The main play of this deck is to get Ultimate Insect LV5 and Ultimate Insect LV7 out, either with their previous form's effect or with other card effects. Although bringing them out by the effect of their previous form is more desirable, since it allows you to lower your opponent's attack and defense. Use the skill Restart to try and get a playable starting hand.
The effect of Ultimate Insect LV3 is the best way to special summon Ultimate Insect LV5, as this will allow you to decrease your opponent's attack and defense. Notice thought that i used the word "Best" not "Fastest", because this method requires you to wait until your next standby phase.
When an Ultimate Insect monster is special summoned by the effect of their previous form, they gain debuff effects that affect all your opponent's monsters, as long as your Ultimate Insect remains face-up. Combine this debuff effect with monsters that boost your attack and even your low-leveled monsters would be able to take down your opponent's boss monster.
Harpie Lady 1 gives all your WIND monsters an attack and defense boost of 300.
Diskblade Rider can boost himself 500 attack points by removing from play a Normal Trap card in your graveyard.
As they have very weak defense points, your opponent would usually try to change your Ultimate Insect to defense position to destroy them. Use Gamushara to punish their strategy by suddenly changing your Ultimate Insect to attack position and doubling their damage. Works much better if your Ultimate Insect has his debuff effect active.
I wouldn't run insect lvl 1 and lvl 3 at all. Just cheat lvl 5 in play with pinch hopper. Also play some E-Cons.
Some worm bait could also help to trigger your uprising skill.
SiriVII 7days ago
Hey, this is my updated deck for Silent Magician, it's self explanatory, added few cards to compensate for its weakness to traps, only thing are monster effects, so if you are against statue control or something in that way, you won't have fun, until Platin it works perfectly fine, anything above, well, you'll have difficulties
Not always.. I remember my final game from Legend 3 to KoG this season. REBD player went first, used insight and set 2 traps. I guessed one of them has to be CV, so I used Toon Kingdom as bait to force him to use CV, then 3SD TBDragon, forced the other trap with its effect and set 2 rare metalmorphs. It was game over right there.
I like it, however, the lack of swarming and backrow control makes me think these decks aren't competitive enough in the higher ranks? The only card that can have a decent match up is silent magician lvl 8. If they can find a way around that, it's over. It's not that the insects are hard to beat. I might be wrong here, as I don't run a lvl deck. Think with me?
The insect can be destroyed by a variety of ways but once SM Lv8 comes on the field, only traps will be useful. Then the focus shifts from the insect to the Magician. 1 mirror wall and 1 anubis can be replaced by 2 Seven tools/trap jammers