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Legendary Six Samurai - Shi En | Decks and Tips

This page notes details of Legendary Six Samurai - Shi En (DARK/Warrior/Synchro Monster/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 02/04/2019

Legendary Six Samurai - Shi En

Legendary Six Samurai - Shi En
AttributeDARK
Monster TypeWarrior
Card typeSynchro / Effect
Card Effect TypeQuick Effect / Continuous Effect
Level★5
Passcode29981921
ATK2500
DEF1400
ArchetypesSix Samurai / Legendary Six Samurai
Supports ArchetypesSix Samurai
SupportsWarrior
Related to ArchetypesShien

text

1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

How to Get

PackWarriors Unite [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA-

Pros

  • Good stats.
  • Can negate opponent’s Spell/Trap cards.
  • Self protection effect.

Cons

  • Self Protection effect requires you to destroy another Six Samurai monster.
  • Semi-specific Synchro materials.

Tips

  • Having both Legendary Six Samurai - Shi En and Great Shogun Shien on the field at the same time does not mean you lock your opponent out of activating Spell/Trap cards. Spell/Trap cards negated by Shi En do not count towards the one activation Great Shogun Shien allows.

Summoning

Normal Summon Legendary Six Samurai - Kageki and use his effect to Special Summon Kagemusha of the Six Samurai or Secret Six Samurai - Genba and use them to make Legendary Six Samurai - Shi En.

You can Normal Summon Secret Six Samurai - Fuma and then Special Summon Legendary Six Samurai - Kizan and use both monsters to Synchro Summon Shi En.

Revival

You can only revive Shi En if he was Synchro Summoned properly first. Use Cunning of the Six Samurai to send a Six Samurai monster on your field and revive Shi En.

You can revive Shi En with Return of the Six Samurai. And instead of destroying Shi En during the End Phase, you can use his protection effect to destroy another Six Samurai monster you control instead.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesNegates the activation of your opponent's Spell Cards / Destroys your opponent's Spell Cards / Negates the activation of your opponent's Trap Cards / Destroys your opponent's Trap Cards / Redirects destruction

Comments

Hot New Top
Con
Con? He is easily syncro in one turn.

He can negate spell/trap once pee turn. This is too much
Anonymous
There's a french card that has the same effect as him, but would require a lot of UR synchros to be summoned (consistently)
<< Anonymous
Anonymous Reply
It is a fleure card which can be opened on rose dragon pack. It can negate too but only during YOUR turn, six sams can negate on EITHER player's turn.
<< Anonymous
Anonymous 28days ago Reply
So it's not the same, but actually far more terrible.
Anonymous
It's only obvious you don't look for Shi En in the box if you want to build Samurais; you look for Kizan instead and reset the box immediately after you get him.
anonymous
f**king another annoying card. Why he can activate his effect even in my turn.
Anonymous
This guy is the reason why I run multiple copies of Void Trap Holes and Floodgates.

He's the latest and biggest boy on the block.
Anonymous
The level 6 or lower monster mustn't have the ability to negate both spell & trap cards if they doesn't have a second negative ability to balance them
<< Anonymous
Anonymous Reply
It is only 2500 attack monster

If there is no Dual wield or Enishi on the field then this is GG
<< Anonymous
Anonymous Reply
Only? Five star monster with 2500 is really high enough
Anonymous
Well hopefully Konami comes to their senses after the World and ends this deck. Turn #1 "No you don't get to play traps/spells" isn't fun, especially since that's half the game. I wouldn't be upset to see this deck get nerfed the way Cyber Angels got nerfed; losing everything they love and hold dear, especially since Synchro Samurai and old fashion Cyber Angels are pretty similar in terms of playstyle
<< Anonymous
Anonymous Reply
Turn 2

"My monster effect activate"


Boom my combo spell /
Anonymous
May as well call this card "Win Button"

That's pretty much what this thing is 99% of the time.
Anonymous
Another broken card after silent magician.
<< Anonymous
Anonymous Reply
Was silent magician ever considered broken?
<< Anonymous
Anonymous Reply
During the height of the Silent Spellbook meta, yes
<< Anonymous
Anonymous Reply
Spellbook isn’t even near broken. It’s good but there were other decks at that time that competes well against each other.

With full power six sams, it’s like cyber angels. You either play the deck, if you’re playing anything else you’re gonna get fucked in the ass real hard.
Anonymous
Damn rigged Card-packs.
Started playing and buyed "normal" Six-Samurai-packs... This was released and 192 Boosters later still no Shien :(
Anonymous
If anything this dude slayed another archetype kinda too early lolz
Anonymous
even when you can deal with him by having to 2 canadia/floodgate in 1 turn, it can be brought back from graveyard easily. stupid deck.
<< Anonymous
Anonymous Reply
D prison works wonders

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Pure cancerous deck InMato prevents you to activates monster effect
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