Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
Destroys all Spell/Trap cards your opponent controls when it is Special Summoned to the Field.
Requires exactly 5 WIND monsters in your Graveyard to Special Summon.
Cannot be Normal/Special Summoned through any other means.
If this card leaves the field, you have to skip your next Battle Phase.
Due to the lack of support for WIND type monsters, and the harsh requirements to Special Summon Windrose the Elemental Lord, we will not see much potential for this card in the current competitive speed duel format.
You can choose to use this monster together with Harpies’ deck as an optional boss monster to be Special Summoned if you have 5 WIND monsters in your Graveyard.
Troop Dragon is an excellent monster to search for another copy of itself from the Deck to the Field, if it was destroyed by battle. 4-Starred Ladybug of Doom can buy you some time to setup your Graveyard, while potentially destroy your opponent’s level 4 monsters. Altitude Knight is able to help you setup your Graveyard, if you can return monsters to the Hand/Deck once per turn.
Pro player counters
-Cursed Seal of the Forbidden Spell
-Trap that works like chain destruction for spell/traps"forgot the name" its an N
Here is why this card is bad and good at the same time. The first is that it will be a dead card unless you can summon it. The good thing is its effect is good. Tips? Maybe try playing it something like Switcheroo to put it back if it become a dead card in your hand and pray it doesn't return until you have EXACTLY 5 Wind cards in your grave.
I can't see this getting much play at all outside of casual. The summoning condition is super specific and you neg your next battle phase once it leaves the field. You'd be losing less cards by using Storm.