[Skill] description | User |
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Miracle Draw If there is an "Elemental HERO" monster in your graveyard, your normal draw on your 3rd Draw Phase will become "Pot of Greed". | Jaden Yuki |
Heraldic Beast Leo | EARTH Beast ★4 ATK 2000 / DEF 1000 |
Voltage of the Metal [SR] | |
During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn. |
While Leo can trigger his own search effect, searching during the End Phase is not ideal. What you want is to use Leo as cost for any of your card effects to trigger his search during your Main Phase. This could be for something like Amphisbaena's summoning or Charged-Up Heraldry's activation.
Heraldic Beast Aberconway | WIND Dragon ★4 ATK 1800 / DEF 900 |
Voltage of the Metal [R] | |
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn. |
Aberconway's effect requires a lot of setup to activate because you need at least two copies of it in the graveyard. The best time to mill Aberconways is when Patriarch is sent to the graveyard. With this you can recover Amphisbaena on your next turn for a comeback Xyz play.
Heraldic Beast Amphisbaena | WIND Dragon ★4 ATK 1700 / DEF 1100 |
Voltage of the Metal [N] | |
You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn. |
Most of the time you will only be using Aphisbaena's first effect. Only summon Amphisbaena to use as Xyz material. Ideally you should discard Leo and follow up by Normal Summoning the monster Leo searched to make an Xyz.
Heraldic Beast Basilisk | EARTH Beast ★4 ATK 1000 / DEF 1400 |
Voltage of the Metal [N] | |
After damage calculation: Destroy any opponent's monster that battles this card. |
Aside from being level-4 monster, Basilisk does not really synergize with anything in this deck. But it can be worth running for its non-targeting removal effect. You can revive Basilisk with Heraldry Reborn to help with the deck's overall scarcity of removal effects.
The Heraldic Beast Spells all have field extension effects. Combine the fact all Main Deck Heraldic monsters are Level-4, this easily enables a Rank-4 Xyz toolbox.
Charged-Up Heraldry | Normal Spell |
Voltage of the Metal [SR] | |
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn. |
Ideal tributes for Charged-Up Heraldry include Leo and Patriarch for search and graveyard setup respectively. The Special Summoned monsters will then be used to make an Xyz monster, ideal for quickly summoning Patriarch or Genom-Heraldry.
The Extra Deck restriction practically locks you into making Heraldry Xyz monsters but this could change in the near future.
Advanced Heraldry Art | Normal Spell |
Voltage of the Metal [R] | |
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. |
Advanced Heraldry Art practically does the same thing as Charged-Up Heraldry, which is to put 2 monsters on the field as Xyz material. However, you will need some graveyard setup for Advanced Heraldry Art.
The upside is that Advanced Heraldry Art has no activation cost and no summoning restrictions. Therefore, you can use it to make the other monsters in your Xyz toolbox.
Use Neos Fusion to Special Summon Elemental HERO Brave Neos from your Extra Deck by sending Elemental HERO Neos and a Level 4 or lower Effect Monster from your hand, field or Deck to the Graveyard which is good synergy with Heraldic Beast monsters especially Leo.
After this card resolves, you cannot Special Summon monsters for the rest of the turn, so make sure you activate Invocation before using Neos Fusion.
You can banish Neos Fusion from your Graveyard to prevent Elemental HERO Brave Neos from being destroyed by battle or card effect.
Elemental HERO Neos | LIGHT Warrior ★7 ATK 2500 / DEF 2000 |
Jaden Yuki [UR] Special Pack Vol. 02 [UR] KC Grand Tournament Celebration Campaign [UR Glossy] | |
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed. |
Neos Fusion | Normal Spell |
Neos Fusion [SR] | |
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. |
Elemental HERO Brave Neos | LIGHT Warrior ★7 ATK 2500 / DEF 2000 |
Neos Fusion [UR] | |
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text. |
Brave Neos is used as a beater, his base 2500 ATK and slight ATK boost make him quite good at this. And the ease of summoning him gives you good field presence without any effort.
The search effect lets you fetch another copy of Neos Fusion to make another beater. If you only have 1 copy of Brave Neos in the deck, the second copy can be discarded with something like Karma Cut or Divine Wrath so that you get a second protection effect for Brave Neos.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] Selection Box Vol.03 Mini [UR] [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.
Superdimensional Robot Galaxy Destroyer | LIGHT Machine ★10 ATK 5000 / DEF 2000 |
Ranked Rewards [UR] | |
3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. |
This is Xyz summonable with 2 monsters by using Dreadnought Dreadnoid's effect.
It has very high attack to help as a beater and a decent effect that can wipe your opponent's backrow. But it's not that reliable since your opponent can use their spells/traps before this effect is activated.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Works well against opponents that only have 1 monster on the field. Temporarily banishing them will allow you to attack directly, which can end up securing some games.
Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.
Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
The effect cost on top of Dire Wolf's summoning cost can be quite costly, but you can take advantage of this by destroying Leo and triggering its search. The removal effect itself is also nice because it can target any card.
Number 27: Dreadnought Dreadnoid | WATER Machine ★4 ATK 2200 / DEF 1000 |
Maximum Gustav [R] | |
2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. |
Decent ATK and defensive effect to help survive. Bring this out if your opponent only has 1 monster on the field that you know you can get over. Destroying a monster by battle will let you Xyz summon a rank 10, which can be used to bring out Superdimensional Robot Galaxy Destroyer or Gustav Max with 3 materials.
Number 18: Heraldry Patriarch | LIGHT Psychic ★4 ATK 2200 / DEF 2200 |
Voltage of the Metal [R] | |
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard. |
Patriarch's removal effect is quite situational because it requires multiple monsters with the same name on the field. Realistically, this will only be used after Genom-Heritage copies an enemy monster's name.
The second effect is more generally useful since it lets you setup the graveyard for Aberconway's effect. You can also send Leo to the graveyard to trigger his search effect.
Heraldic Beast Twin-Headed Eagle | WIND Winged Beast ★4 ATK 1200 / DEF 1400 |
Voltage of the Metal [N] | |
You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn. |
Twin-Headed Eagle's graveyard effect has amazing utility by giving your Xyz monsters more chances to use their effects. This lets you fuel powerful effects such as Gagaga Cowboy and Genom-Heritage. Or you can use this on Utopia so that it doesn't destroy itself.
Heraldic Beast Unicorn | LIGHT Beast ★4 ATK 1100 / DEF 1600 |
Voltage of the Metal [N] | |
You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn. |
Unicorn will only be used to revive Patriarch. Even though you won't be able to use Patriarch's on-field effect, it can still be a decent beater. More importantly, Patriarch still gets to use its mill effect when sent to the graveyard after being revived by Unicorn.
Heraldic Beast Eale | EARTH Beast ★4 ATK 1000 / DEF 1800 |
Voltage of the Metal [N] | |
If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand). |
Eale is a field extender, giving you more monsters onboard to use as Xyz material. The Special Summoning condition is easily achieved with Amphisbaena or Charged-Up Heraldry. This lets you possibly make both Patriarch and Genom-Heritage in one turn.
A full combo could go something like this.
Augmented Heraldry | Field Spell |
Voltage of the Metal [R] | |
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). |
The search cost can be used as a way to trigger Leo's search. It also loads your graveyard so you have revive targets when you search Advanced Heraldry Art. The summoning restriction isn't a problem when you're comboing into the Herald Xyz monsters. And if Augmented Heraldry is on the field, you should be aiming to make the Herald Xyzs because they are protected against cards like Karma Cut.
Heraldry Reborn | Normal Spell |
Voltage of the Metal [R] | |
Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it. |
Basically Monster Reborn for Heraldic Beasts. Use this to extend your board for Xyz plays or pushing damage.
Cannot revive your Heraldic Extra Deck monsters.
Gagaga Cowboy | EARTH Warrior ★4 ATK 1500 / DEF 2400 |
Gagaga XYZ | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent. |
Cowboy is a staple in any Rank-4 toolbox. He can occasionally steal wins with his burn damage. And the attack position effect can also be useful for attacking over your opponent.
Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
Currently Utopia is one of the best Rank-4 beaters. Additionally, it has a built-in battle protection effect that can be used to protect any of your monsters. The negative effect can be remedied by Twin-Headed Eagle.
Number 8: Heraldic King Genom-Heritage | LIGHT Psychic ★4 ATK 2400 / DEF 1800 |
Voltage of the Metal [N] | |
2 Level 4 "Heraldic Beast" monsters Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase. |
Genom-Heritage essentially lets you steal your opponent's name, ATK, and effect while leaving their monster powerless. This makes Genom-Heritage a good general counter to Xyz monsters, such as letting you turn off the protection effects of Number 39: Utopia and Wind-Up Zenmaines. Additionally, this effect will only get better over time as more powerful Xyz monsters are added.
Number 50: Blackship of Corn | DARK Plant ★4 ATK 2100 / DEF 1500 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect. |
The relatively low ATK stat makes Blackship of Corn not ideal for battle. However, its effect can be good for pushing damage while getting rid of low ATK monsters.
Number 69: Heraldry Crest | LIGHT Psychic ★4 ATK 2600 / DEF 1400 |
Voltage of the Metal [N] | |
3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn. |
The mass negation effect upon hitting the field is good considering you won't have the space for another Xyz monster on your field, therefore you won't be negating your own stuff. Additionally, the name copying is useful for Patriarch's effect activation, while the effect copying can give you some added utility depending you what you target. One of Heraldry Crest's biggest downsides is its high summoning cost which takes up your entire field.
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