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Heraldic Beast: deck recipe

Duel Links Heraldic Beast deck, how to use Heraldic Beast, Heraldic Beast in the current meta.
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31st Main Box: Shark Fang
update 24/10/2020

Note: We are now testing some decks to see which one will nicely work in the meta.

Required Card Boxes

Soul of Resurrection Fortress of Gears Arena of Sanctuary Voltage of the Metal

Example Deck

Standard Version

Heraldic Beast LeoHeraldic Beast LeoHeraldic Beast LeoHeraldic Beast AmphisbaenaHeraldic Beast AmphisbaenaHeraldic Beast Basilisk
Heraldic Beast UnicornHeraldic Beast EaleCharged-Up HeraldryCharged-Up HeraldryCharged-Up HeraldryAdvanced Heraldry Art
Advanced Heraldry ArtEnemy ControllerEnemy ControllerAugmented HeraldryBallista SquadBallista Squad
Ballista SquadKarma CutKarma Cut---
Gagaga CowboyNumber 39: UtopiaDiamond Dire WolfDiamond Dire WolfNumber 18: Heraldry PatriarchNumber 18: Heraldry Patriarch
Number 8: Heraldic King Genom-Heritage-----

Set Skill

[Skill] descriptionUser
Overlay Gain
Increase the ATK of 1 Xyz Monster you control until the end of the turn by the number of its Xyz Materials x 200. This Skill can only be used once per turn and twice per Duel.
Common
Common

How to Play

Heraldic Beast Monsters

Heraldic Beast Leo
Heraldic Beast Leo
EARTH Beast ★4
ATK 2000 / DEF 1000
Voltage of the Metal [SR]
During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.

While Leo can trigger his own search effect, searching during the End Phase is not ideal. What you want is to use Leo as cost for any of your card effects to trigger his search during your Main Phase. This could be for something like Amphisbaena's summoning or Charged-Up Heraldry's activation.

Heraldic Beast Amphisbaena
Heraldic Beast Amphisbaena
WIND Dragon ★4
ATK 1700 / DEF 1100
Voltage of the Metal [N]
You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.

Most of the time you will only be using Aphisbaena's first effect. Only summon Amphisbaena to use as Xyz material. Ideally you should discard Leo and follow up by Normal Summoning the monster Leo searched to make an Xyz.

Heraldic Beast Basilisk
Heraldic Beast Basilisk
EARTH Beast ★4
ATK 1000 / DEF 1400
Voltage of the Metal [N]
After damage calculation: Destroy any opponent's monster that battles this card.

Aside from being level-4 monster, Basilisk does not really synergize with anything in this deck. But it can be worth running for its non-targeting removal effect. You can revive Basilisk with Heraldry Reborn to help with the deck's overall scarcity of removal effects.

Heraldic Beast Unicorn
Heraldic Beast Unicorn
LIGHT Beast ★4
ATK 1100 / DEF 1600
Voltage of the Metal [N]
You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.

Unicorn will only be used to revive Patriarch. Even though you won't be able to use Patriarch's on-field effect, it can still be a decent beater. More importantly, Patriarch still gets to use its mill effect when sent to the graveyard after being revived by Unicorn.

Heraldic Beast Eale
Heraldic Beast Eale
EARTH Beast ★4
ATK 1000 / DEF 1800
Voltage of the Metal [N]
If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).

Eale is a field extender, giving you more monsters onboard to use as Xyz material. The Special Summoning condition is easily achieved with Amphisbaena or Charged-Up Heraldry. This lets you possibly make both Patriarch and Genom-Heritage in one turn.

A full combo could go something like this.

  1. Normal Summon Leo and use Charged-Up Heraldry. Special Summon two Heraldic Beasts from your deck and trigger Leo's search effect.
  2. Special Summon Eale from your hand.
  3. Make Patriarch.
  4. Use Heraldry Reborn to revive a Heraldic Beast. Use your two remaining Heraldry Beasts to make Genom-Heritage.

Heraldic Beast Support

The Heraldic Beast Spells all have field extension effects. Combine the fact all Main Deck Heraldic monsters are Level-4, this easily enables a Rank-4 Xyz toolbox.

Augmented Heraldry
Augmented Heraldry
Field Spell
Voltage of the Metal [R]
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).

The search cost can be used as a way to trigger Leo's search. It also loads your graveyard so you have revive targets when you search Advanced Heraldry Art. The summoning restriction isn't a problem when you're comboing into the Herald Xyz monsters. And if Augmented Heraldry is on the field, you should be aiming to make the Herald Xyzs because they are protected against cards like Karma Cut.

Charged-Up Heraldry
Charged-Up Heraldry
Normal Spell
Voltage of the Metal [SR]
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.

Ideal tributes for Charged-Up Heraldry include Leo and Patriarch for search and graveyard setup respectively. The Special Summoned monsters will then be used to make an Xyz monster, ideal for quickly summoning Patriarch or Genom-Heraldry.

The Extra Deck restriction practically locks you into making Heraldry Xyz monsters but this could change in the near future.

Advanced Heraldry Art
Advanced Heraldry Art
Normal Spell
Voltage of the Metal [R]
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.

Advanced Heraldry Art practically does the same thing as Charged-Up Heraldry, which is to put 2 monsters on the field as Xyz material. However, you will need some graveyard setup for Advanced Heraldry Art.

The upside is that Advanced Heraldry Art has no activation cost and no summoning restrictions. Therefore, you can use it to make the other monsters in your Xyz toolbox.

Heraldry Reborn
Heraldry Reborn
Normal Spell
Voltage of the Metal [R]
Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.

Basically Monster Reborn for Heraldic Beasts. Use this to extend your board for Xyz plays or pushing damage.

Cannot revive your Heraldic Extra Deck monsters.

Extra Decks

Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.

Cowboy is a staple in any Rank-4 toolbox. He can occasionally steal wins with his burn damage. And the attack position effect can also be useful for attacking over your opponent.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Currently Utopia is one of the best Rank-4 beaters. Additionally, it has a built-in battle protection effect that can be used to protect any of your monsters. The negative effect can be remedied by Twin-Headed Eagle.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

The effect cost on top of Dire Wolf's summoning cost can be quite costly, but you can take advantage of this by destroying Leo and triggering its search. The removal effect itself is also nice because it can target any card.

Number 50: Blackship of Corn
Number 50: Blackship of Corn
DARK Plant ★4
ATK 2100 / DEF 1500
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.

The relatively low ATK stat makes Blackship of Corn not ideal for battle. However, its effect can be good for pushing damage while getting rid of low ATK monsters.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Patriarch's removal effect is quite situational because it requires multiple monsters with the same name on the field. Realistically, this will only be used after Genom-Heritage copies an enemy monster's name.

The second effect is more generally useful since it lets you setup the graveyard for Aberconway, Twin-Headed Eagle, and Advanced Heraldry Art's effect. You can also send Leo to the graveyard to trigger his search effect.

Number 8: Heraldic King Genom-Heritage
Number 8: Heraldic King Genom-Heritage
LIGHT Psychic ★4
ATK 2400 / DEF 1800
Voltage of the Metal [N]
2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0, and its effects are negated. These changes last until the End Phase.

Genom-Heritage essentially lets you steal your opponent's name, ATK, and effect while leaving their monster powerless. This makes Genom-Heritage a good general counter to Xyz monsters, such as letting you turn off the protection effects of Number 39: Utopia and Wind-Up Zenmaines. Additionally, this effect will only get better over time as more powerful Xyz monsters are added.

Skills Suggestion

[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Common
Common
Overlay Gain
Increase the ATK of 1 Xyz Monster you control until the end of the turn by the number of its Xyz Materials x 200. This Skill can only be used once per turn and twice per Duel.
Common
Common
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

Other useful cards

Heraldic Beast Twin-Headed Eagle
Heraldic Beast Twin-Headed Eagle
WIND Winged Beast ★4
ATK 1200 / DEF 1400
Voltage of the Metal [N]
You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.

Twin-Headed Eagle's graveyard effect has amazing utility by giving your Xyz monsters more chances to use their effects. This lets you fuel powerful effects such as Gagaga Cowboy and Genom-Heritage. Or you can use this on Utopia so that it doesn't destroy itself.

Heraldic Beast Aberconway
Heraldic Beast Aberconway
WIND Dragon ★4
ATK 1800 / DEF 900
Voltage of the Metal [R]
If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.

Aberconway's effect requires a lot of setup to activate because you need at least two copies of it in the graveyard. The best time to mill Aberconways is when Patriarch is sent to the graveyard. With this you can recover Amphisbaena on your next turn for a comeback Xyz play.

Number 69: Heraldry Crest
Number 69: Heraldry Crest
LIGHT Psychic ★4
ATK 2600 / DEF 1400
Voltage of the Metal [N]
3 Level 4 monsters
When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.

The mass negation effect upon hitting the field is good considering you won't have the space for another Xyz monster on your field, therefore you won't be negating your own stuff. Additionally, the name copying is useful for Patriarch's effect activation, while the effect copying can give you some added utility depending you what you target. One of Heraldry Crest's biggest downsides is its high summoning cost which takes up your entire field.

Comments

Anonymous 15days ago
poor little archetype, the prejudices it has to withstand
Candend 31days ago
Heraldic is supposed to be anti-xyz deck. Yet meklord which is has similar purpose, still lack of support in this game despite synchro released first. Also RIP ritual, synchro, xyz when Arc-V world is released (predaplant support)
<< Anonymous(Candend)
Anonymous 30days ago Reply
5 months ago u were all like : "RIP fusion and synchro when XYZ gets released"
, here u hv ur prediction in the water. Fusion and Synchro will never die because they are the most important mechanics of the game itself.
<< Anonymous(Candend)
Cannotdstart 15days ago Reply
IMO Synchro is stronger than XYZ, because:
1. XYZ usually needs to detach its material to activate is effects or dependent to the number of its materials.
2. Synchro materials go to graveyard. They can be useful resources compared to XYZ materials, which stay in limbo.
Dave
A budget deck in this Mini Box based on XYZ summonning nice.

But this deck can be build more cost effective (cheaper)!
<< Anonymous(Dave)
urmom Reply
all i read is trash deck
<< Anonymous(urmom)
Dave Reply
di not spend 1 gem on that box, don´t know if this deck is useful.
<< Anonymous(Dave)
Anonymous 15days ago Reply
you guys are funny in a bad way
Anonymous 15days ago
strange archetype
Anonymous 26days ago
I'm surprised Past Image isn't included in here...
<< Anonymous
Anonymous 15days ago Reply
huh?
Anonymous
This deck is absolute meme, weak and useless. Why not releasing Satellar support in this box instead of constantly releasing new archetypes that wont beat a freaking pve bot even ? Start by giving a sense to the Main box, for the moment no good deck can be built with it on its own. And why do U put the Fiendish Chain in the bottom of each box, as usual, like every decent card in this game ? Since I started this game, I can calculate that I never got a meta card before at least the 80th pack of each box, no meta card EVER came in the 10 first packs. Not a single time. How StRaNgE isnt it ? XD
<< Anonymous
Anonymous Reply
Sadly but true. Usually all good meta cards come after you have oppened about 100packs. When I was making my invoker deck I run 3 times through the same box. Invoker &invocation came after 130 packs. Same on blackwings. Gale was in the last 10 packs! 2 times!
<< Anonymous
Anonymous 30days ago Reply
-You say this deck is absolute meme

-You want satellar support

The irony is strong in this one
<< Anonymous
Anonymous 30days ago Reply
Gachas disclose the chances of getting what you want, Has konami ever disclosed the chances of getting a UR?

what if something like fiendish has a lower chance than Caius but we blindly think they have the same chances since they are UR???
<< Anonymous
Baron Barian 21days ago Reply
Because there's more than one archetype? There's more casual players than meta players Heraldic Beasts are awesome?

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