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Evilswarm Salamandra | Decks and Tips

This page notes details of Evilswarm Salamandra (DARK/Dinosaur/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 24/08/2020

Evilswarm Salamandra

Evilswarm Salamandra
AttributeDARK
Monster TypeDinosaur
Card typeEffect
Card Effect TypeIgnition Effect
Level★4
Passcode04058065
ATK1850
DEF950
Archetypeslswarm
Related to ArchetypesJurrac

text

Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherTag Duel Tournament [UR]
Ranked Rewards [UR]
New Week Campaign! [UR]

Evaluation

RatingB

Pros

  • Good base ATK stats, can be further boosted by banishing monsters from your Graveyard.
  • The ATK boost lasts until your opponent’s End Phase.

Cons

  • Need to have monsters in your Graveyard to ultilize this effect.
  • Weak DEF stats susceptible to position switching plays.

Tips

  • Dinosaur Archetype has proven to be a powerful beatdown deck in the current meta, with the advent of the new Spells/Traps introduced, they can easily swing over your opponent’s monster and potentially swarm your opponents with minimal effort required.
  • You will need to also include protection cards like Enemy Controller, Super Rush Headlong, Windstorm of Etaqua, Curse of Anubis, Wall of Disruption and Mirror Wall, to protect your monsters from being destroyed by your opponents should they try to switch your monsters into defense position.

Fill your Graveyard

Since Dinosaur archetype does not have a viable way to send massive amounts of monsters to the Graveyard, this is a good option to keep milling your deck until you get a Spell/Trap card.

Synergy

Since Evilswarm Salamandra is able to banish monsters from the Graveyard, twice during every one of your Main Phase, using Tyranno Infinity will greatly empower your field because this monster gains ATK to the number of banished Dinosaur-type monsters x 1000. If you have at least 2 Dinosaur-type monsters banished, Tyranno Infinity’s ATK is 2000, making it a heavy beater easily on the field, with the potential to grow its ATK to a higher degree.

Field Spell

This is the staple Field Spell required for using Dinosaur archetype because it greatly boosts their ATK and DEF to easily overpower your opponent’s monsters.

Decks

Classifications

Banished categoriesBanishes from Graveyard for cost
Stat changesThis card gains ATK

Comments

Hot New Top
Anonymous
Already better than it's Jurrac counterpart, despite the latter having 3000 Atk.
NMS
I will be getting this guy for sure. Just cause I like the evilswarms.
<< Anonymous(NMS)
NMS Reply
Tho Dino users will be happy with this. It will have 2150 att and can banish 1 monster from the graveyard for 300 more att twice per turn leading to 2450 and 2750. Works with Tyrano Infinite in a full dino deck.
<< Anonymous(NMS)
It's your nigga Reply
I want my thunderbird
mkxs
late game tyranno infinity potential, about time
Anonymous
Brings XYZ!!!
Anonymous
Umg

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Yeah I'll take the bait. I'm just gonna pull her then leave.
I'd argue that Master Duel is even worse
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