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Archfiend Palabyrinth | Decks and Tips

This page notes details of Archfiend Palabyrinth (Spell Card/Field) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 04/09/2016

Archfiend Palabyrinth

Archfiend Palabyrinth
TypeSpell Card
PropertyField
Card Effect TypeContinuous-like Effect / Ignition-like Effect / Condition
Passcode63883999
ArchetypesArchfiend
Supports ArchetypesArchfiend
SupportsFiend

text

All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.

How to get / Rarity

Pack--
Level-up reward--
Victory against--
Card trader--
OtherParadox Brothers event [SR]

Evaluation

RatingB

Pros

  • Special Summons from your hand, deck, or graveyard.
  • Boost the attack of all Fiend monsters you control.

Cons

  • Must banish a Fiend-type to use effect.
  • Can only Special Summon a monster with equal level to one you already control.

Tips

Emperor and Empress

Archfiend Emperor and Archfiend Emperor are both level-8 and good complimets to each other. Archfiend Emperor can get rid of stuff with his effect while Empress protects the both of them from single target destruction. All while both of them beatdown the opponent with their high attack. Get them both on the field with Archfiend Palabyrinth

Trance Archfiend

Trance Archfiend can retrieve one of the monsters you banish when he is destroyed and sent to the graveyard.

Level-6 Archfiends

Next to level-4's Archfiends have a lot of level-6 monsters which are great targets for Archfiend Palabyrinth because they can be used as beaters with some carrying good effects.

Rulings

Decks

Classifications

Banished categoriesBanishes from your field
Summoning categoriesSpecial Summons from your hand / Special Summons from your Deck / Special Summons from your Graveyard
Stat changesYour monsters gain ATK

Comments

Hot New Top
Anonymous
Can this be used to summon black skull dragon? Or does the effect not include the extra deck?
<< Anonymous
duelingdogs Reply
Have 2 b skulls and was curious so I tested it. This 100% works, under the card effect. You cannot summon from the extra deck, only the graveyard, so it ~technically~ works. If you have one b-skull in the graveyard, and summon a second one, you can use palabyrinth to revive the dead one, that's it. Anyone know of possible future cards that would allow you to discard from fusion deck?
<< Anonymous(duelingdogs)
Anonymous Reply
🔥. let me fix that.
<< Anonymous
Red Eyes B. Reply
LOL "🔥" x'D
<< Anonymous(Red Eyes B.)
Anonymous Reply
I laughed too
Anonymous
Except that this can be used only 1 time in whole duel, card itself is truly op in current card pool, I guess
<< Anonymous
Anonymous Reply
Once per turn. Please read fully before making silly remarks
<< Anonymous
Anonymous Reply
Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
Learn to read!
<< Anonymous
Tom Reply
pretty sure he knows that.
I think he meant thatnu can only have this card once in your deck so you can only activate it once (if you dont use hidden spell book or sth else)
Anonymous
This is not a skill and we only have 1 copy of this card. Meaning, this card can be placed at the bottom of your deck. Need field spell searchers if you're going to add this in deck.
<< Anonymous
Ulle Reply
Say hello to The Cat of Ill Omen
<< Anonymous(Ulle)
Ulle Reply
LOL forget it... had something else on my mind
<< Anonymous
Original Post Reply
You mean the Owl of Luck? :P
<< Anonymous(Ulle)
Otong Reply
Dont forget "Planet pathfinder"
Anonymous
ok! Now add a second copy of Necrofear to really piss Bandit Keith players off! The new meta is coming!
<< Anonymous
Anonymous Reply
Ugh, you and your lame tricks...
<< Anonymous
Bandit Keith Reply
- me
Hanabi
Summoned Skull and Beast of Talwar are Archfiends, right? '-')b
<< Anonymous(Hanabi)
Anonymous Reply
Yes, It's is also added in their description to clarify it for people iirc.
<< Anonymous(Hanabi)
Ulle Reply
B. Skull Dragon is also an Archfiend
<< Anonymous(Hanabi)
Hanabi Reply
Yeah, but my point is that they have the same level, so we can special summon the other using the one currently on the field.
Optional
The Paradox bros say this card's name when they activate it. Does anyone know if they use it in the anime?
<< Anonymous(Optional)
Anonymous Reply
its just becasue the cards name is Palabyrinth. they dont use this card in the anime
<< Anonymous(Optional)
Anonymous Reply
It's all because of the word "labyrinth" in it lmao

Same reason why Paradox Brothers dropped a lot of "Gate" cards.
<< Anonymous(Optional)
Anonymous Reply
The only LD's that DON'T have any voice lines for cards they've never used in the anime/manga are Yami Yugi, Tea, Yami Marik (unless you count Sphere Mode, which wasn't a seperate card in the anime), Bandit Keith, Alexis, Bastion and kinda Yugi (I guess Silent Magician LV4/8 shouldn't count, but eh.) Some have many.
Master_Sim
Oh man as if Fiend decks weren't boss enough. Need more trance archfiends though, only got one on the last event
<< Anonymous(Master_Sim )
Master_Sim Reply
Update,my Bakura deck loves this field spell.
<< Anonymous(Master_Sim)
Sul Reply
Dude,, my fiend deck is good but still not perfect.. Do you mind sharing yours?
<< Anonymous(Master_Sim )
Anonymous Reply
I just run a standard fiend deck with cards like dark necrofear, but i also run beast of talwar and summoned skull, insane combo, basically, as long as you have one, and fiend monsters in your deck, they will ALWAYS be on the field.
Anonymous
hmmm seeing this makes me think that they may add necrovally and a legendary ocean
<< Anonymous
Time Reply
Necrovally is in Mark deck
<< Anonymous
Anonymous Reply
+1
Col. Penkov
I did this fun deck
<< Anonymous(Col. Penkov)
Col. Penkov Reply
A little upgrade i changed 2 cards
<< Anonymous(Col. Penkov)
Optional Reply
I would replace emissary with the Beast of Talwar, because the beast is also an archfiend, which goes great with Palabyrinth deck
Piroca
Holy Christ a +500 atk field spell is absurd in current meta! Konami is making efforts to change the meta towards fiends and dragons
<< Anonymous(Piroca)
Otong Reply
Twister, despell, burning land... *Poof* this card gone. Every card has its own weakness, right??
<< Anonymous(Piroca)
Anonymous Reply
Harpies Hunting Ground is 100 times more broken than this and will destroy it instantly.
Anonymous
Summoned skull being op
<< Anonymous
Anonymous Reply
Summoned skull will never be top tier because of his crap defense.
<< Anonymous
Optional Reply
Then use Beast of Talwar
Toon skull
Why doesnt it work with toon summoned skull?

I have toon summoned skull on the field and a trance archfiend as well (that lvl 4 fiend).

Meaning i have double archfiends even (whereas i only need 1).

I want to select the toon summoned skull as a target to summon my other one and banish the trance archfiend.

Yet i couldnt even select my toon.

Toon summoned skull is an archfiend card.

Does trance archfiend bug him out?
<< Anonymous(Toon skull)
Player J Reply
You can only Special Summon Toon Summon Skull when Toon World is on the field.

If you don't have Toon World on the field, You can't special summon Toon Summon Skull.
<< Anonymous(Player J)
Toon skull Reply
Toonworld was on the field obviously as one of my toon summoned skulls was already on the field.

Regular Toon world is a continuous spell, so you can have both the labyrinth field spell and toonworld active.

Yet i couldnt special summon a second toon summoned skull through the labyrinth.

Commens and feedback

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Besides Yugioh, I like One Piece. Kurohige is my role model. 659-440-527
Lvl 45 deck name is A Frog's Journey
Can easily be special summoned by mother grizzly.
This card will always deck out superheavy samurai since they don't use spell or traps.
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