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Frog: deck recipe [Oct 25]

Duel Links Frog deck, Frog deck in the meta, how to play Frog deck.
update 25/10/2022

Required Card Boxes

Main Deck

Electric Overload Valiant Souls Gaia Genesis Cybernetic Rebellion Link Revolution Selection Box Vol.04 Mini

Extra Deck

Shark Fang Photons of Galaxy Antinomic Theory Eternal Stream Stage of Trickstar

Example deck

Standard Version

Deep Sea DivaDeep Sea DivaDeep Sea DivaSwap FrogSwap FrogSwap Frog
Atlantean Heavy InfantryAtlantean Heavy InfantryRonintoadinPoison Draw FrogPoison Draw FrogWarning Point
Warning PointCompulsory Evacuation DeviceCompulsory Evacuation DevicePaleozoic CanadiaPaleozoic CanadiaPaleozoic Canadia
Paleozoic OlenoidesPaleozoic OlenoidesPaleozoic OlenoidesPaleozoic Eldonia--
Bahamut SharkAbyss DwellerNumber 37: Hope Woven Dragon Spider SharkNumber 47: Nightmare SharkFull Armored Black Ray LancerPaleozoic Opabinia
Marincess Coral AnemoneMistar Boy----

Set Skill

[Skill] descriptionUser
Territory of the Sharks
The Level of all WATER monsters you control becomes 4 until the end of the turn. This Skill can only be used once per turn and twice per Duel. This Skill can only be used if you beign the Duel with a Deck/Extra Deck that contains no monsters other than WATER monsters.
Reginald
Reginald "Shark" Kastle

How to Play

Deep Sea Diva

Deep Sea Diva
Deep Sea Diva
WATER Sea Serpent ★2
ATK 200 / DEF 400
Cybernetic Rebellion [UR]
Selection Box Vol.04 [UR] [UR]
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent-Type monster from your Deck.

Deep Sea Diva is great at enabling Extra Deck plays. Special Summon Atlantean Heavy Infantry so you can use their effect when they get sent to the grave.

Going into an XYZ monster like Abyss Dweller can be a strong turn 1 play since it lets you activate its effect whenever you need it. Sending a Heavy Infantry essentially lets your Abyss Dweller have a quick destruction effect.

Frogs

Swap Frog
Swap Frog
WATER Aqua ★2
ATK 1000 / DEF 500
Gaia Genesis [UR]
You can discard 1 WATER monster to Special Summon this card from your hand. When this card is Summoned, you can select and send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or your side of the field to the Graveyard. Once per turn, you can return 1 monster you control to your hand to Normal Summon 1 "Frog" monster, except "Swap Frog" or "Frog the Jam", in addition to your Normal Summon or Set this turn.

Special summon this by discarding any Frog card, or Mobius if you're desperate, and activate its effect to send Ronintoadin from deck to grave. Then you can activate Ronintoadin from the grave to special summon it.

After you send a frog from deck to grave, you can return the swap frog so you can send another card again. With Swap Frog and Ronintoadin on the field, you can XYZ into a rank 4 by Territory of the Sharks Skill Activation.

Ronintoadin
Ronintoadin
WATER Aqua ★2
ATK 100 / DEF 2000
Cybernetic Rebellion [R]
Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.

Its special summon effect is not limited to once per turn, allowing you to keep bringing it back as long as you have a frog to banish in the grave. Swap Frog is the way to fuel the grave, and also send Ronintoadin from deck to grave.

Poison Draw Frog
Poison Draw Frog
WATER Aqua ★2
ATK 100 / DEF 100
Electric Overload [R]
When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.

Extra 1 Draw if this Face-Up card on the field is sent to the Graveyard, you can trigger this effect by sending Poison Draw Frog as Link Material.

Atlantean Heavy Infantry

Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER Sea Serpent ★2
ATK 0 / DEF 1600
Gaia Genesis [SR]
Selection Box Vol.04 [SR]
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.

Techs

Warning Point
Warning Point
Normal Trap
Link Revolution [UR]
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.

Great Discruptive Trap by negating 1 face-up monster's effect with block attack while it is Summoned, also prevent it from being using as Extra Deck Summon material.

Compulsory Evacuation Device
Compulsory Evacuation Device
Normal Trap
Selection Box Vol.04 Mini [UR]
Target 1 monster on the field; return that target to the hand.

Very powerful monster removal card that can disrupt your opponent's combo easily.

Paleozoic Engine

Paleozoic Traps all share a common effect; while they're in the graveyard and either player activates a Trap card, you can Special Summon one Paleozoic Trap as a monster. When on the field as monsters, Paleozoics are immune to monster effects.

  • Paleozoic Opabinia: A Rank 2 Paleozoic Xyz monster with Trap Card activation from hand effect. Pair with Canadia and Olenoides can easily disrupt your opponent's combo.

  • Paleozoic Canadia: disrupt your opponent’s plays: flip their monsters face-down to prevent them from attacking, expose weak DEF stats, and even prevent them from Synchro Summoning if you flip a newly summoned monster face-down.

  • Paleozoic Olenoides: Backrow Removal.

  • Paleozoic Eldonia: 500 ATK Boost.
Paleozoic Opabinia
Paleozoic Opabinia
WATER Aqua ★2
ATK 0 / DEF 2400
Stage of Trickstar [SR]
2 Level 2 monsters
Unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Special Set Bundle Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Olenoides
Paleozoic Olenoides
Normal Trap
Stage of Trickstar [SR]
Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Eldonia
Paleozoic Eldonia
Normal Trap
Valiant Souls [N]
Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Extra Decks

Bahamut Shark
Bahamut Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Antinomic Theory [UR]
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

A good option for a turn 1 play if you need to summon 2 high ATK monster to protect your LP. Use its effect to special summon Nightmare Shark so that you can bring Black Ray Lancer out.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech with 2200 ATK (due to its effect), intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Number 37: Hope Woven Dragon Spider Shark
Number 37: Hope Woven Dragon Spider Shark
WATER Fish ★4
ATK 2600 / DEF 2100
Shark Fang [UR]
2 Level 4 WATER monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

Spider Shark is a powerful boss monster in many WATER Decks, especially ones that use Territory of the Sharks. The Skill makes it very easy to get Spider Shark on the field. The first effect is enough to entirely deter the opponent from attacking while Spider Shark is on the field. It also lets you beat down enemy monsters even though your deck generally has below-average ATK without complete buffs.

The floating effect is essentially a Monster Reborn. You can even revive other Extra Deck monsters.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Used for Xyz Summoning Full Armored Black Ray Lancer.

Full Armored Black Ray Lancer
Full Armored Black Ray Lancer
WATER Beast-Warrior ★4
ATK 2100 / DEF 600
Eternal Stream [SR]
3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.

If summoned normally, then this card has 2700 ATK, but the easiest way to summon this is by going Bahamut Shark for Nightmare Shark into Black Ray Lancer, which will end up making it only a 2300 ATK monster.

It's mainly here to have another beater on your field. The effect of being able to destroy a spell/trap won't be that reliable due to its low ATK and many powerful spell/traps in the meta, but its effect to prevent destruction once is decent.

Marincess Coral Anemone
Marincess Coral Anemone
WATER Cyberse
ATK 2000 / DEF 2
Stage of Trickstar [SR]
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

1500 or Less ATK Water Monster Revival effect will allow you to bring back core pieces for another Combo Setup. The Summon Limitation effect doesn't matter since all of the Monsters in this deck are Water-Attribute.

Mistar Boy
Mistar Boy
WATER Aqua
ATK 1400 / LINK 2
Stage of Trickstar [R]
2 WATER monsters
All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.

The first effect will boost All of your WATER monsters' ATK by 500, and also debuff FIRE monsters (especially popular Deck like Salamangreat). It's second floating effect will allow you to add 1 Water Monster from your Grave to your hand.

Comments

Hot New Top
Anonymous
No frog the jam. 0/10
Anonymous
New Frog Deck Recipe XD
Anonymous
Didn't see this in a while
Gaeru Impact
Enemy control can counter this deck. I think u need magic jammer.
geoff
Ive seen people use this w bluff trap or restart sometimes balance but i prefer last gamble
Guigeek
I'm trying my own version of this deck with Restart (I only have 2 Skreech, 1 Treeborn and I don't want Kuribo in my deck) and it works great against Standard Duellists (no Auto-Duel). Really really fun to play!
<< Anonymous(Guigeek)
Guigeek Reply
In auto-duel, the IA don't send TAPDOLE to the graveyard with Skreech, and fusion summon D3S instead of using the OTK lol (I put it in my deck, just for fun)
<< Anonymous(Guigeek)
Guigeek Reply
AI doesn't* summons*
Anonymous
I just got my first treeborn frog and I made this deck. It works really nice and I only lost once so far and it was completely my fault. I only have 2 des croak and one screech. I also find that balance works really good. I use mako (Ik its not important but just saying)
Anonymous
Using this on platinum. How sad is it to get rekt by frogs? :))
Anonymous

amazing deck

https://youtu.be/uJtGh-QkFeE
Huayra
what if your opponent set a Enemy Controller or Windstorm of Etaqua before you activate Des Croaking or if he has a Ebola in his hand ? This deck suppose to be 🔥ed then ?
<< Anonymous(Huayra)
Ulle Reply
Had this E-Con problem several times now. You bring your opponent down to 200 and maybe he can come back, but most of the time you can still save yourself. And I have to say that last gamble isn't really needed. With the help of Skreetch and T.A.D.PO.L.E you can thin your deck so fast and Treeborn gives some extra protection.
<< Anonymous(Ulle)
Arkham Reply
I agree. I woudnt choose Last Gamble as my skill. Off the top of my head, i could imagine Beatdown being a great skill for this deck. Or at least, it would be a lot of fun to use
<< Anonymous(Huayra)
geoff Reply
I storm the back row before summoning des frog and as for sphere kuriboh smoke grenade of the bandit + storm combo will take care of that
<< Anonymous
geoff Reply
Not if they econ take after u pop des croaking then your frog they took gets destroyed too thats y u storm back row before summoning des frog
Anonymous
How to use this deck can someone tell me plz?
Dead meme
Why not use D.3.s frog in this
<< Anonymous(Dead meme)
Anonymous Reply
because you need 3 des frog in field, activate des croaking, and finally direct attack
<< Anonymous
Anonymous Reply
3 des frog attack > d3s frog attack (even with 3 treeborn)

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