Normal Summon Neo Space Connector, Special Summon Elemental HERO Neos from your Deck and activate Wrath of Neos.
Wrath of Neos will return Elemental HERO Neos to your Deck and then destroy all cards on the field. Elemental HERO Neos being returned to the Deck is not an activation cost, so, if your opponent negates Wrath of Neos, you will still have your monster on the field. Use Sangan’s effect to add Neo Space Connector from your Deck to your hand.
Now that Wrath of Neos has completely wiped the field, you can activate Neos Fusion, send Elemental HERO Neos and any Level 4 or lower Effect Monster from your Deck to the Graveyard and Special Summon Elemental HERO Brave Neos from the Extra Deck.
If you have an Elemental HERO Neos and a Level 4 or lower Effect Monster in your hand and/or Graveyard, you can activate Miracle Contact before Neos Fusion to get around the latter’s restriction.
Elemental HERO Brave Neos gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your Graveyard. If you have at least 1 Elemental HERO Neos in your Graveyard, Brave Neos will be able to get over Legendary Six Samurai - Shi En.
When Elemental HERO Brave Neos destroys an opponent's monster by battle, it allows you to add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text. You can use Elemental HERO Brave Neos’s effect to add Miracle Contact, Neos Fusion or Wrath of Neos to your hand.
If you already have Space Connector in your hand, you can search Wrath of Neos and, if anything happens to your Brave Neos, you can wipe the board.
Neos Knight cannot inflict battle damage to your opponent, but its ability to attack twice and the fact that you can Summon it both with Miracle Contact and Neos Fusion makes it extremely valuable in certain situations.
Beatdown! This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Miracle Draw will make it easier to draw into your Wrath of Neos and Neo Space Connector.
Legendary Six Samurai - Shi En is able to negate Wrath of Neos, Neos Fusion and Miracle Contact; Six Style - Dual Wield and Legendary Six Samurai - Enishi’s effect can be chained to Wrath of Neos and return Neo Space Connector and/or Elemental HERO Neos to your hand, preventing you from returning the Level 7 monster to the Deck and destroying all cards on the field.
Even if your opponent activates Enemy Controller or Paleozoic Canadia in response to Wrath of Neos and takes control of or flips Elemental HERO Neos face-down, the monster will still be returned to the Deck and all cards on the field will be destroyed, but, if your opponent activates Paleozoic Canadia (or Floodgate Trap Hole) in response to Elemental HERO Neos being Summoned, you will not be able to do anything about it, unless you have Miracle Contact.
Although the deck has certainly improved under many aspects, it still struggles with consistency.
A card to add to this deck that would make it better is hero mask "target one monster on the field and send one monster from your deck to the graveyard. For that turn that monsters name becomes the name of the monster sent to the grave." so send neos to the grave from the deck then use wrath on whatever monster you control.
Honestly, if I was trying to make Wrath more consistent, I'd run O - Oversoul, given Neos Fusion will put a Neos in the Graveyard at some point anyway. I doubt I'd run a triple Wrath-focused deck anyway, though.
There's a 79,3% chance to start with at least a copy of Blue Dragon Summoner or Sphere Kuriboh in your first 4 cards, which becomes an 87% chance with your first draw: I don't understand all these people claiming they always to start with Spell Cards and Neos.
Even if u have one of those 2 cards, so what, the editor says himself: "Masked HEROes, Vampires and Blue-Eyes are all able to overwhelm you BEFORE your 3rd Turn, even if Sphere Kuriboh is available."
And every other deck who can summon 2 or 3 monsters in 1 turn.
I wasn't arguing about that obviously. This can't compete with Masked HEROes, Blue-Eyes or Vampires on average. My point is: your chances of starting with a card that can help you survive are not as slim as the people say.
"Elemental HERO Brave Neos gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your Graveyard. If you have at least 1 Elemental HERO Neos in your Graveyard, Brave Neos will be able to get over Legendary Six Samurai - Shi En"
You can't get two Neos into the graveyard to summon in one turn with this deck. And Blue Dragon Summoner isn't on the field, it's returned to the deck when you use Wrath of Neos. If stalling for five turns to get your special is "OTK", then even Exodia Stall is an OTK deck technically. At least with Exodia, you have some snowball's chance in hell of drawing the perfect game-ending hand.
A deck design that's meant for "fun" in a children's card game!? How obscene! Surely you know games of any kind aren't meant for this "fun" that you speak of! I demand that you stop having this "fun" immediately, or I will write more angry comments that prove how little of a social life I actually have! Angry face! >:I