You would need a lot of patience to use this deck, because your goal is to deck out your opponent by simply stalling. Every card in this deck can be used on it's own making any starting hand a playable hand.
Endless Trap Hell Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Healing yourself more than your opponent can damage you is an effective way to stall turns, as long as you have these healing cards your opponent would not be able to beat you quickly. Turn self chain to on, so you can chain multiple of these Healing cards on your opponent's strongest monster healing you a whole lot of LP. But keep in mind that:
The Golden Apples only activates after you recieve damage, so it is possible to lose without getting a chance to activate it.
Nutrient Z can only be activated before you are supposed to take 2000 or more battle damage.
Use cards that will make your opponent's monsters useless on the field.
Floodgate Trap Hole immediately flips a monster face-down after it was summoned and your opponent cannot change it's battle position. Additionally, this can also negate effects activated during summoning.
Wall of Disruption decreases your opponent's monsters 800 attack for every monster they control. This can turn powerful beaters into 0 attack monsters easily.
Massivemorph doubles a monster's stats but it will not be allowed to attack directly. Since this deck contain's no monsters, the selected monster would become unable to attack.
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