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Summoner of Illusions | Decks and Tips

This page notes details of Summoner of Illusions (LIGHT/Spellcaster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 23/06/2017

Summoner of Illusions

Summoner of Illusions
AttributeLIGHT
Monster TypeSpellcaster
Card typeEffect
Card Effect TypeFlip effect / Condition
Level★3
Passcode14644902
ATK800
DEF900

text

FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck. Destroy that Fusion Monster during the End Phase of this turn.

How to Get

PackUltimate Rising
Level-up reward--
Victory against--
Card trader--
Other--

Rarity

How to GetRarity
Pack: Ultimate RisingUR

Evaluation

Useful if you can summon a very high stats fusion monster, such as Blue-Eyes Ultimate Dragon.

Tips

Summonable Fusion Monsters

Classifications

ActionsTributes as an effect
Summoning categoriesSpecial Summons from your Extra Deck

Other Articles

List of Cards by Card Types

List of Cards by Levels

Post

Comments are appreciated!

Please drop your ideas and suggestions below. We keep updating the page based on your posts!

Comments

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Anonymous
You can do something pretty neat by having this card set, summon BEUD then quickly tribute them for BESD. Dunno what other combos you can do around it tho.
<< Anonymous
Anonymous Reply
Use dragon rebirth to special summon BEUD from the graveyard
<< Anonymous
Anonymous Reply
Does that really work?? Because if it does I will abuse it
<< Anonymous
Anonymous Reply
dragon rebirth won't work because you didn't summon it properly (fusion summon)
Anonymous
Can't use teleporter to banish it for this turn...basically have to start first and have this card in order to set so it doesn't get killed before...

Anyone have a work around for it to summon?
<< Anonymous
Anonymous Reply
Dimension hole?
<< Anonymous
Rodeo Reply
There are many ways though...
Berbonic vermin,regretful rebirth,mogmole,playful possium

Basically it will fit good in a beast deck
<< Anonymous
Mr. Technicality Reply
You can use enemy controller or security orb to protect it for a turn in order to activate the effect. Or you can use desert sunlight(has to be set already) to flip it in the same turn you set. When you get the fusion monster, use dimension hole to make it permanent. You're welcome
<< Anonymous(Mr. Technicality)
Anonymous Reply
Dimension hole wouldn't happen to be a quick play card is it?
Aaron
Please help. I placed Summoner of Illusions face down, as well as the trap card Machine King - 3000 BC face down in the tap column. The next turn, my opponent attacked me and beforehand his attack hit, i summoned machine king to the field in defense position. Once he flipped SoI, his effect activated and asked me to tribute 1 monster to activate effect. I tributed my Machine King - 3000 BC and all that happened was they were both sent to the graveyard. In the past I have tributed this trap to summon BEUD, but for some reason this keeps happening. Must I summon the trap before the initial attack on SoI?
Someone help. :/
<< Anonymous(Aaron)
Anonymous Reply
So it seems you had the same issue I was confused about, each time you summoner a fusion monster via Summoner of Illusions, it will be destroyed and sent to the graveyard not sure if you have figured this out yet or not but that's what it does only for that turn it was summoned. This is best used with a magical hats combo so he doesn't get destroyed before you can use his effect.
Anonymous
Does this card banish the fusion monster or send it to the graveyard?
Anonymous
There has to be a way to make this card awesome. They wouldn't just make it a ur and the second card in the pack for no reason.
Anonymous
This is actually a really good alternative to Serket for farming. Just set him 2nd last turn (he wont get attacked) and flip him during your turn and summon BEUD and then martyr/union attack for piranha/vassal
Anonymous
With regards to BEUD, I honestly find it better to just run Poly in a Kaibaman deck. The drawback is you don't usually get him out til late game and you have to have a plan to protect all 3 BEWD, but SoI is just as situational and a lot harder to get than Poly. Also, Monster Reincarnation can add a BEWD to your hand to get the fusion off if one is destroyed, or you can use it to Kaibaman a BEWD while you have BEUD on the field.
Rex
I decided to skip this card from Ultimate Raising. (Have all other UR/SR from this booster box)
Will I regret it?
Will it be available in Card Trader once the Box got removed from shop?
<< Anonymous(Rex)
Regret Reply
I regret it
Anonymous
Try using staunch defender to ensure this guy gets flipped only on your turn
mauris
There's a lot of possibilities. You can use Teleporter (Kaiba's reward for lvl), Shallow Grave, Regretful Rebirth, etc.
<< Anonymous(mauris)
PK Reply
Shallow Grave doesn't work for fusion monsters sent to the grave that was summoned by summoner of Illusions, just tried it.

Interdimensional Matter Transporter does save the fusion monster from being send to the graveyard.
DuelistA
This is a hard card to use. However if managed to pull this off, the ubewd shd bring big effect of game.
Anonymous
I'm confused on the ruling here. In the OTG it was not a cost. But in this game you have to tribute the monster and activate the effect. Is this a bug or what's up?

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You can’t activate it because you have already lost the duel at this point V
966-641-197 p-p-please go easy on m-me bcause I can't play l-like a man.
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