Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
|Pack||Crimson Kingdom [SR]|
A continuous trap card that you can use once per turn. This helps with getting specific card(s) in your deck, mostly if you use a deck that contains both Light and Dark attribute monsters.
This can be used to bring Freed back to your hand. Best used together with other Warrior-type monsters so you have more options, instead of becoming a possible dead card if you can't use it.
|Actions||Adds from Deck to hand / Replaces normal draw|
|Monster/Spell/Trap categories||Negates the effects of Spell Cards / Destroys Spell Cards|
|Summoning categories||Cannot Special Summon|
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