Legendary Six Samurai - Shi En | Decks and Tips

This page notes details of Legendary Six Samurai - Shi En (DARK/Warrior/Synchro Monster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 02/04/2019

Legendary Six Samurai - Shi En

Legendary Six Samurai - Shi En
Monster TypeWarrior
Card typeSynchro / Effect
Card Effect TypeQuick Effect / Continuous Effect
ArchetypesSix Samurai / Legendary Six Samurai
Supports ArchetypesSix Samurai
Related to ArchetypesShien


1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

How to Get

PackWarriors Unite [UR]
Level-up reward--
Victory against--
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  • Good stats.
  • Can negate opponent’s Spell/Trap cards.
  • Self protection effect.


  • Self Protection effect requires you to destroy another Six Samurai monster.
  • Semi-specific Synchro materials.


  • Having both Legendary Six Samurai - Shi En and Great Shogun Shien on the field at the same time does not mean you lock your opponent out of activating Spell/Trap cards. Spell/Trap cards negated by Shi En do not count towards the one activation Great Shogun Shien allows.


Normal Summon Legendary Six Samurai - Kageki and use his effect to Special Summon Kagemusha of the Six Samurai or Secret Six Samurai - Genba and use them to make Legendary Six Samurai - Shi En.

You can Normal Summon Secret Six Samurai - Fuma and then Special Summon Legendary Six Samurai - Kizan and use both monsters to Synchro Summon Shi En.


You can only revive Shi En if he was Synchro Summoned properly first. Use Cunning of the Six Samurai to send a Six Samurai monster on your field and revive Shi En.

You can revive Shi En with Return of the Six Samurai. And instead of destroying Shi En during the End Phase, you can use his protection effect to destroy another Six Samurai monster you control instead.




Monster/Spell/Trap categoriesNegates the activation of your opponent's Spell Cards / Destroys your opponent's Spell Cards / Negates the activation of your opponent's Trap Cards / Destroys your opponent's Trap Cards / Redirects destruction


Hot New Top
Another broken card after silent magician.
<< Anonymous
Anonymous Reply
Was silent magician ever considered broken?
<< Anonymous
Anonymous Reply
During the height of the Silent Spellbook meta, yes
<< Anonymous
Anonymous Reply
Spellbook isn’t even near broken. It’s good but there were other decks at that time that competes well against each other.

With full power six sams, it’s like cyber angels. You either play the deck, if you’re playing anything else you’re gonna get fucked in the ass real hard.
<< Anonymous
Anonymous Reply
How do you seriously gonna deal with 2 of them right on your opponent field along with Enishi?

Their graveyard has 2 fuma and other samurai monsters.

You literally have 2 traps cards and 1 quickplay spell

This caused me to lose 4 times in a row

Not fair
<< Anonymous
Anonymous Reply
It's called floodgating turn 1
<< Anonymous
Anonymous Reply
How to deal with 2 shien? Tech in lava golem.
<< Anonymous
Anonymous Reply
The best way to avoid OTK from Shi En is to play any kuriboh / sphere version of there little guy. (Now I see why they nerfed Last Gamble lol, good move, otherwise Samurais wouldn't have been good when released)
If anything this dude slayed another archetype kinda too early lolz
even when you can deal with him by having to 2 canadia/floodgate in 1 turn, it can be brought back from graveyard easily. stupid deck.
<< Anonymous
Anonymous Reply
D prison works wonders
If this card is summoned and you did not activate any spell or trap, instant surrender boys. -_-
<< Anonymous
Lightning Dragon Reply
Lol why my blue eyes deck beated them easily, cause i use cosmo brain
<< Anonymous
Lightning Dragon Reply
Lol why my blue eyes deck beated them easily, cause i use cosmo brain
Absolutely overpowered and broken
Sphere Kuriboh says hi
<< Anonymous
Anonymous Reply
sure but they always have dual wield on their field to bounce your monster.
Instant surrender whoever gets this out first
This card isn't all that bad. The problem is that it's WAY too easy to get out on the field. It's all the support cards that allow you to summon it on the first turn that are the killer.
still weak againts my fur hire xD

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