The main goal of this deck is to finish your opponent in 1 turn by having the right combination of cards using Last Gamble Skill. Clear your opponent's field and have enough monsters to reduce your opponent's Life Points to 0.
Last Gamble Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Storm and Wild Tornado combo is a common thing in any Last Gamble competitive deck, Set Wild Tornado and use Storm to clear your opponent's spell/trap card zone depending on number of your own destroyed spell/trap, this way Wild Tornado effect will be activated and you will be able to destroy 1 of your opponent's faced up monster.
Once you have enough FIEND type monsters in the graveyard, you can special summon Dark Necrofear from your hand and in order to do so, the summoning condition requires you to banish monsters from your graveyard to be special summoned by Escape from the Dark Dimension.
Sphere Kuriboh is always great in any deck, but since it is a FIEND type monster it has a great synergy with this deck. Might also useful in case your opponent will be able to attack you with a killing blow.
Archfiend Empress is the latest and also a great addition to any FIEND type decks, it can prevent your other FIEND type monsters to be destroyed and a potential to special summon a LVL 6 or higher FIEND type monster.
Other useful cards
For versatile cards which can be used in any deck, check the link below!
I rembered later the name of tournaments were different but, sorry, I don't care this time. His comment is stupid, he could conclude what I thought or ask at least. But no, lets be arrogant kid instead. That I lied I would simply said I reached KoG.
other great cards that work with a fiend deck like this: flash assailant and wonder balloons. Wonder balloons to throw away fiend cards to summon dark necrofear faster, flash assailant to cheese your opponent with a sick 2k onedraw.
My favorite is chaos zone(face up)+ escape( face down)+ 2 high atk dark monsters(grave)+6 other dark monster( grave). Then from hand play Prometheus banish all dark monster from grave. 8 counters will be place on chaos zone. Remove enough counters to summon one of your high atk from exile. Bring another back with escape.plus Prometheus will have at least 4400 atk
what can i replace for escape the dark dimension for this deck?