Mirror WallMirror WallFloodgate Trap HoleFloodgate Trap HoleInterdimensional Matter Transporter
Interdimensional Matter TransporterWindstorm of Etaqua--------

Set skill

[Skill] descriptionUser
Beatdown!
Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.

Seto Kaiba

How to use

Level Up

Your goal is to get Horus the Black Flame Dragon LV8 out as quickly as possible. You can do this by:

  • Having the lower level Horus monsters special summon their stronger versions through their own effects. This might be kind of slow since you need to destroy a monster your opponent controls with your Horus, then wait till the end phase to special summon it's next form.
  • You could also use Level Up! on your horus to immediately summon it's stronger version. This can work on Horus the Black Flame Dragon LV6 to special summon Horus the Black Flame Dragon LV8, because even though Horus the Black Flame Dragon LV6 is immune to spell effects he can be used as cost for them.

Let Horus destroy monsters

Horus the Black Flame Dragon LV4 and Horus the Black Flame Dragon LV6 needs to destroy an opponent's monster before they can level up during the end phase. Mirror Wall can help you a lot, activate it when your opponent declares attack on your attack position Horus, then during the next end phase you can special summon the upgraded version of your current Horus. Use Floodgate Trap Hole when your opponent summons a powerful monster, it will then be stuck in face-down defense position unless an effect changes it's position. This provides an excellent opportunity for your Horus to get a free kill.

Lockdown

With Horus the Black Flame Dragon LV8 on the field, you are now practically safe from any spells your opponent might activate as you can immediately negate them. For added control summon Sergeant Electro and pin down your opponent's set spell/trap cards. This will help prevent your Horus the Black Flame Dragon LV8 from being hit by a Mirror Wall or a Security Orb.

Dodge effects

After you deal with your opponent's backrow the only threat that remains are monster effects. Effects of monsters like Gale Lizard and Hane-Hane can return you Horus the Black Flame Dragon LV8 back to hand, so use Interdimensional Matter Transporter to dodge these effects.

Other useful cards

CardExplanation
Mirage Dragon
Mirage Dragon
Horus the Black Flame Dragon LV8 with Mirage Dragon on your field practically locks out your opponent's backrow.
Half Shut
Half Shut
Prevents one monster from being destroyed by battle for that turn.
Level Modulation
Level Modulation
Can be used to revive Horus the Black Flame Dragon LV8, but only if he was properly summoned by his LV6 version.
Level Down!?
Level Down!?
Sometimes Horus the Black Flame Dragon can do things that LV8 can't. Can also be used to gain an extra attack during your battle phase.
Gamushara
Gamushara
Punishes your opponent for attacking your defense position Horus, and helps horus destroy a monster so that he can level up.

Comments

Hot New Top
y0Liam
Hey! Just looking for some thoughts/feedback on my version of the deck.
I’ve gone for the ‘tank’ sort of style to nullify potential mirror walls when anti magic arrows isn’t around.
The rest is all pretty self explanatory.
<< Anonymous(y0Liam)
Anonymous Reply
also man comon. its 2017. 20 cards...
<< Anonymous(y0Liam)
Anonymous Reply
Let's say that you're relying on the topdeck to draw the one Vanguard that you have in your deck. Your only win-con is to get that one Vanguard, so you have to rely on drawing it during your draw phase. Would you rather have a 1/20 chance of drawing the Vanguard? Or would you rather have a 1/16 chance of drawing it? Less cards means that you have a higher chance of drawing cards you need.
<< Anonymous(y0Liam)
Anonymous Reply
If I were you, I'd take out the two Riryoku's, the double Anti-Magic Arrows, and the Flamvell and add in another Metalmorph.
<< Anonymous(y0Liam)
Anonymous Reply
2x horus lvl 8
3x horus lvl 6
3x horus lvl 4
3x mirage dragon
3x mirror wall
2x lvl up
3x e.con/floodgate
1 any defensive card
Anonymous
seriously. who the actual hell makes these lists? zero enemy controllers when cyber angels are a thing and this is the best counter against them?
do you guys actually think you can't tribute LV 6 with econ? do you guys even TRY these decks!?
Anderson
I got KOG using Horus this season.
<< Anonymous(Anderson)
Anonymous Reply
Share deck list please. Still wondering what is most effective with this deck setup. Thanks in advance!
Anonymous
Having the best luck with this pack
<< Anonymous
Anonymous Reply
sick dude. no Horus for me yet. really wish this pack was a mini. Awesome card!
<< Anonymous
Destroyan Reply
Hey, me too!
Anonymous
Two copies of Horus LV 6 is all this Deck needs. Running 3 is simply asking to screw yourself over on your opening hands. This is already inevitable with just 2 copies, 3 is a nightmare. I also think Enemy Controller does exactly what Floodgate Trap Hole is supposed to be doing and is a far cheaper alternative. Not to mention Floodgate Trap Hole is yet another dead topdeck whereas Enemy Controller isn't.

Restart is a better Skill than Beatdown, but Mind Scan works well too with the Sergeant Electros and will tell you if you're running into a Yomi Ship/Exploder Dragon or not. Makes for safer leveling up. Keeping the LP up can sometimes be challenging though, but it's all about getting an early lead with this kind of Deck imo.
<< Anonymous
Anonymous Reply
I want to play this deck but in ranked it's just too slow for consistent wins. As F2P I feel like toon barrel and even kaibaman are safer bets
<< Anonymous
Anonymous Reply
Well ofcourse Horus isn't top meta. Any Deck that must run a multitude of Monsters that are horrible to have in your opening hand will suffer this faith.

Horus Decks are for those who want to feel the joy of having 1 big badass boss Monster carrying their Duels to victory.
<< Anonymous
Anonymous Reply
fate* Horrible typo
Anonymous
This deck is so hyped, but it is not so good as all people think... if you play against a control deck you 🔥ed up, if you play against a mill deck, same... and if you play against a phoenix deck an he uses beatdown skill you also 🔥ed up... tried it many times... its possible to plat 1 or max plat 5, but there is the end of possibilities :/
<< Anonymous
Guigeek Reply
In Legend, I won 1/2 with a Horus deck.
<< Anonymous
Anonymous Reply
I for Kog tho...
<< Anonymous
Anonymous Reply
this deck is op in Legend since everyone runs CA or REBD
<< Anonymous
Anonymous Reply
Horus 3SD all the way to KOG pre CA nerf, you just need to play it right. Nobody even runs mill deck or statue control during my journey to KOG, at most have some weevil with amazon massivemorph.
Anonymous
How does horus lvl 6 interact with your own enemy controller? Can you do the 2nd effect of enemy controller and not losing your Horus due to immune or cant you do the 2nd part of econ due to immune?
<< Anonymous
Anonymous Reply
Sorry the site froze and now its posted x3.
Maybe admin can remove the 2nd and 3rd?

Meanwhile i found out the answer. Horus lvl 6 gets send to the gy by econ 2nd effect.

<< Anonymous
Anonymous Reply
LV 6 is only immmune to Spell "effects". The tributing in the 2nd part of ECon is a cost. Therefore, LV 6 will still be tributed and ECon resolves normally. This is the same reason why you can still use Level Up on LV 6 (as the sending of LV 6 to the GY is again a cost, not an effect).
Anonymous
How does horus lvl 6 interact with your own enemy controller? Can you do the 2nd effect of enemy controller and not losing your Horus due to immune or cant you do the 2nd part of econ due to immune?
<< Anonymous
Anonymous Reply
No, because trubutung a monster is an activation cost, if you don’t pay it, you can’t activate it :D
Anonymous
How does horus lvl 6 interact with your own enemy controller? Can you do the 2nd effect of enemy controller and not losing your Horus due to immune or cant you do the 2nd part of econ due to immune?
Anonymous
Saw a deck that uses soul exchange on youtube, seems to work pretty well. Also, after experimenting with various horus decks at KOG, it's safe to say you need at least 1 level modulation because horus dies too easily against some decks
Anonymous
I would run Restart instead of Beatdown. Thid deck has many chances of bricking in your opening hand most of the time.
<< Anonymous
Anonymous Reply
Indeed
Anonymous
I got 2 lv6 Horus in my deck

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