[Skill] description | User |
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Territory of the Sharks The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters. | Reginald "Shark" Kastle |
Deep Sea Diva | WATER Sea Serpent ★2 ATK 200 / DEF 400 |
Cybernetic Rebellion [UR] Selection Box Vol.04 [UR] [UR] | |
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck. |
Deep Sea Diva is great at enabling Extra Deck plays. Special Summon Atlantean Heavy Infantry so you can use their effect when they get sent to the grave.
Going into an XYZ monster like Abyss Dweller can be a strong turn 1 play since it lets you activate its effect whenever you need it. Sending a Heavy Infantry essentially lets your Abyss Dweller have a quick destruction effect.
Swap Frog | WATER Aqua ★2 ATK 1000 / DEF 500 |
Gaia Genesis [UR] | |
You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn. |
Special summon this by discarding any Frog card, or Mobius if you're desperate, and activate its effect to send Ronintoadin from deck to grave. Then you can activate Ronintoadin from the grave to special summon it.
After you send a frog from deck to grave, you can return the swap frog so you can send another card again. With Swap Frog and Ronintoadin on the field, you can XYZ into a rank 4 by Territory of the Sharks Skill Activation.
Ronintoadin | WATER Aqua ★2 ATK 100 / DEF 2000 |
Cybernetic Rebellion [R] | |
Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card. |
Its special summon effect is not limited to once per turn, allowing you to keep bringing it back as long as you have a frog to banish in the grave. Swap Frog is the way to fuel the grave, and also send Ronintoadin from deck to grave.
Poison Draw Frog | WATER Aqua ★2 ATK 100 / DEF 100 |
Electric Overload [R] | |
When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card. |
Extra 1 Draw if this Face-Up card on the field is sent to the Graveyard, you can trigger this effect by sending Poison Draw Frog as Link Material.
Atlantean Heavy Infantry | WATER Sea Serpent ★2 ATK 0 / DEF 1600 |
Gaia Genesis [SR] Selection Box Vol.04 [SR] | |
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. |
Warning Point | Normal Trap |
Link Revolution [UR] | |
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. |
Great Discruptive Trap by negating 1 face-up monster's effect with block attack while it is Summoned, also prevent it from being using as Extra Deck Summon material.
Compulsory Evacuation Device | Normal Trap |
Selection Box Vol.04 Mini [UR] | |
Target 1 monster on the field; return that target to the hand. |
Very powerful monster removal card that can disrupt your opponent's combo easily.
Paleozoic Traps all share a common effect; while they're in the graveyard and either player activates a Trap card, you can Special Summon one Paleozoic Trap as a monster. When on the field as monsters, Paleozoics are immune to monster effects.
Paleozoic Opabinia | WATER Aqua ★2 ATK 0 / DEF 2400 |
Stage of Trickstar [SR] | |
2 Level 2 monsters Unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn. |
Paleozoic Canadia | Normal Trap |
Valiant Souls [UR] Special Set Bundle Sale [UR] | |
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Paleozoic Olenoides | Normal Trap |
Stage of Trickstar [SR] | |
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Paleozoic Eldonia | Normal Trap |
Valiant Souls [N] | |
Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Bahamut Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Antinomic Theory [UR] | |
2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn. |
A good option for a turn 1 play if you need to summon 2 high ATK monster to protect your LP. Use its effect to special summon Nightmare Shark so that you can bring Black Ray Lancer out.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] Selection Box Vol.03 Mini [UR] [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is an anti-Graveyard interaction tech with 2200 ATK (due to its effect), intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.
Number 37: Hope Woven Dragon Spider Shark | WATER Fish ★4 ATK 2600 / DEF 2100 |
Shark Fang [UR] | |
2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn. |
Spider Shark is a powerful boss monster in many WATER Decks, especially ones that use Territory of the Sharks. The Skill makes it very easy to get Spider Shark on the field. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beat down enemy monsters even though your deck generally has below-average ATK without complete buffs.
The floating effect is essentially a Monster Reborn. You can even revive other Extra Deck monsters.
Number 47: Nightmare Shark | WATER Fish ★3 ATK 2000 / DEF 2000 |
Reginald Kastle Unlock Event [UR] | |
2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. |
Used for Xyz Summoning Full Armored Black Ray Lancer.
Full Armored Black Ray Lancer | WATER Beast-Warrior ★4 ATK 2100 / DEF 600 |
Eternal Stream [SR] | |
3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target. |
If summoned normally, then this card has 2700 ATK, but the easiest way to summon this is by going Bahamut Shark for Nightmare Shark into Black Ray Lancer, which will end up making it only a 2300 ATK monster.
It's mainly here to have another beater on your field. The effect of being able to destroy a spell/trap won't be that reliable due to its low ATK and many powerful spell/traps in the meta, but its effect to prevent destruction once is decent.
Marincess Coral Anemone | WATER Cyberse ATK 2000 / DEF 2 |
Stage of Trickstar [SR] | |
2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn. |
1500 or Less ATK Water Monster Revival effect will allow you to bring back core pieces for another Combo Setup. The Summon Limitation effect doesn't matter since all of the Monsters in this deck are Water-Attribute.
Mistar Boy | WATER Aqua ATK 1400 / LINK 2 |
Stage of Trickstar [R] | |
2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn. |
The first effect will boost All of your WATER monsters' ATK by 500, and also debuff FIRE monsters (especially popular Deck like Salamangreat). It's second floating effect will allow you to add 1 Water Monster from your Grave to your hand.
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